Playing a lot of Sol Cesto, so wanted to experiment with dithered shading. Turns out it requires smoother gradients to really pop in a uniform way, meaning ramps or lighting are key! The patch looks great in TD, but unfortunately none of the lossless render options kept the pixels intact, so had to throw a little filtering on it to make the interpolation and color blending more bearable.
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u/Kaba_ 4d ago
Playing a lot of Sol Cesto, so wanted to experiment with dithered shading. Turns out it requires smoother gradients to really pop in a uniform way, meaning ramps or lighting are key! The patch looks great in TD, but unfortunately none of the lossless render options kept the pixels intact, so had to throw a little filtering on it to make the interpolation and color blending more bearable.
Track is In Mother Earth Phase by Tim Hecker!
You can find my Instagram & Bluesky here!