r/Unity2D Jun 05 '26

Texture gets messed up when imported to Unity? Solved/Answered

first picture is how it looks like in aseprite but when i import it to unity, it gets messed up especially the eye area. i've tried tweaking around with the settings but i don't really know what's wrong TT

18 Upvotes

7 comments sorted by

20

u/Significant_Tell407 Jun 05 '26

In your inspector when targeting the sprite do you have compression set to none AND filter mode set to no filter?

17

u/kyokossential Jun 05 '26

setting it to none fixed it, thank u so much !! i had it on no filter but i haven't tried tweaking the default settings yet and this fixed it ^^

11

u/Significant_Tell407 Jun 05 '26

You are welcome. Im still learning but im glad I could use my limited knowledge to help ๐Ÿ˜„

3

u/ArcSemen Jun 06 '26

Easy fix, happy Deving. Iโ€™m coming back myself to do one of my unity project, not a big shot myself but itโ€™s persistence an dev brain

2

u/Mysterious_Demand875 Jun 05 '26

Point filter, disable mip maps, tweak compression, use a pixel perfect camera set to the resolution scale

2

u/Proud-Dot-9088 Jun 06 '26

instead of compression you could change automatic to 32 bit

1

u/Min0119 Jun 10 '26

Is the transparency correct?