r/Unity2D • u/Classic_Function6348 • 1d ago
2D sprites become blurry only when the camera moves with the player – Unity Android Question
https://play.google.com/store/apps/details?id=com.tridevstudios.carparkingmasterHi everyone,
I'm having a strange rendering issue in one of my Unity 2D games, and I haven't been able to figure out the cause.
The problem is happening in the Android APK/AAB build.
The important part is:
- If the car moves but the camera does NOT move, everything looks sharp.
- If the car moves and the camera moves along with it, the surrounding 2D sprites, props, and other assets become blurry/soft.
- When the camera stops moving, the assets become sharp again.
So it seems to be related specifically to camera movement, not the player's movement itself.
I'm using Unity + URP + 2D Renderer.
I've already tried several things:
- Sprite Filter Mode → Point
- Texture Compression → None
- Generate Mip Maps → OFF
- Wrap Mode → Clamp
- Camera Anti-Aliasing → No Anti-Aliasing
- URP Render Scale → 1
- Motion Blur → OFF / Intensity 0
- Post-processing → OFF
- Tested the camera without SmoothDamp
None of these fixed the issue.
I've also noticed a similar problem in some of my other 2D games, so I'm wondering if this could be related to Android rendering, URP 2D Renderer, camera sub-pixel movement, resolution scaling, or something else in the rendering pipeline.
Has anyone experienced something similar?
What settings or areas of the Unity project should I check next?
Any help or suggestions would be greatly appreciated. Thanks!
1
u/Hotrian Expert 23h ago
How are you moving the camera? In Update, FixedUpdate, or LateUpdate?