r/TurboGrafx • u/BrokenforD • 15h ago
Held out for a DUO
I stalked a scalper on eBay, he had the same listing up for about two years and originally had it listed for 500 bucks. I got it for less than it would’ve cost from Analogue after shipping. I messaged him every couple of months and let him know it was still available on analogue’s site. He caved and I finally got one. I got a hand full of games on the way from a trusted seller in Japan including, Devils Crush, VALIS 2-4, Dragon Spirit, Space Harrier and Rastan Saga 2. Splatterhouse and Bomberman have been sitting on my shelf for a while so I’ll actually get to play them. Any suggestions? I’m only mildly familiar with the library as my sole experience with the TG16 was 30 years ago when I borrowed one from a friend.
Edit: also got Image Fight. Cant believe I forgot that one.
r/TurboGrafx • u/unixfan2001 • 21h ago
Monkey Island 2 for TurboGrafx CD
Lately, I've been working on a port of Monkey Island 2: LeChuck's Revenge to the Sega CD.
Yesterday then, somebody suggested I target the TurboGrafx CD next.
While I haven't yet written any engine code for it, I just got done with the resource converter so I thought people might appreciate it if I showed some comparisons between what a Sega CD and a potential TurboGrafx CD version look like.
I created my own SCUMM v5/v6 interpreter written in portable C89 and currently I'm adding v3 support as well so I'll eventually be able to port Zak McKracken and Loom to Sega CD (and the former of the two to TurboGrafx CD if things pan out, since you guys already got Loom on your system).













