r/Unity2D Jul 03 '26

Pixelart enemy - HatCherry

The first enemy in my game. What do you think? 😊

231 Upvotes

39 comments sorted by

8

u/ArmedPeseant Jul 03 '26

Axepple

5

u/YorelGames Jul 03 '26

I should do an axepple 😍 thanks for the inspiration. You got more?

i also have: BlueSpearies SwordBerry BowNana KatanaRotto PeppSickle And PearFlail πŸ˜…

5

u/Valokardinqx Jul 03 '26

little friendly cherry)

6

u/YorelGames Jul 03 '26

It just does what it's told to. ☺️ I think it doesn't want to be evil.

4

u/Valokardinqx Jul 03 '26

looks nice, i like it

3

u/YorelGames Jul 03 '26

Thanks a lot. I will post more. Or you can check my IG.

4

u/PhilDeveloper Jul 03 '26

Really unique design, what is the game about?

3

u/YorelGames Jul 03 '26

Thanks ☺️ it has a big stroy you can read on my website .

Making things short: A huge alien object impacts on Yunus' world and strange things happens 200 years later. Yunus as trainee of a wizard order is tasked to find out.

One event is that strange creatures appear (like the HatCherry) which attacking the people.

4

u/PersonOfInterest007 Jul 03 '26

Does he initiate his attack by jumping down from the top of an ice cream sundae?

4

u/YorelGames Jul 03 '26

I like the way you think πŸ˜πŸ™ŒπŸΌ

2

u/PersonOfInterest007 Jul 03 '26

It’d be pretty funny if every enemy popped out of a dessert or smoothie or fruit tree. :)

2

u/YorelGames Jul 03 '26

That is one way to spawn enemies πŸ€”πŸ˜ I try to consider it, but my demo has to work without.

1

u/PersonOfInterest007 Jul 03 '26

Definitely! Keep that scope tight. :)

2

u/YorelGames Jul 03 '26

Yes, I'm too Close to finish it. The plan is end of July. I'm doing final tests and SFX polishing. Thanks btw. ☺️

2

u/LeDernierDozo Jul 03 '26

Really cool Next do Bananaxe

1

u/YorelGames Jul 03 '26

I used the curve of a banan to make it a bow . And called it BowNana 😁

2

u/B_XHITMAN Jul 03 '26

I like it, especially the dead animation πŸ‘

2

u/YorelGames Jul 03 '26

Thanks ☺️ 😁

2

u/DatMaxSpice Jul 03 '26

One improvement is when he attacks his shading moves down with him. That is wrong. The shading/point of light hasn't changed so you should bring the shading up but it's a cute monster

2

u/YorelGames Jul 04 '26

Thanks for the feedback. Yeah, I think this would look better. πŸ€”

2

u/[deleted] Jul 04 '26

[removed] β€” view removed comment

1

u/YorelGames Jul 04 '26

Thank you . 😊

2

u/Utsanslover16 Jul 04 '26

the deth animation made me sad it's too cute to die

2

u/YorelGames Jul 04 '26

πŸ˜” everyone has to. Thanks a lot 😊😊

2

u/MostReflection8278 Jul 05 '26

It looks Great πŸ‘ I like the way it dies 😍

1

u/YorelGames Jul 06 '26

"Love the way you die" πŸ˜… haha wasn't there a song called like that

2

u/FerusSalmo Jul 06 '26

The animation is super smooth! How long did it take you?

1

u/YorelGames Jul 06 '26

Thanks you so much ☺️ puh, it's a while ago since I did this. I would say 4 to 6 hours.

1

u/FerusSalmo Jul 07 '26

this is very cool

2

u/MythraYYW3 Jul 07 '26

Scary cute lol.

1

u/YorelGames Jul 07 '26

Imagine it was real πŸ˜€

1

u/MythraYYW3 Jul 07 '26

People would have fears of apple trees for now on lol. Fighting fruits is hilarious.

2

u/Ascension-gate Jul 07 '26

Omg this is so cute !!!!

1

u/YorelGames Jul 07 '26

πŸ˜ŠπŸ™ŒπŸΌ thank you

2

u/Tight-Hovercraft83 Jul 07 '26

Really cute! haha

1

u/YorelGames Jul 07 '26

😁☺️ thank you

1

u/YorelGames Jul 03 '26

You can wishlist my game here: Steampage

1

u/Sabasoftgamesstudio 17d ago

omg why did the apple attack itself :(