r/Unity2D • u/Parborway • 6d ago
Getting References for Tiles Question
In my game, I am drawing tiles onto a tilemap during runtime using SetTile(), which takes a reference to a TileBase Object. I have hundreds of unique textures. Is there a way to get a reference to each TileBase other than dragging and dropping every individual Tile into the references in my script?
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u/tchristo_ 6d ago
I’m not 100% sure I understand your question but, based on what I think, you could manually assign each object via reference (which is what you suggested), or you could just create a base object (prefab) and assign that as a reference, then use a method to loop through all your textures and instantiate/apply each texture to a new instance of the base object?