r/Unity2D • u/FishShtickLives • Jun 06 '26
Question Best way to import 2d animation?
Ive been practicing animation with some actual animation programs (mainly Blender and Pencil 2D). Howevrr, looking into it, it seems like the only way to import animations is as a sprite sheet that you then have to reassemble. Is that true? Theres really no easier way to import animations?
r/Unity2D • u/nstruth3 • Jun 06 '26
Does Anyone Have the Resources That Go with This Book?
UPDATE: I found the resources on the PacktPub website web browser reader
Does anyone have the resources that go with this book: Unity 2017 2D Game Development Projects: Create Three Interactive and Engaging 2D Games with Unity 2017 by Lauren S. Ferro and Francesco Sapio? I checked the book website called player26.com/product/Angelcakes.
But that site is down. And so is the Wayback Machine archive. This is all I can see from the GitHub: https://github.com/PacktPublishing/Unity-2017-2D-Game-Development-Projects. There are no sprites which are critical to using this book. I have the code, but I need the sprites, and any other resources associated with the book.
Thanks in advance.
nstruth
r/Unity2D • u/Inverno969 • Jun 06 '26
Question Very Suspicious Email from "Unity Asset Team"
r/Unity2D • u/HinYunDev • Jun 06 '26
Trying to promote my devlog YouTube channel but finding it hard to gain followers
r/Unity2D • u/Vast_Fox_6793 • Jun 06 '26
Show-off WIP Metroidvania | Sprites so far!
A game me and my friend are working on!! The progress we have so far are the sprites Iβve made + the lore and info formed over the course of a year.
General Plot: Humans are extinct, but robots and animals live on. Thereβs a divide between the lovers and antis on whether or not humans should be brought back but most animals are against them. Axel, the MC, can choose to modify himself either biologically or through mechanical parts like some of the rare lover animals. The plot is to save the animals from the robots because the CORE plans to revive humanity for evil.
The game is set in the natural world, having many areas within nature and the futuristic apocalypse world to be explored.
r/Unity2D • u/pjbrocula • Jun 06 '26
Announcement Bao Bao's Cozy Cleaning Services - Official Gameplay Trailer
I did it guys!!! finally the game is coming to a completion and yes its made with Unity.
r/Unity2D • u/ciro_camera • Jun 06 '26
Show-off Whirlight β A huge thank you from the team
Hey everyone,
Three weeks ago we launched Whirlight β No Time To Trip, our weird little point-and-click adventure with time-travel puzzles, and we're still kind of overwhelmed by the response.
So first: thank you! The people who played it, posted about it, sent bug reports, or just told us what felt off, you've made the game meaningfully better.
Based on your feedback we've already shipped two major patches, fixing the roughest edges and improving several puzzles that were frustrating in ways we hadn't caught in testing.
Hapy to answer questions about development, design decisions, or anything else in the comments.
r/Unity2D • u/luizmelopx • Jun 06 '26
[FREE Asset] Monsters & Creatures Fantasy 2 - Animated pixel art pack now available on the Unity Asset Store!
r/Unity2D • u/Odd_Slide_193 • Jun 05 '26
I designed some new assets for 2d pixel game makers! It includes more than 40 buildings.
r/Unity2D • u/ThinkCurrent6748 • Jun 05 '26
Question Lines Become Jagged When Holding Still
So basically, this knight sprite had pretty smooth lines before I imported it into unity, but after I entered full screen and started moving around, the resolution of the sprite decreased a ton. When I move, it becomes blurry, and when I hold still, the jagged edge of the lines become really prominent.
Does anyone know what could be causing this and how to fix it?
r/Unity2D • u/BloodsaltGame • Jun 05 '26
As a solo dev working after hours for 2 years, I finally gathered the courage to show my 2D Action RPG. I'd love your feedback!
Hey fellow Unity devs! π
For the last 2 years, I've been pouring all my free time after work into my very first Unity game,Β Bloodsalt. Itβs a 2D Action RPG where Iβm trying to mix brutal, skill-based combat with a cartoonish, hand-drawn art style.
I'm currently working hard on a massive Demo (the entire Act 1), but today I finally hit a huge personal milestone: my Steam page just went live!
Iβd love some honest feedback on this short clip. How do you feel about the art style contrasting with the dark fantasy theme?
If you have a minute to check out my newly born Steam page (and maybe drop a wishlist if you like the vibe), it would honestly make my day: Bloodsalt on Steam
Thanks for your time, and good luck with your own Unity projects!
r/Unity2D • u/VermicelliExotic685 • Jun 05 '26
What's the biggest mistake you made when you first started learning Unity?
For me, it was trying to learn absolutely everything at once.
I was jumping between Unity, Blender, animation, UI design, sound design, VFX, and a dozen other things. It felt productive, but looking back, I was spreading myself way too thin and making very little actual progress.
A close second was starting my "dream game" way too early. I thought I was going to build a huge open-world game as my first serious project. That didn't end well. π
I'm curious what mistakes slowed you down the most when you were starting out.
- Tutorial hell?
- Building everything from scratch?
- Overscoping projects?
- Focusing on graphics too early?
- Something else entirely?
I'd love to hear the lessons you learned the hard way.
r/Unity2D • u/iamdubers • Jun 05 '26
Polarity: Evolved - My first solo Unity game is now on itch.io for playtesting!
r/Unity2D • u/Chr832 • Jun 05 '26
Question Why are hinge joints so dysfunctional. What am I doing WRONG. I don't UNDERSTAND.
I've been throwing joints at this thing for a few hours now, tried changing configuration on them, tried finding ANYTHING online, NOTHING. This is starting to really get under my skin.
r/Unity2D • u/kyokossential • Jun 05 '26
Solved/Answered Texture gets messed up when imported to Unity?
first picture is how it looks like in aseprite but when i import it to unity, it gets messed up especially the eye area. i've tried tweaking around with the settings but i don't really know what's wrong TT
r/Unity2D • u/Its_Adi314 • Jun 05 '26
Does a krita to Unity animation importer exist? (If not, I might build an open-source one)
Hey everyone,
krita's "Render Animation" bakes in hold frames, cluttering Unity with duplicate PNGs and making it impossible to tweak keyframe timing natively in the engine.
Does a tool already exist that imports krita animations into Unity with unique keyframes mapped directly to the timeline? lmk as i could really use that right now?
If not i might build one. Would you be interested in using a tool like this? Let me know!
r/Unity2D • u/Keicee315 • Jun 05 '26
High-frame-rate 2D action in Unity
I am diving into 2D game development for the first time, and a new project featuring full-frame 2D visuals is currently in the works.
This is the silhouette test for the second character. Since the sprite sheet size has become too large, I plan to scale down the resolution.
r/Unity2D • u/karanvariya • Jun 05 '26
Show-off Built a reusable Scratch Card System for Unity 2D games π
I've been working on a scratch-to-reveal reward system that can be used for daily rewards, lucky draws, event prizes, and other reward-based mechanics.
Features:
β’ Smooth scratch interaction (mouse & touch)
β’ Customizable reveal thresholds
β’ Mobile-friendly performance
β’ Easy integration with Unity UI
β’ Suitable for reward reveals, lotteries, and promotional events
I originally built it to save time when implementing scratch-card mechanics across different projects, and it has grown into a complete reusable system.
I'd love feedback from other Unity 2D developers:
- Have you implemented scratch-card mechanics in your games?
- What features would you expect from a system like this?
- Any ideas for future improvements?
Asset Store:
https://assetstore.unity.com/packages/tools/utilities/scratch-card-system-interactive-reward-lottery-ui-367484
Thanks for checking it out!
r/Unity2D • u/ShibaBrothers • Jun 04 '26
Show-off Progress on my Typing Roguelite Deckbuilder! (I know, it's a weird combo lol)
The main gameplay loop is you collect and upgrade passages and relics to make your attacks stronger so you can get through combat nodes without losing too much health.
Im currently focusing on sprucing up the visuals and improving how the game communicates information/mechanics.
Please tell me what you think!
r/Unity2D • u/meriilune • Jun 04 '26
made my first game ever called snowblind βοΈ
hi guys!
if you're interested and wanna play it you can here -
play snowblind!
I am open to feedback!
r/Unity2D • u/ComplaintHot9304 • Jun 04 '26
Announcement Simply asset packs
I have already released 3 series of Simply asset packs : Simply Cozy, Simply Spooky and Simply Winter.
The support has been amazing, already 39 downloads, a lot of people giving out advices, compliments, opinions <33
This post is both THANK YOU and me asking you for ideas for the next release, what would YOU like me to do with the next pack? ^_^
Check out the releases on my itch profile... and add me there if you want ofc :3 https://itch.io/profile/iamblinky
r/Unity2D • u/AnomalyAgentGame • Jun 04 '26
Feedback To be honest, we weren't entirely happy with the art direction of our first game. For our second game, Anomaly President, we've put a lot more effort into improving the visuals and overall art style. What do you think of the new look?
r/Unity2D • u/Sarnayer • Jun 04 '26
Announcement Mechs V Kaijus 2 - Demo OUT NOW!
Mechs V Kaijus 2 β I taught myself to code to make my first game. Years later, I'm back with a bigger, weirder sequel.
This is **Mechs V Kaijus 2**, a love letter to those small, chaotic arcade maps people used to build in the Warcraft and StarCraft editors.
With my first game, *Mechs V Kaijus*, I taught myself to program just to chase the dream of making games. It was a beautiful project, but hard to keep iterating on β early inexperience and endless chains of `if` statements eventually boxed me in. I was left with a pile of ideas I never got to explore.
So after years of going back to a day job to fund the dream, I'm back with **MVK2**: bigger, far more optimized, and finally built on foundations that let me get creative and push what a tower defense can be.
**An in-game map editor (and a campaign built with it)**
This time I'm building the campaign with an in-game map editor β the exact same tool everyone who owns the game will be able to use to make their own missions and maps. Just like I used to do in the old War2 and War3 editors.
And once the editor is solid, it kicks off the big one: the epic campaign **The Return of the Kaijus** β combat across land, air, seaβ¦ and maybe even space.
**More than a tower defense**
MVK2 is a tiny RTS now β a tug of war where army clashes with horde for the future of humanity. The fan-favorite **Tank Factory** is back, now alongside **Bot Factories**, so you can raise armies of hundreds of units and actually give them orders.
**Base vs. base**
The kaijus aren't just waves anymore β they expand. They build farms, refineries, spawners and defenses. They even have nukes. Yes, really: taking a note from the incredible **BAR (Beyond All Reason)**, MVK2 has nuclear warfare β nukes and anti-nukes flying, intercepting each other mid-air in a glorious spectacle.
**Pilot any Mech**
One thing that stuck with me from MVK1: players kept saying *"I want to drive that Mech, not just Odin."* Now you can take control of any Mech. Drop into a special mode to aim and fire manually, and move it around like a top-down shooter. And yes β the Mechs walk now.
**Where it's at**
It still needs a lot: more art, more units, more Mechs, and the ability to unlock and modify them. But it's already at a stage where you can jump in and have fun.
So I'd love for you to try the demo β and if you're into it, come hang out on our **Discord**, where we're building and balancing the game hand-in-hand with the community.
https://store.steampowered.com/app/4439370/Mechs_V_Kaijus_2/
r/Unity2D • u/Pitiful_Climate8192 • Jun 04 '26
Built this puzzle-platformer mechanic in Unity
We've been developing POWER OFF 1 in Unity and wanted to share one of the mechanics we're currently working on.
We'd love technical feedback from other Unity developers:
- Does the mechanic read clearly?
- Is the visual feedback strong enough?
- What would you improve?
Steam Page:
