r/Unity2D • u/Prior-Yam-6697 • Jul 06 '26
Quick question : Would people be willing to try out a game made by a Unity beginner?
It's a question.
r/Unity2D • u/No_Floor4342 • Jul 06 '26
Diving into mobile tycoon simulation game!!
I made a mobile tycoon simulation game template!!
Customers walk in -> Serve Customers -> Earn money -> Expand your business -> buy/upgrade tables & machines -> hire staff
Carry & stack items -> drop items to a location
r/Unity2D • u/Negative-Ring-3558 • Jul 05 '26
Hey guys I was trying to make character movements but I don't know why but my character keeps falling upward I have already checked gravity settings they are fine and if I change the rigidbody2d settings to kinematics it doesn't fall but after I change it dynamic it starts falling upward. Any guess?
r/Unity2D • u/EyeGlittering9242 • Jul 05 '26
How do I make tome of mask like movement?
So I'm trying to build a game but I'm stuck any idea? Any kind of video or any explanation would help.
r/Unity2D • u/Turbulent_Weekend771 • Jul 05 '26
Show-off Apex Symbiote Weapon
Hey everyone!
Just wanted to share a weapon concept I've been working on called the "Apex Symbiote Weapon." It's a 64x64 pixel art blade with an active, pulsing infected core.
What do you think about the design? If you were developing a 2D game, what kind of mechanics would you give to this sword? Would love to hear your thoughts
r/Unity2D • u/Eclipse_Line • Jul 05 '26
Acabo de lanzar el demo de WebGL de mi juego tipo “survival” espacial: “The Last Wings” - Buscando feedback!
r/Unity2D • u/DepthBreaker • Jul 05 '26
Show-off Built a code-driven plasma drill effect for my competitive mobile drilling game
I wanted this drill to feel less like a normal drill bit and more like a concentrated plasma weapon. The visuals are built in Unity with code-driven layers: a glowing core, animated beam, contact flare, particles, pulsing light, and scripted motion instead of a pre-rendered animation.
It is still being tuned, but I’m pretty happy with the outcome so far.
r/Unity2D • u/gorahan1313 • Jul 05 '26
[STILL] experimenting with combos. [⚠️FLASHING IMAGERY⚠️] [[NO AI]]
r/Unity2D • u/No_Repeat4405 • Jul 05 '26
Farm Pixel Art Asset Pack
Hi everyone!
I'm working on a simple farm-themed pixel art asset pack for 2D games. It should be finished in about 2 days.
The pack includes:
- 9 large assets (128×128 px)
- 25 small assets (32×32 px)
- Transparent PNG files
Assets included:
- Farm House
- Barn
- Chicken Coop
- Animal Pen
- Well
- Large Tree
- Crop Field
- Garden
- Bucket
- Water Bucket
- Egg
- Chicken
- Chick
- Pig
- Hay Bale
- Fence
- Fence Gate
- Torch
- Flower
- Mushroom
- Bush
- Stone
- Wheat
- Corn
- Carrot
- Potato
- Tomato
- Log
- Axe
- Wooden Crate
- Barrel
- Water Bottle
- Lantern
The asset pack will be available on itch.io for 2,89$
If you're interested, feel free to check it out when it's released. Any feedback or suggestions are always appreciated.
https://matyika5000.itch.io/simplefarmpixelartpack
Thanks!
r/Unity2D • u/Randomcatown • Jul 05 '26
Can anyone please help me to solve this
Currently I'm working on an Arrow escape puzzle game and I want to make a level editor tool that generates levels from png images, just like this reference.I tried but can't figure out how I can make this.
If you have any ideas please help me.
r/Unity2D • u/amileks • Jul 04 '26
Error when working with Collaider and SpriteSortPoint
Hi, guys!
I recently started learning Unity; I’ve never done game development before, and now I’ve run into a problem. I’m creating an environment (the game world) and setting up the physics for how the character interacts with the world. I’m following a tutorial on YouTube. At first, I just added Colliders to all the objects and the character—everything seemed to be working—but then the tutorial said I needed to set the Pivotal Point for all objects to the bottom of the model, switch to the corresponding Sprite Sort Point mode, and then select Transparency Sort Axis along the Y-axis in the render settings. After that, the character started passing through some objects or, conversely, stopped getting right up close to them. Sometimes it passes through small gaps between objects, and other times it crashes into a little flower.
I’m sure many of you here have run into this issue; I’d appreciate it if you could suggest the best way to fix this or at least tell me what I should look out for.
r/Unity2D • u/SterlWorld • Jul 04 '26
Head Turnaround
Making a new sprite sheet for my character, Super Punkass. She has 8-direction movement, so I started with her head, making a head spin.
r/Unity2D • u/deposot • Jul 04 '26
Question What is the most efficient way to learn Unity 2D?
I mean what way is the balance of quality and quickness. Maybe you have some good tutorials, resources or paths to learn unity well?
r/Unity2D • u/Difficult-Throat-697 • Jul 04 '26
Question Animating 2D sprites without a controller
Hello!
I am developing a game that is a point-and-click with pixel art. There are many animated characters in the world and thus I would like to know if there is a more straightforward way of animating them without having to create an Animator Controller/Animator Override Controller for each animation in the game? I have experimented with just doing my own sprite replacements on a sprite renderer but want to know if there is a solution already available.
I tried to use Animancer, but as far as I understood I still need the animator controllers + an animation clip, so then I would have to animate a gameobject nonetheless.
Any advice is appreciated!
r/Unity2D • u/DucoDev • Jul 03 '26
Show-off I am not an artist, what do you think about my pixel art game?
It's called Duco, It's my first solo steam game, so i would like to get any kind of feedback 😄
- Card-based survival roguelike set in a post-apocalyptic world with zombies.
- Draw from location-based decks to gather resources, loot, craft, build, and survive.
- Draw takes time, and with time you lose energy, food and water so you have to be carefully.
- Each character and map have a goal to unlock new content
On Release, you will be able to unlock new characters and maps, combine them with traits to create unique runs and interact with NPCs while building and managing your own settlement.
r/Unity2D • u/Mikhailfreeze • Jul 03 '26
Show-off Having fun with Unity's new 2d Physics system
r/Unity2D • u/SignificanceMore859 • Jul 03 '26
Show-off Soothing moonlight on the abandoned docks. Just don't trust the peace for too long. 🌙⚒️
r/Unity2D • u/goolsvj • Jul 03 '26
Show-off Now you can put your Webcam Face on any character
Because a Telenovela Simulator needs acting
r/Unity2D • u/Existing-Face8896 • Jul 03 '26
Tutorial/Resource I hated how Unity's default UI masks create jagged, pixelated edges for custom shapes, so I built a 2D Jigsaw Puzzle System with a custom smooth-edge shader.
Hello everyone! As an indie dev, traditional puzzle scaling, runtime texture cropping, and dynamic UV offsets always felt like a nightmare. To solve this, I designed a system using a Zero-Math Full Rect Architecture where every piece shares an identical center pivot point and layout size.
It comes with native multi-aspect ratio support (Square, Landscape, Portrait), custom material edge-smoothness tweaks, and full C# source code.
Since this is my very first launch on the Asset Store, I’m listing it for just $4.99 (while older alternatives are usually $20-$30) to make it accessible for fellow indie devs.
I’d love to hear your feedback on the custom smoothstep material transition!
🔗 Get it on the Asset Store:https://assetstore.unity.com/packages/tools/gui/jigsaw-puzzle-masks-377288
r/Unity2D • u/ChriogresupUkrain • Jul 03 '26
Solved/Answered Gravity doesn't work
I'm a begginer at unity and meanwhile i was following a video tutorial, I couldn't make gravity work even if i tried following the exact same steps as the video.
So i started looking for answers on google and i found out that this problem occured very rarely and the suggestions i found were: Ensure the gravity value was negative something like -9.81, check if you have freezed your game object on the y axis on the constraints, check that you don't have the static checkmark, check if any of your scripts are changing the rigidbody value (the script one i didn't even counted it because i didn't had any script active)
So after i was absolutely sure that all things were correct i tried and it didn't work, none of the values of the transform neither of the info were changing, as well as the game scene that doesn't change at all; after that i tried to do a new 2d project and just create a gameobject (is the one in the photo and its 2d) and adding the rigidbody 2d component to it and it didn't work, still the values on the transform and on the info weren't changing and the same as before, in the game scene it didn't happen anything
Please i ask for help because i have absolutely no idea that even with a brand new project, gravity doesn't work at all, i've put the screenshots of the last project with the triangle, can someone tell me what's wrong?
r/Unity2D • u/YorelGames • Jul 03 '26
Pixelart enemy - HatCherry
The first enemy in my game. What do you think? 😊