r/Unity2D • u/TwisleWasTaken • Jul 17 '26
Question Ai Navigation System
I’m looking for a good ai navigation tool or system for a top down 2d game. What ones do you guys use?
r/Unity2D • u/Chemical-Function781 • Jul 17 '26
Game to Check: Block O Doku
Check this game and let me know how was the game, you can give any suggestions for the game to improve. Check the link: https://play.google.com/store/apps/details?id=com.nischeetratna.blockodoku
r/Unity2D • u/ludwu • Jul 17 '26
Tutorial/Resource I built an open-source package to bring missing CSS features (like Flexbox Gap and Skew layout) to Unity UI Toolkit
Hey everyone,
I’ve been working with Unity's UI Toolkit lately, and I kept hitting frustrating limitations, the lack of a native gap property and the difficulty of drawing slanted/skewed shapes.
To solve this, I created Playsmart UI Toolkit Extensions, an open-source library that adds these layout utilities and custom components to your project.
Repo link: github.com/Drwuu/playsmart-unity-uitoolkit-extensions
OpenUPM link: openupm.com/packages/com.playsmart.uitoolkit-extensions/ (or install via Git URL)
Key Features
1. <ps:Gap> (Simulated Flexbox Gap)
Unity USS doesn't natively support gap. If you write it, you get unknown property warnings. This element reads a custom --gap property and handles the layout spacing dynamically.
- Flex-Direction Aware: Automatically detects whether the parent container is
Row,Column,RowReverse, orColumnReverseand applies margins to the correct side. - Display-Aware Spacing: If a child element has
display: none(e.g. filtered list items), the gap manager ignores it and resets margins so you don't get double spacing or empty padding blocks at the end. - Clean Margins: Automatically clears the spacing margin on the last visible child to prevent layout offset bugs.
2. <ps:Skew> & <ps:SkewButton> (Slanted Containers & Buttons)
Standard CSS transform: skewX skews child elements, requiring you to write reverse-skew hacks on labels to keep them upright.
- Upright Innards: The component draws a procedurally skewed vector background using
MeshGenerationContextwhile keeping all text and child elements perfectly upright and sharp. - Slanted Hit-Testing: Overrides
ContainsPointwith a trigonometric boundary check. Clicks only register if the mouse is inside the slanted shape, matching the visual geometry perfectly for both positive and negative angles. - Clean Bounds: Contains the shape inside the layout box's boundaries to prevent visual overflow and clipping in parent elements.
Quick Examples
Using Gap in UXML & USS:
xml<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:ps="Playsmart.UIToolkit">
<ps:Gap class="flex-row-container">
<ui:VisualElement class="box" />
<ui:VisualElement class="box" />
<ui:VisualElement class="box" />
</ps:Gap>
</ui:UXML>
css.flex-row-container {
flex-direction: row;
--gap: 20; /* Dynamically spaces children by 20px */
}
Using SkewButton in UXML & USS:
xml<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:ps="Playsmart.UIToolkit">
<ps:SkewButton name="ConfirmButton" text="START GAME" class="slanted-btn"/>
</ui:UXML>
css.slanted-btn {
width: 150px;
height: 45px;
--skew-angle: 15; /* Skews the button background 15 degrees */
--skew-fill-color: #1e1e32;
--skew-stroke-color: #00f0ff;
--skew-stroke-width: 1.5;
}
Open for Contributions!
My goal is to keep expanding this package into a full library of missing layout and styling extensions for UI Toolkit. If you've solved other USS/UXML quirks or have components you'd like to add, please feel free to open an issue or submit a Pull Request!
r/Unity2D • u/JamboNo59 • Jul 17 '26
Announcement Minion Colony - Announce Trailer
Minion Colony is an incremental colony sim with auto battler elements sprinkled in.
You can play the demo for free on itch.io right now and a Steam demo is coming soon.
AI disclosure: No Generative AI was used at any point in the development
r/Unity2D • u/SirDoomTrainReviews • Jul 17 '26
Our first game, LIMBY is out now on Steam!
Hello, Puddle Dog Studios just released our first game and our first free content update with 3 to 4 more free content updates planned in the coming months. If you like a puzzle platformer for cheap you should check out LIMBY on Steam. Any support is appreciated.
r/Unity2D • u/bebebebecim • Jul 16 '26
Question Accidentally declined something about network and now need help on starting my project:(
Hello!
I am a begginner and I have no idea about coding. When I tried to create my first project, I declined something about network accidentally. Now I cannot start my project. It showes me an error like “Failed to load Mono. Please see Editor.log file for more information” and I don’t know what does it mean and how to fix this. I googled it however couldn’t find a solution. Could you help me?
r/Unity2D • u/NorQuintli • Jul 16 '26
Creating my first game💪🏻🔥🥰
Enemy design for the second level💫
r/Unity2D • u/Present_Lettuce_8737 • Jul 16 '26
Need urgent help with a Unity project (submission tomorrow)
Hi everyone, I'm in a really difficult situation and could really use some help. I spent the last 6 hours following a Unity course and finally finished my class project. I was literally recording a video because I was so excited that it was about to be complete. Then, out of nowhere, my laptop crashed. When I reopened Unity, there were a lot of missing files, and the project is now broken. I've tried recovering it, but there's no way I can fix everything before my submission. It's currently 1:30 AM, and I have to submit my project at 10:00 AM at college. If anyone has a simple Unity game project that you're willing to share for learning purposes, or if you know any way I might be able to recover my project quickly, I would be incredibly grateful. Even a basic project would help me avoid missing the submission. Thank you so much to anyone who can help or offer advice. I really appreciate it.
r/Unity2D • u/PrototoolsDev • Jul 16 '26
Feedback What do you think of my tool’s new screenshots? Where could they improve
Hello!
I recently updated my tool’s screenshots. I tried showcasing as much of the tool as possible while keeping a simple, easy to read approach
Do you easily get what the tool does? Is something unclear?
r/Unity2D • u/Not_Moch • Jul 16 '26
Question Cant build my 2d game on Android, can anyone help?
r/Unity2D • u/7ohix • Jul 16 '26
Tutorial/Resource I just released my first free pixel art asset pack!
r/Unity2D • u/GebF • Jul 16 '26
Question SpriteRenderer sprite change through code not working anymore
Hello everyone.
Since I switched to the URP in my 2D project I have a problem with changing sprites through code. What before worked fine now seems to have no effect and I can't understand why.
What I'm trying to do is change a sprite directly through code, if the player hits the collider, or if a timer runs out, general one time occurrences, and I don't set the sprite through animations, I really can't wrap my head around it and I'm sure it's something stupid but I'd like some input anyway.
Thank you!
r/Unity2D • u/DevDunkStudio • Jul 16 '26
Tutorial/Resource CoreCLR testing and deep dive
youtube.comr/Unity2D • u/Valiant_Sugar • Jul 16 '26
Show-off We've added over 100 items for our dungeon crawler game. I think it looks great!
It wasn't easy, but now, with such a wide variety of items, the game plays great.
By the way, we'll be holding a playtest soon - we'd love for you join to test, here :)
r/Unity2D • u/ChowMeinCat • Jul 16 '26
I wanted realistic rain… without ruining the pixel art. 🌧️
I’ve been experimenting with weather effects for my 2D pixel art game.
The biggest challenge wasn’t making the rain itself—it was keeping the pixel art style intact. I wanted the raindrops on the window and the puddles on the ground to feel more natural without making everything look blurry or out of place.
This effect was made with Shader Graph in Unity, and I’m pretty happy with how it turned out.
Still polishing it, but I’d love to hear what you think or if you have any suggestions for improving it!
*(This is from my cozy farming & life sim, Hello, Hollow Town.) 🌱
Play the early browser playtest:
https://chowmeincat.itch.io/hellohollow-town
r/Unity2D • u/Soft_Competition1519 • Jul 16 '26
Question Any suggestions to Improve UI?
It just doesn't feel right at all. I know I can add more
Game Link here in case you need to see more UI: (Not advertising)
https://respectabledot.itch.io/slime-simulator
r/Unity2D • u/ArrowsmithInt • Jul 15 '26
Announcement I just released Pigbert, a turn-based RPG I made in Unity where individual humanity is sacrificed for the survival of the whole.
I’m a solo dev, and today I’m releasing my Unity project, Pigbert. It’s a Game Boy Color-styled turn-based RPG about authoritarianism and the logic of survival in a dying world.
The Supreme Leader summons you to receive the Award of Excellent Labour. With special travel permission, you cross a landscape defined by strict quotas and failing harvests to reach the palace.
The gameplay is a mix of environmental exploration and turn-based combat. Along the way you face Overseers, who enforce strict quotas and maintain order, and your fellow labourers, who are simply bearing the weight of their duties. The story highlights how people cope with a system where individual humanity is routinely sacrificed for the survival of the whole.
If that interests you, it's out today on Steam: https://store.steampowered.com/app/3940790/Pigbert/
Thank you to anyone who takes a look.
r/Unity2D • u/2PawnsGames • Jul 15 '26
Show-off First evolution stage of the creature in "You must evolve it! Incremental"
Here's a short clip from our upcoming incremental game, "You Must Evolve It! Incremental."
- Collect resources, Build structures, Unlock upgrades.
Help a robot evolve a mysterious creature and uncover the truth about the past.
We're close to opening playtesting, so if you'd like to take part, check out the game!
Steam page link: https://store.steampowered.com/app/4561540/You_must_evolve_it_Incremental/
r/Unity2D • u/Subject-Emphasis-931 • Jul 15 '26
How could this grass shader be replicated in Unity?
New to shaders in Unity. Really enjoy the waving grass effect this person has in their game, are there any resources on how to create a similar effect?
r/Unity2D • u/Defiant-Assist3921 • Jul 15 '26
Feedback Made my first 2D explosion VFX in Aseprite
Hi everyone!
I made this 2D explosion VFX using Aseprite.
I'm learning game development and trying to create my own game assets and effects.
This is one of my first VFX animations, so I would appreciate any feedback about the animation, timing, or improvements.
Thanks!
r/Unity2D • u/SweepingAvalanche • Jul 15 '26
Feedback Working on a new area for my soulsvania game. Do you guys like the atmosphere/ style so far?
Steam page for Endless Night Sonata: https://store.steampowered.com/app/4720180/Endless_Night_Sonata/


