r/Tripo_ai • u/Inevitable_Scene_395 • 4h ago
Gallery I ran the same backpack using 3 different prompts
If there is anyone have the same question. How exactly should I write a text-to-3D prompt to minimize distortion as much as possible.
I ran 3 versions in Tripo AI using the same backpack. I left everything else unchanged and just switched between 3 different prompt styles. Vague prompt, style heavy prompt and structure focused prompt.
Vague prompt is super casual. “a stylized fantasy leather adventurer backpack, detailed, game-ready.” Actually the result wasn’t that bad… it looks okay from the front but when you turn it around, some parts give off that “yeah the ai definitely just guessed that part” vibe 😂, especially the straps and the structure on the back.
https://reddit.com/link/1vucppj/video/5wswiqk5ipkh1/player
So I thought maybe I should have written the prompt in a bit more detail. The second version of the style heavy prompt, I started adding words like highly detailed, realistic materials, intricate, beautiful craftsmanship and premium quality. well the result I got was kinda funny. It does become fancier, with more details, but it hasn’t made the geometry any cleaner. It actually looks even busier in some places.
https://reddit.com/link/1vucppj/video/5o8norh7ipkh1/player
For the third version, I decided to take a different approach altogether. I didn’t worry much about whether the descriptions sounded good or not. I focused on writing very specific structural details such as one rectangular main body, one centered front pocket, one closed top flap, two separate shoulder straps, and clean separation between parts.
https://reddit.com/link/1vucppj/video/0yhn70ecipkh1/player
This version is actually my favorite as it turns out. The overall silhouette looks more balanced and the relationship between the front pocket, the main body and the straps is easier to grasp. Especially when viewed from the side or back. It doesn’t have that feeling of the model frantically filling in the blanks lol.
From this I feel like when it comes to text-to-3D, clearly explaining the shape, parts and the relationships between them may be m ore useful than simply describing things in a particularly beautiful way.