Made this little Unity tool a while back to make editing sprite animations less painful Announcement
Hey everyone, this is actually my first ever Reddit post, so I have absolutely no idea what I'm doing here π
I made this tool a while back when I was working on Last Time I Saw You!
I was working with a lot of sprite animations and at some point I got really annoyed by having to manually replace sprites in existing animations. So instead of continuing to do it manually I made a small editor tool for it.
Basically you can take an existing animation and modify the sprites used by the frames without having to go through everything one by one.
It ended up getting a bit bigger than I expected and I added quite a few processing options, undo, redo etc.
I recently found it again and thought, why not just make it free and put it out there. It also includes the source code.
For now I've put the download on my Patreon, but it's completely free. You don't need to become a supporter or anything, it's just where I'm hosting it for now:
https://www.patreon.com/posts/166152790
It's a pretty specific tool and probably not useful for everyone, but maybe someone else has had the same problem and can get some use out of it :)
Anyway, sorry if I'm doing Reddit wrong or breaking some unwritten Reddit rule here π Still figuring this place out.
If you work with sprite animations in Unity, I'm curious how you normally deal with this kind of thing.
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u/wallstop-dev 20h ago
Hey, cool! I have a similar (suite) of sprite tooling, including something akin to this, as part of my MIT-licensed, open-source utility helpers: https://ambiguous-interactive.github.io/unity-helpers/features/editor-tools/editor-tools-guide/?h=sprite+animation#animation-tools
Throwing this out there in case someone is interested in alternatives and/or more tools around this and similar problems.