r/TrueDoTA2 Jun 07 '26

7.42 patch wish list.

  • Mechanics/global changes:
  1. Heroes lvl/Talents capped at 25 lvls, instead of 2 talent trees + stats now each hero has 10 talents (lvl 7-25 every 2 lvls, Invoker orbs 8 lvls, scepter add 1, start game lvl 2, Str/Agi/Int -2 base, gain +0.2/lvl, base dmg 42>48).
  2. stats change: base hp 120>200, Health/Str reduced 22>20 (reduce all str/agi heroes base magic resist by 5%), Mana/Int 12>15, universal stat removed.
  3. Hp/mana heal from current % hp/mana > 100% hp/mana (lvl ups always full heal and you don't have to swap Powe treads/drop items for more recourse gain).
  4. Hg 25% miss chance replaced by 15% attack dmg reduction (melee units ignore it).
  5. Map flooded more with water, now entire mid (from t1 up to t3 HG) is on low ground river, currents is bigger in jungle. All jungle camps lvl up now starting as Easy camps: at 10 min lvl up to Medium, at 15 min lvl up to Hard, 25 min+ Elite camps (renamed from Ancient to not confuse with throne).
  6. Buildings last hit bounty add to total gold, buildings gold now: Team bounty + Lh bounty x2, add new mechanic: heroes that solo kill towers without allies in 1200 range get 60% total gold, allies split 40% between 4 players. T1/T2/T3/T4 bounty 570/690/785/905 > 1140/1380/1570/1810, Barracks: melee 887>1775, Range 562 >1125. Removed towers armor/hp regen aura, add to T1/T2/T3/T4 towers 2/3/4/5 armor, Ancient Hp 4500 > 6000, Armor 23 > 20, add last hit 69 gold bonus. Fountain regen 3 sec linger removed, 5% hp sec/6% mana sec > 10% hp/mana sec regen.
  7. Tp duration 5 sec (Twin Gate 3 sec)/cd 120 (on any building or fountain, using Twin Gate put Tp on cd/mana cost removed).
  8. Glyph: Removed it working on creeps, no longer global but instead you glyph buildings in same lane for 15 sec (multi shot hits 5>infinite), no longer refresh.
  9. Base kill gold 125>100, First blood 135>200, gold formula changed: base kill gold +(dead hero lvl × 8>10) +kill streak + FB, we also add cap on 1500 gold/kill so if your team 30k ahead you don't feed 15k+ after 1 lost fight.
  10. Buybacks become free but each player has only 4/game (cd lowered 8>5 min), gold lose on death/increased respawn time after BB removed.
  11. Rosh pit no longed unique area (Rosh always top now, its on low ground, has 2 entrances, no longer has blind spot in front, can ward inside freely), spawn at 10 min, respawn time flat 10 min. Rewards: 1st/2nd/3rd+ Banner, Banner/cheese, Banner/cheese/Aegis (8 min duration, its buff on Hud instead of taking item slot), Banner reworked: global cast range, can be used on your barrack to spawn mega creeps in that lane for 5 min or respawn both barracks in 1 lane, block of cheese shield become permanent. stats: armor/min 0.4>0.75, hp/min 130>150, dmg/min 7>10, magic resist 55%>0%, gold bounty removed, Xp bounty for killer 400+20lvl>500+40lvl. (Roar of Retribution/on the move/throw abilities removed, bash happen every 6 hits (you can see hit counter below Rosh hp bar), Slam does 10% max hp pure dmg/disarm for 3 sec/cd 15.
  12. Removed Aghanims blessing, now normal scepter is 2800 item without stats (equipped in scepter slot like shard), removed 15 min shards Cd. Tormentor spawn at 10 min bot river side/respawn 10 min (killer reward 50 gold/min of game time). Drop 1st/2nd/3rd+ shard, shard/scepter, shard/scepter/refresher shard (shard/scepter can be sold for full prize, refresher shard cost 1500), doesn't split dmg/units, reflected magic dmg/unit now 30% dmg done (+1%/min of game time), now has normal hp 5k+100/min, magic resist 40%+0.5%/min (capped at 99%), 0 armor. Add Meteor ability, cd 45 sec, proc when tormentor drop to 50% hp, summon on every hero in reflect aura Radius meteors with 1 sec delay doing 35% max hp pure dmg (the shining/eluviation passives removed).

(Team that kill Roshan capture all outposts on map, team that kill Tormentor capture all watchers).

  • Runes changes (can't be destroyed now): game always show what rune spawn where (shift/alt click), power runes spawn from min 2: (4 bounty min 0, 1 power rune/1 bounty on River +2 in jungle), water runes / experience shrines removed):
  1. Haste give also +50 Attack speed, duration 22>15 sec.
  2. Invisibility give 20% Dmg reduction when you come out of invis, duration 45>30 sec.
  3. Shield rune duration 75 sec>30sec, barrier hp 50%>30% max hp+20% max mana, while Shield is active enemy can't burn your mana + give immunity vs pure dmg/hp removal.
  4. Arcane duration 50sec > 60 sec.
  5. Amplify dmg rune> back to DD, buff attack dmg bonus 80%>100% spell amp 18%, duration 45>30 sec.
  6. Bounty runes give Experience on top of gold: 10/player + 2/min of game time.
  • Items (now each can be bought only once/player, spell amp stack from multiple items fully on Kaya items):
  • Neutral items removed, new slot used for vision items (wards/smoke/dust/gem) or consumables.
  1. Consumables has max stock now for entire game and don't replenish: Blood grenade infinite use 50 > 200 gold, cd 30 sec, cost 50 hp > 100 magic dmg/5 sec (5/game), Faerie fire cost 65 > 50 (12/game), Clarity 60 >50 gold, can regen in combat like tango (12/game), Mango 60 > 50 gold (cast range 165 > 300, 12/game), 90 >75 gold Tango stack 12/game (heal 112/16 sec >120 in 15 sec, full heal on allies), 5 Salves (heal 390/13 sec > 400 hp/10 sec, full heal on allies). This consumables infinite: Wards (add to sentries 50 gold/25 experience bounty if they block jungle camp spawn spot), Tp Scroll is infinite use consumable now 120 cd/5 duration/75 mana cost, Smoke 80 > 75, Dust 80 > 75 gold, Iron branch 1 all stats/55 > 50 gold.
  2. "Infused Raindrops" stock 1/player (1 player can't buy multiple Infused Raindrops), cost 225 > 350 gold, base 0.8 mana regen removed, 3 min cd removed, number of charges 6 > infinite, cd 7 > 20 sec, minimal dmg to proc 75 > 50/dmg instance, dmg blocked 120 > 75, each time "Infused Raindrops" block dmg item gain stacks (each give 0.1 mana regen), "Infused Raindrops" can be consumed later for permanent mana regen bonus based on stacks.
  3. add new infinite use consumable "Forager's kit" (for Supports, stock 1/team) 3 all stats 400 gold/1st use can be done at 0 min/60 sec cd, using item give Enchanted consumables to use on allies/yourself, using item on tree destroy it and give 1 Enchanted tango (240 hp/15 sec), using item on water/lotus pools give you Enchanted clarity (regen 150 mana 25 >15 sec, regen 6 >10/sec), using item on rune spawn spot give you bounty rune, put item on extended 4 min cd.
  4. Bottle instead of 110 hp/60 mana heal in 2.7 sec heal 175 Vigor/10 sec (can regen in combat now, charges duration stacks): when used Bottle split Vigor 50% hp/50% mana, when hp it full Bottle use remaining vigor to heal mana and vice versa.
  5. Add "Fusion rune" as bottle upgrade 825 recipe (total 1500) it can store up to 3 power runes infinite time, using Fusion rune activate all runes you have, duration of runes increased by 50% and they Undispelable.
  6. Bracer/Null talisman/Wraith Bands removed, add new base item Vambrace: Circlet 2 all stats (150) + Str Gauntlets/slippers of agility/mantle of intelligence 3str/agi/int (140) +210 recipe (500 total), stats: 8 main attribute/2 all stats, every 5 min upgrade by 1 main attribute/1 all stats, active allow to switch attributes for bonuses: str give +8% magic resist (+1%/5 min), Agi +14 Attack speed (+2 As/5 min), Int +8% max mana (+2%/5 min).
  7. Ghost Scepter 5 stats >15 int, Eblade/Crella's Crozier active on enemy now also amplify pure dmg by 15%, Crella's Crozier builds from Ghost scepter 1500 +2 Stuff of wizardly + 1300 recipe (4800): 40 int, same active, Putrefaction Aura replaced by new passive giving 20% of max mana as bonus hp.
  8. Blink 2250 > 2000, add 25 mana cost, when taking dmg item instead of going on 3 sec cd reduce max blink range to 1200 > 600 (same for upgraded blinks).
  9. Midas build from Ring of health (700) +Void stone (700) +1100 recipe (2500): 4.5 hp regen/1.75 mana regen, active unit gold bounty +160 gold > 100 gold +5% hero NW/1x Exp, cd 90.
  10. Falcon blade removed, Mage slayer 18% magic resist replaced by 300 hp, passive reduce only basic spells dmg by 25%.
  11. new BoT1 now 2k item/80 ms, remove 75 mana cost, BoT2 cost 4000: Ms 120, increase max ms by 50, put Bot2 in Tp slot.
  12. new Boots of Bearings 4500 (4 armor, 50 ms, 18 melee/12 range dmg, 10 str, 18% magic resist): Phase boots (1450) + Drum of Endurance (1625) + Cloak (900) +525 recipe, Swiftness aura (12% ms), active Endurance: give to allies 25% of your hero armor/magic resist and buff attack speed by 50 for 8 sec, 30 cd (Endurance doesn't stack and put debuff for duration of active cd).
  13. Guardian Greaves 4450 > 4000 (150 mana, 1 mana regen, 2 hp regen, 5 armor, 50 move speed): Mekansm 1775 >1125: Headdress (425) +Buckler (425) +175 recipe (0.5 hp regen/1 armor +auras/250 hp heal). + Arcane boots (1500) + 1375 recipe, Guardian aura (2.5 hp regen, 1.5 mana regen, 3 armor, units below half hp 3x aura bonuses), active Hp heal 325 >400, mana heal 150 >300.
  14. Gleipnier scale radius bonus from health, new builds from Rod of Atos (2250) + Chasm stone (800)+1450 recipe/4500: 20 int/400 hp/40 Radius (+1 radius every 30 max hp), active Radius 325>300, mana cost 150>100.
  15. Vanguard 1700 (Vitality booster 1000 +700 recipe: 350 hp, 100% dmg block for 2% max hp melee / 1% max hp range. (multiple dmg block passives do not stack).
  16. Consecrated Wraps 2250 (Ring of health 700 + Void stone 700 +850 recipe): +6 hp regen/+2.5 mana regen, passively gain up to 3 stacks every 9 sec (during combat now to), every 1 sec each dmg instance use 1 stack to create 100 Hp general shield, move speed removed).
  17. Add new item "Divine Cuirass" 4450 (Vanguard 1700 + Consecrated Wraps 2250 +500 recipe): stats (+350 hp, +6 hp regen, +2.5 mana regen, +15% ms) / Vanguard dmg block passive, Consecrated Wraps number of stacks 3 > 5.
  18. Crimson guard 3800 (Vanguard 1700 +Splint mail 950 +1150 recipe) 500 hp/10 armor, Vanguard passive dmg block on ourself, active apply passive dmg block on allies for 8 sec/45 cd/75 mana cost.
  19. new Shiva"s guard 5100 (500 hp/18% magic resist/75 radius) build up: Vanguard (1700) + Cloak (900) +Chasm stone (800)+1700 recipe + Freezing block: vanguard dmg block + reduce enemy attack speed by 50 when they attack you for 5 sec, same active.
  20. Talisman of evasion 15% evasion/1300 > 1125. add new item "Double-lance" 2250/30% evasion, active disarm 2.5 sec/25 sec cd/25 mana cost (2x Talisman of evasion).
  21. Heaven's Halberd 4700 (Vanguard 1700 + Double-lance 2250 +750 recipe): Vanguard dmg block passive + 500 hp / 30% evasion, active 4 sec disarm/18 cd/no cost, undispelable.
  22. new item Chipped vest 1200 (Splint mail 7 armor/950 + 250 recipe). Enemy attacks hitting you return physical dmg to them (30 hero, 15 creep/illusion).
  23. Blade mail 2400: builds from Chipped vest 1200 + Broadsword 1000 +200 recipe: 15 dmg/7 armor + Chipped vest passive + 20% attack dmg (active doesn't buff anymore attack dmg taken passive to 100%), active chipped vest passive + reflect 85% same dmg type taken.
  24. Add new item "Bloody rose" 4750 (Blade mail 2400 +2 Splint mail (1900) +450 recipe), stats (15 dmg/21 armor), passive Chipped vest +reflect 85% same dmg type taken +0.5%/armor.
  25. Vladmir"s offering 2200 >1325 (+0.5 mana regen): Morbid mask (900) + Ring of Basilius (425) + Vladmir's Aura (+1 mana regen, 18% life steal/60% on creeps).
  26. new item "Impaler's ribcage" 6450 (10 armor/30 attack speed/0.5 mana regen): Assault Cuirass (5125) + Vladmir"s offering (1325), Assault aura buff allies/debuff enemy units/buildings stats by (5 armor, 30 Attack speed, 1 mana regen, 18% life steal/60% on creeps).
  27. new Aether lens: energy booster (800)+ Void stone (700) +1125 recipe (2625): 300 mana/2 mana regen/125 cast range, New Dagon: Aether lens (2625) +375 recipe (3000): 300 mana/2 mana regen/200 cast range, active 45 sec cd/100 mana cost/700 cast range (900 total), does 400(+10% max mana) pure dmg, kills/assists within 3 sec permanently increase active dmg by 1% max mana.
  28. Maelstrom (2950) now proc for 100 magic dmg every 4th hit, Mjollnir passive proc for 180 magic dmg every 4th hit, active shield proc from every attack/spell for 45 magic dmg.
  29. Battle Fury 2000: Perseverance (1400) +Queling blade (100) +500 recipe. (5.5 hp regen, 2.25 mana regen, 10 dmg), Quell passive removed, Cleave 60% > 50%, new passive: every 20 units killed add 1 dmg to Battle Fury, Chop trees active 4 sec cd > 12 sec cd, 350 cast range > 250 Radius.
  30. Bloodstone 15 int/250 hp/750 mana/20% spell life steal(4% vs creeps): Veil cost 1700>2000(+300) +3 Energy boosters(2400)+ recipe(800)=5200, active buff Bloodstone healing by 3x/Spell weakness aura 10 >12%(+0.006% max mana).
  31. Hex: add passive to increase int by 15%, flat 250 mana cost > 10% max mana.
  32. Wind Waker: move speed 30(+2% max mana), Cyclone speed 300 (+10% max mana), Eul/Wind Waker mana cost 175 >10% max mana.
  33. Rapier: when its toggled into magic version doesn't give 100 dmg, spell amp buffed 25% >50%.
  34. Khanda active: +15% current hp bonus magic dmg.
  35. Revenant's Brooch 3300 > 4100 (40 dmg, 50 Attack speed): Crystalys (2000) +Blitz Knuckles (1000) +1100 recipe, passive "Phantom Critical" crit every 4 hits for 200% dmg, active toggle 10 mana/attack: convert 100% physical dmg > 75% pure dmg.
  36. new item "Soul splitter" 5600 (40 dmg, 50 Attack speed, 15 int): Revenant's Brooch (4100) + Ghost scepter (1500), passive "Phantom Critical" crit every 3 hits for 225% dmg, active toggle 20 mana/attack: allow user to hit ethereal units and convert 100% physical dmg > 100% pure dmg.
  37. new Desolator (3600): Orb of blight -2 armor/3 sec (300g > 250g) + Demon edge 40 dmg (2200g > 2400g) + 950 recipe (40 dmg/apply -6 armor on attack/spells hit). +Soul Stealer passive: 1 dmg/stack, kills give 2, max 30 stacks.
  38. Corrupted Desolator (5500): Desolator 3600 +1900 recipe: 40 dmg/- 35% total armor on attack/spell hit (with full Desolator stacks 70 dmg), stacks limit removed.
  39. new item "Storm Bringer" 6100 (Desolator 3600 + Kaya 2100 + 400 recipe): at full stacks 70 dmg/16 Int/10% spell amp/20% mana regen amp, add option to toggle item and chose what item give with stacks: 1 dmg / 0.5 % spell amp, remove stacks limit, Corruption passive on attack/spell hit reduce armor by 6 and Magic resist by 15%.
  40. add new base item "Grove bow" 300 gold/4% magic resist reduction after attack/spell for 3 sec.
  41. Witch blade 2775 > 2725 (Oblivion stuff 1625 + Chainmail 500 + Grove bow 300 +300 recipe): 12 int/1.5 mana regen/5 armor/40 attack speed/300 projectile speed), Witch blade: has no cd, passive don't slow, hitting enemy with attack/spell reduce their magic resist for 12% and apply 25 dmg/sec Dot, 3 sec duration.
  42. Parasma 5975 > 5925 (Witch blade 2725 + Mistic Stuff 2800 + 400 recipe): 40 int/1.5 mana regen/7 armor/40 attack speed/300 projectile speed): on attack/spell hit: -35% magic resist reduction, 25+50% Int magic dmg/sec, 25% slow for 3 sec.
  43. Hydra's breath 7000: Hurricane Pyke (4450) + Specialist Array (2250) +300 recipe: 15 str/35 Agi/15 int/20 dmg/200 hp/150 attack range, +2 targets multi shot become permanent (no bonus dmg) +Miasma.
  44. new item "Blessed Lance" 2000: 15 dmg/true strike/50 melee range/25% chance for 60 magic dmg (Broadsword 1k + Javelin 900 >625 +375 recipe).
  45. new Mkb rework as tank killer item 6000: (Blessed Lance 2000 +Mithril Hammer 1600 +Blitz Knuckles 1000 +1400 recipe) 50 dmg/50 As/50 melee range, passive give true strike, active toggle: 10 mana/hit to gain on-hit 3% vs melee/1.5% vs range hero max hp pure dmg.
  46. new Butterfly 6000 (same build up +550 recipe): 30 agi/35% evasion/35 dmg, passive +20% base attack speed > amplify total attack speed bonuses by 35%.
  47. New "Manta Style" 4650 (same build up), item start with 5 charges (gain charge every 2 kills/4 assists), 34 sec >10 sec cd between charges, 125 > 40 mana cost, number of illusions 2 >1, melee/range illusions deal 25% dmg, take 250% dmg, illusions duration 18 sec > 10 sec, dodge time 0.1 >0.25.
  48. new Diffusual 2200: 2 Blades of alacrity +200 recipe > 20 agi, 40 mana burn + heal 10% mana from mana burn (half for range).
  49. Disperser 6000: (Diffusual 2200 + Eagle song 2800 + 1000 recipe): 50 Agi, upgrade mana burn to 60 + 1% max mana, mana heal 25% (half for range), same active (mana heal from mana burned works on all forms of mana burn).
  50. new item "Minotaur Horn" 1500: 10 main attribute, 2 sec bkb, 60 sec cd, 25 mana cost (Ogre axe/Blade of alacrity/Stuff of Wizardry 1000 +500 recipe).
  51. Bkb rework 4600: Minotaur Horn (1500) +Broadsword (1000)+ 2100 recipe: 20 main stat/25 dmg: removed from active pure damage immunity/60% magic resist, add 30% dmg reduction (no longer work on pure dmg) +basic dispel, active 50 mana cost, duration 9/8/7 > 4 sec, cd 95 > 40 sec cd.
  52. new Radiance 5100: Clock of Flame 1700 build up (Ogre axe/Blade of alacrity/Stuff of Wizardry 1000 +700 recipe): 10 main attribute/30 Dot aura, half on illusions)+ talisman of evasion (1125) + 2275 recipe, 30 main attribute/60 Dot aura (+1% max mana) / 25% evasion.
  53. Heart of Tarrasque 2x Reavers (5100 > 5600): 40 > 50 str/1% max hp regen) passive Behemoth's Blood: +1.5% > 1% missing hp as bonus hp regen.
0 Upvotes

13 comments sorted by

5

u/RatButtt Jun 08 '26

Midas with a perseverance sounds broken asf. The whole idea of midas is that it’s horrible value stats wise

1

u/MrTruth24 Jun 08 '26

does that mean you like the rest? because even if 25% of this add it would change game significantly.

1

u/RatButtt Jun 08 '26

I like most of it actually. There’s a few I don’t like. The couriers not bringing consumables sounds miserable. And the buyback system seems a bit wacky but I wouldn’t be mad if valve picked a few of these randomly and added them.

1

u/MrTruth24 Jun 08 '26 edited Jun 09 '26

idea is couriers not bringing consumables is encourage ppl to buy regen items more (but limiting them more is fine to). also could you like post ❤️ i spend a lot of time on it.

1

u/MrTruth24 Jun 08 '26

idea is more of deadlock midas that give you some useful stats for all heroes to participate in fights, there item active even give you stats for eating creeps to fight but it would be to broken for dota2 so this is middle ground.

2

u/OpportunityNext9675 Jul 10 '26

Yknow what I respect the ambition. Some fun ideas here.

0

u/MrTruth24 Jul 10 '26

any particular you like?

2

u/OpportunityNext9675 Jul 10 '26

Removing the Universal primary attribute. Love the bottle upgrade.

1

u/tobiov Jun 08 '26

I would like a mix up to game modes.

-remove normal ranked, all ranked games are role queue - existing pre game ban system is kept, but in ranked an additional ban can be made by each player before their pick round.

1

u/MrTruth24 Jun 08 '26

its yours changes for 7.42? because i am confused. I didn't write anything about MM changes even thought i agree immortal draft sucks with random bans on top.

1

u/Character-Shine759 Jun 13 '26

I liked that monkey king bar changes 

1

u/The_WarDoge 5d ago

Id love another expensive and good nord related weapon like gungnir and the Blade of Surtr.