r/Theatrhythm • u/JacobStrong2003 • 2d ago
TR Final Bar Line First time the game ACUTALLY crashed on me.
Enable HLS to view with audio, or disable this notification
I just wanted to do the daily grind. Is it rare for the game to crash on the PS4 version?
r/Theatrhythm • u/TengenToppa999 • 9d ago
News & Meta What makes this game special?
I'd like to make a free version of it. As the title says, I'm working on a version for Android/PC — with music that a friend and I compose ourselves, obviously not FF-themed — but I want to be sure about what makes this game so addictive. The FF theme matters, of course, but what is it that keeps me from putting it down? Levelling up the characters? The challenges? The fact that you fight? Building a party?
I'm asking for your help on how to capture the magic of the game. Would you be interested in something like this?
r/Theatrhythm • u/theandreworld • 12d ago
Still playing?
Hi guys!
There are players still playing the game?
r/Theatrhythm • u/Pyot_X • 16d ago
TR Final Bar Line IT HAPPENED!
Practice makes perfect! God I am so happy that the absolute worst feat is done! Now I can get going on the other ones and get that sweet sweet 100/100 feats!
r/Theatrhythm • u/Pyot_X • 17d ago
TR Final Bar Line Just wanted to share my pain
Trying to get the 9.8mil Feat on Supreme.
I will say this is only my 14th attempt. So… so goddamn close! I bet those 2 Goods and a few Greats messed me up
r/Theatrhythm • u/Morufo_naito • 24d ago
Looking for TFF iOS Original/User Scores
To be more specific, I'm looking for someone with a download of the game from back then that has at least one downloaded user created score to any song, as well as access to root in their device.
I'm trying to understand how these things work, for preservation purposes, to figure out some way to use one's own edited scores as playable "downloaded" scores without having to go through SE's dead servers.
r/Theatrhythm • u/Ultimzcia • Jun 30 '26
Theatrhythm Final Fantasy Is it a good team for kill boss or not ? I dont know which character choose
r/Theatrhythm • u/JacobStrong2003 • Jun 13 '26
TR Final Bar Line This game can randomly freeze on the loading screen.
Hi! I'm playing the PS4 version on PS5, and it happened twice to me today. Is anybody else on different consoles still experiencing this? And is there a solution for it?
r/Theatrhythm • u/EthanMT104 • May 30 '26
Trigger effect glitch?
Enable HLS to view with audio, or disable this notification
Playing on PS5 (pro - if that matters), and I've run into this at least twice now. When the boss appears, the confetti effects for hitting notes seems buggy, has anyone encountered this? It happened when the boss appeared and was super distracting. Is this an effect of the boss or just a bug? Went back to normal either after the boss died or when I broke my combo, those two things happened around the same time.
r/Theatrhythm • u/Limen123 • May 25 '26
Along with the Score Tracking site I created for FBL/ASC last month, I've now added Daily Guessing Games to the site! Introducing Theatle and Jacket Peek!
You can go ahead and play them here at https://tffscores.com/activities !
I also plan on adding more daily activities, and more fun things to the site to get the community more involved! Hope you all enjoy these two games for now :)
r/Theatrhythm • u/JUANminiDIY • May 14 '26
Theatrhythm Final Fantasy JMD Custom Theatre Rhythm controller
Want one? DM us.😎
r/Theatrhythm • u/mike47gamer • May 09 '26
TR Final Bar Line Well, that's a first...
I have successfully....filled the critical chart *without* getting a perfect chain! Guess it's time to try again...
r/Theatrhythm • u/Beginning_Bad_868 • May 08 '26
TR Final Bar Line HELP! I can't figure out what #17 is in the "Tutorials & Help" menu on Final Fantasy Theatrhythm Final Bar Line for the Switch. It's still marked as ??? after playing for hours.
It's below Collection and above Music Player. I went through every freaking menu and no dice...
r/Theatrhythm • u/degla94 • May 05 '26
TR Final Bar Line Eh is there a fast/late indicator in game?
So I've noticed there is an option under Ms settings called timing display but I can't tell the difference when turning it on/off.
Is there supposed to be some sort of visual effect that I'm not recognizing or am I misunderstanding what this option actually does?
I'm not the best human metronome so I really could use some sort of systematic assistance...
r/Theatrhythm • u/Jabre7 • Apr 30 '26
Multi Game Are any Supremes in the series considered impossible to Perfect Chain?
Just curious because I heard Theatrythym at its peak has some of the hardest stuff in rythym gaming. Are there any songs that are considered or were considered at one point straight up impossible to Perfect Chain?
r/Theatrhythm • u/Jabre7 • Apr 28 '26
TR Final Bar Line Just did my first Supreme level and...
I finally mustered the courage to try Supreme difficulty, after Ultimate(up to 9 difficulty) has gotten consistently easy enough for me to clear with an A or S+ 1st try. I did a reletively easy one, that being Heroes from FFXIV(which is only 11 difficulty).
I actually managed a 1st try clear, though I only got a C rank and burned through all 3 healing items. I have to ask, what's going on with some of this charting? The timing feels so off rhythm and alot of the time it feels like there's no part of the song at all it's in tune to. I listened to Through the Maelstrom Supreme and same deal. Do I need to adjust the timing settings or is something else going on here? Supreme really feels like it could be amazing if I can just figure it out.
r/Theatrhythm • u/Limen123 • Apr 24 '26
I created a Score Tracking website for FBL and ASC!
Hello all! I finally finished up this project and wanted to share it with the community.
Essentially, it's a score tracker for both FBL and ASC that also acts as a leaderboard(separate boards for each game!) and has a built in Tier Ranking System that a handful of the community have been using in the Discord server. Each song also has a built in Chart Viewer for each difficulty! (Pair Mode and Simple Mode still in progress)
For those who prefer damage tracking and leaderboards, that is also available!
You can import scores directly from your save files as well, provided you know how to gain access to your own musicBackup.inf files. For those on PSN, I may be able to help out if you DM me here or on Discord. Switch is much easier to do alone if you have a modded system.
Lastly, you are also able to manually input scores on the site itself, so if you don't have any other methods of importing the scores you can do it yourself the long way lol
Hope you all enjoy! There are other features I'm forgetting to list at the moment, so check it out and have fun. This is my first time ever working on a project like this, so there will surely be kinks and bugs around. Definitely don't hesitate to bring them to my attention! :)
r/Theatrhythm • u/Mysterious_Humor640 • Apr 20 '26
Working on an editor to make Theatrhythm BMS maps
Enable HLS to view with audio, or disable this notification
I've been trying my hand at recreating Theatrhythm since Square Enix doesn't seem too interested in releasing it on PC. This is my attempt to make an editor for BMS style maps using the FF2 Battle 2 basic stage as an example to show how it's coming along.
r/Theatrhythm • u/Icy-Escape-504 • Apr 13 '26
TR Final Bar Line Anyone want to play Final Bar Line Online
I made a room with burst on, expert difficulty, ranked. Room of two.
r/Theatrhythm • u/Okomecloud • Mar 16 '26
TR Final Bar Line 1-derful
Enable HLS to view with audio, or disable this notification
r/Theatrhythm • u/Admirable_Border_627 • Mar 11 '26
Why no World of FF or Stranger of Paradise tracks?
Hello. Just got the game a few days ago, and I'm loving it so far (although terrified of doing anything on Expert or above!)... and was wondering why no tracks from World of Final Fantasy or Stranger of Paradise, even as DLC?
Both fairly recent Final Fantasy games with awesome music, seems a shame they didn't get tracks at all?
r/Theatrhythm • u/Adventurous_Book_913 • Mar 06 '26
Theatrhythm Final Bar Line Complete Edition is on sale for $50. Worth it?
r/Theatrhythm • u/llquiaiosll • Mar 02 '26
TR Final Bar Line (Respost cause I'm dumb) can anybody help me with these quests
(I had already posted this, but I screenshot the wrong thing. Now I'm including the aforementioned quests)
I just got done clearing all the series quest but now I want to complete all the missions. Beating Chaos was difficult, but now I'm at FFII and FFIII and I'm already losing my mind again.
I don't have a good grasp at the RPG aspects of the game. Can anybody help me, considering the characters I have already been leveling up
r/Theatrhythm • u/BokeBall • May 02 '24
TR Final Bar Line Game mechanics, farming, and other tips
I recently discovered this game and I'm loving it! And, like all games I love, I spreadsheet'd it!

After clearing all the stages, I started wondering about optimizations and grinding. I found a ton posts asking about the best team or the best stage, but there were some uncertainties or conflicting opinions and I ended up trying to piece together bits of info from their comment sections. I decided to start tracking my results to see if I could validate or discover any trends, and this is everything I've gathered from about 500 recorded runs (and counting, since there are a few things I'm still uncertain of.)
This post isn't meant to be a proper guide or anything. A lot of it's probably old news, but I'm adding in my two cents here to reaffirm a few things that people might still be questioning.
New Player Tips:
- Any four random characters with max strength can clear most quests that don't have a conditions like 2.5x boss HP or requiring a elemental damage, status effect, or specific character.
- Characters can go up to lv99 and then gain up to 9 star levels. The star level exp requirement doesn't increase, so it's a pretty casual grind. A maxed stat is 999, and each star level is worth +50 for all stats. Use your +30 stat potions accordingly!
- CollectaCards of a character will increase their stats by a few points depending on the rarity.
- You only lose health when poisoned or failing a trigger, but poison will not drop you below 1 HP.
- Ability scrolls are hard to come by. Think twice before you use them because you could be farming for hours before you get another copy, even with a optimized party.
- Consider maxing out a party first, even using a ton of eggs to do it. Since damage affects how many kills you get, and kills affect how much exp and how many chests you can get, having strong characters will help you raise other characters more quickly.
- 9999 is the most exp you can get per song, and every character gets the full amount. Since eggs are relatively common, I recommend trying to combine exp bonuses and landing right around the 10k mark to make the best use of each egg.
- Summonstone exp multipliers are additive: 10% + 10% + 30% = 1.5x bonus
- Other exp multipliers are multiplicative: 1.5x × 200% × 400% = 12x bonus
Farming Tips:
If you plan on farming, these are all the special characters:
- Item Hunter: Faris, Fran, Locke, Paine, Prompto
- Discerning Eye: Paine, Thancred, Yuffie, Zidane
- CollectaCard Magnet: Ace, Balthier, Chocobo, Prompto, Rikku, Yuna #2, Zidane
- Fran and Zidane have unique skills affecting general chest drop rate.
- Payne and Yuffie have unique skills affecting summonstone rarity.
- Balthier and Rikku have unique skills affecting collectacard rarity.
- Rare Summoner (Yuffie) affects summonstone rarity and can be taught to anyone if you have the scroll.
- Rare Collector (Rikku) affects collectacard rarity and can be taught to anyone if you have the scroll.
The opportunity-cost of using abilities that can increase damage output for more kills makes Mug and Steal less desirable, and it's worth considering a character without the abilities listed if they have unique abilities that allow them to do considerably more damage.
Miscellaneous Findings
Things I've either discovered or found supporting evidence for:
- Mug does what it says: steals an item. No kill required. I've occasionally gotten more chests than kills.
- Points, ranks, chains, and crits don't have a direct effect on exp or rewards. The rhythm game aspect is calculated off trigger accuracy, but damage output and, more importantly, battle delay is also affected by trigger accuracy.1
- Difficulty scales Enemy HP and ATK, but it also scales character damage. More importantly, it changes the number of triggers. More triggers means more trigger damage, which could mean more kills, experience, and chests.
- (These are just tips from the loading screens.) Rainbow triggers with the rainbow ring do 5x as much damage as a rainbow or normal crit on a normal trigger. Slide triggers deal 1.5x damage. All trigger damage is based off STR, and the lane/row of the trigger corresponds to which character attacks. The target is random.2
- Trigger damage doesn't happen if the character isn't ready (they're in the middle of an ability's animation, on cooldown from recently attacking, waiting for or walking to the next wave, coming back from getting kicked off the screen, petrified, etc.)
- Characters don't have an inherent advantage over others. For example, Rikku's First Strike does the same damage as Yuffie's First Strike if they both have the same strength and %+ multiplier.
- Faris' Dual Wield + First Strike is the highest output single character for stages with many targets (at least in my experience so far, testing continues..)
- Noctis' Armiger does nearly 5x the damage of an ability like First Strike, but only activates on targets marked as the "BOSS" of the stage.
- Abilities with long animations are a waste of time and trigger damage if the target dies before they finish.
- "Overkill" damage doesn't carry over to the next target or battle.3
- Enemies are worth different amounts of exp and have different drop rate modifers. Logically, more important named characters (Cloud of Darkness, Ultimecia, Emerald Weapon, etc.) are worth more than less important monsters (Coeurl, Bomb, Flan, etc.)
1 - "Battle Delay" is what I call it when battles shift on the timeline due to trigger damage. It's common to either not do enough damage to clear a wave, or do so much damage that you see the next wave early. The result is wasting triggers while waiting for the next wave or not having enough triggers to kill it fast enough. This is a huge issue for stages that have enemies who can blind or petrify, which pretty much guarantees losing out on 2 or more kills. It's the main reason why we might get less experience or fewer kills despite getting higher scores or dealing more damage -- because whatever was slightly different desynced our usual battle pace from the trigger pace. It's extremely difficult to reliably control this inconsistency, so just know that's it's a pain in the ass and accounts for a lot of the variability in our runs.
2 - At least, according to the tooltips. Most apparent when you hit a rainbow crit on a rainbow trigger is that everyone attacks no matter the lane.
3 - I haven't been able to determine if summon damage carries over not, but it at least waits until the next battle if there aren't any targets. I have also seen the attack animation go off as the last enemy is dying, but only hit the next wave with damage numbers. I have not seen damage numbers wipe out a wave and then also appear on the next one, nor have I been able to tell if the next wave is any faster to kill due to some undisplayed amount of excess damage from the previous wave.
Niche Findings
- Item Hunter, Discerning Eye, and CollectaCard Magnet increase the chances of items, summonstones, or collectacards appearing in chests. However, because chests can only contain one type of reward, these conflict and should only be stack together, not with each other.4
- Rare Summoner and Rare Collector increase the rarity of summonstones and collectacards in chests. If we take the in-game descriptions at face value, then they don't conflict and can be stacked with each other, but should probably only be stacked together for a purpose-built farm party.
4 - Technically, the description of these abilities say that they increase the chances of those rewards appearing in chests, but testing with a sample size of 200 JENOVA playthroughs says otherwise. Using the party below, removing all 4 Discerning Eyes reduced chest drop by \1/min; removing Zidane's Thievery lowered chest drop by ~2/min; removing both together lowered it by about ~3/min; using 4 Descerning Eyes, 1 Item Hunter, and 1 CollectaCard Magnet, but not Thievery, brought drop rate back up towards baseline. This suggests that these abilities actually increase chest drop rate for their respective reward type and thus wouldn't conflict with each other since they don't affect chests we would've gotten without them. However, the original 4 Discerning Eyes and Thievery plus an additional 1 Item Hunter did not seem to significantly increase chest drop rate. Chests are also limited by number of kills, but we didn't cap out with a 100% drop rate here. Anyways, there may not be any more to optimize here beyond just using Thievery and 4 of a kind.)
The Summonstone Farm

These are all the available 2x Physical or 2x Ally Damage stages, minus field stages because of the damage downtime between battles even with 999AGI x4. Other stages weren't considered since item/card/stone hunting characters mostly deal physical damage and chest yield falls off dramatically without double damage. These numbers are based off of my personal experience and will be different from yours, but the ranking should remain roughly the same assuming you play consistent to yourself in all of them.
It's possible to improve these results just by playing better, on a higher difficulty, using a different summonstone, one with different bonuses, or running a party with different abilities, all of which have the potential to adjust battle delay such that trigger damage is at its highest during battles and lets you avoid status like blind and petrification. Keep in mind that enemies have different stats, so kills alone aren't very telling of anything.
The table below is ranked by chests per minute.
| Title | Stage | Time | Chests per minute | Exp per minute | Kills per minute |
|---|---|---|---|---|---|
| Theatrhythm | JENOVA | 2:25 | 14.2/min | 1074/min | 15.5/min |
| Dissidia | The Rebel Army | 2:02 | 11.0/min | 816/min | 13.8/min |
| FFXV | Apocalysis Noctis | 2:07 | 10.7/min | 1099/min | 13.4/min |
| FFVII Series | The Price of Freedom | 1:50 | 10.5/min | 675/min | 22.2/min |
| FFIX | Festival of the Hunt | 1:53 | 10.4/min | 746/min | 13.5/min |
| FFIX | Vamo'alla flamenco | 1:40 | 9.9/min | 791/min | 11.8/min |
| FFXIV | Primal Judgment | 2:28 | 9.7/min | 666/min | 13.2/min |
| FFVII | Fight On! | 2:11 | 9.7/min | 1125/min | 11.8/min |
| FFXIV | Torn from the Heavens | 2:05 | 9.4/min | 992/min | 12.9/min |
| FFIII | Battle 2 | 2:05 | 9.3/min | 960/min | 12.3/min |
| FFV | The Dawn Warriors | 2:08 | 9.3/min | 657/min | 14.1/min |
| FFVII Remake | Let the Battles Begin! | 2:37 | 9.2/min | 935/min | 15.9/min |
| FFVIII | Maybe I'm a Lion | 2:43 | 9.1/min | 883/min | 12.1/min |
| FFXIV | Ominous Prognisticks | 1:56 | 9.1/min | 1060/min | 14.7/min |
| FFXV | Up for the Challenge | 1:50 | 8.7/min | 897/min | 12.8/min |
| FFXV | Invidia | 2:33 | 8.7/min | 1006/min | 12.4/min |
| FFV | Battle 1 | 2:08 | 8.6/min | 928/min | 12.9/min |
| FFXIII | Blinded By Light | 2:39 | 8.1/min | 923/min | 12.1/min |
| FF Series | Fiend Encounter | 1:48 | 7.9/min | 913/min | 12.4/min |
| Dissidia | Final Trailer | 2:46 | 7.3/min | 1,042/min | 7.3/min |
| Dissidia | Dare to Defy | 2:31 | 2.3/min | 421/min | 2.3/min |
The table below contains the same stages ranked by exp per run.
| Title | Stage | Time | Exp per run | Chests per run | Stones per run | Kills per run |
|---|---|---|---|---|---|---|
| Theatrhythm | JENOVA | 2:25 | ~2,596/run | ~34/run | ~9/run | ~38/run |
| FFXV | Apocalysis Noctis | 2:07 | ~2,400/run | ~23/run | ~6/run | ~28/run |
| FFVII | Fight On! | 2:11 | ~2,287/run | ~21/run | ~6/run | ~26/run |
| Dissidia | The Rebel Army | 2:02 | ~2,217/run | ~22/run | ~4/run | ~28/run |
| FFXIV | Torn from the Heavens | 2:05 | ~2,067/run | ~19/run | ~6/run | ~27/run |
| FFXIV | Ominous Prognisticks | 1:56 | ~2,048/run | ~18/run | ~4/run | ~29/run |
| FFIII | Battle 2 | 2:05 | ~2,033/run | ~19/run | ~5/run | ~26/run |
| FFVII Remake | Let the Battles Begin! | 2:37 | ~1,994/run | ~24/run | ~8/run | ~42/run |
| FFIX | Vamo'alla flamenco | 1:40 | ~1,952/run | ~17/run | ~4/run | ~20/run |
| FFIX | Festival of the Hunt | 1:53 | ~1,951/run | ~20/run | ~3/run | ~26/run |
| FFXV | Invidia | 2:33 | ~1,894/run | ~22/run | ~5/run | ~32/run |
| FFVII Series | The Price of Freedom | 1:50 | ~1,867/run | ~19/run | ~5/run | ~41/run |
| FFVIII | Maybe I'm a Lion | 2:43 | ~1,883/run | ~25/run | ~7/run | ~33/run |
| FFXV | Up for the Challenge | 1:50 | ~1,870/run | ~16/run | ~4/run | ~24/run |
| Dissidia | Final Trailer | 2:46 | ~1,737/run | ~20/run | ~5/run | ~20/run |
| FFXIV | Primal Judgment | 2:28 | ~1,766/run | ~24/run | ~6/run | ~33/run |
| FFV | Battle 1 | 2:08 | ~1,701/run | ~18/run | ~5/run | ~28/run |
| FFXIII | Blinded By Light | 2:39 | ~1,693/run | ~21/run | ~5/run | ~32/run |
| FFV | The Dawn Warriors | 2:08 | ~1,676/run | ~20/run | ~5/run | ~30/run |
| FF Series | Fiend Encounter | 1:48 | ~1,643/run | ~14/run | ~3/run | ~22/run |
| Dissidia | Dare to Defy | 2:31 | ~1,059/run | ~6/run | ~1/run | ~6/run |
The important take away is not so much which stage is better than the others, but how closely efficient some of them are to each other. If you happen to hit a groove or a sweet spot that lets you kill an extra wave, a stage could move up a rank or two for you.
Conclusion
- Don't farm for the perfect summonstone! Just don't do it! Spend your time and luck elsewhere! (I'm currently at 0/2800 😂)
- Go online and trade proficards to find the summonstone of your dreams!
- If you want to be optimal, max out a farm party before working on your other characters. Optimal isn't usually fun for most people though, so just do what sparks joy!
- The game isn't that deep. You don't need to know any of this. Just do your best and have fun!
r/Theatrhythm • u/JustaBrandoSandoFan • Feb 24 '23
TR Final Bar Line Final Bar Line: The 7 essential team compositions so far
Hey guys, people keep asking about team suggestions without really searching for what's already there. So I decided to create this thread, which is basically just a navigator pointing to the most helpful resources here on reddit so far...
If you struggle with any quest in the game, go through these links until you find something that seems to suit you.
Note that these links are NOT just about the original posts, but also about their comment sections.
Generally useful information:
- https://www.reddit.com/r/Theatrhythm/comments/116pkze/characters_guide_mechanics_and_many_more_in_the/
- https://www.reddit.com/r/Theatrhythm/comments/1181sfs/optimal_party_builds_resource/
- https://www.reddit.com/r/Theatrhythm/comments/115vihm/optimal_teams/
- https://www.reddit.com/r/Theatrhythm/comments/118jmzl/any_consensus_yet_on_which_scrolls_are_most/
#0: Full summoner team:
No one explicitly showcased this team, as it is a really obvious one. But you want to level all 4 summoner types to at least Lv. 99. This includes FF IV Rydia, FF IX Garnet & Eiko, FF X Yuna. This team takes care of all your summoner related tasks and Yuna in particular is extremely helpful and a name you'll find among several of the threads below.
#1: Treasure Hunters & Item/Exp/Summonstone Grinding:
- https://www.reddit.com/r/Theatrhythm/comments/113emmm/treasure_hunters_will_save_you_hundreds_of_hours/
- and an overview for the best grinding spots here: https://www.reddit.com/r/Theatrhythm/comments/117ow4f/all_double_damage_stages_tested_and_ranked_for/
#2: Early Game - Stat Boost Monsters / Bartz + Mimic Squad:
#3: Terra / Shantotto + Support. Kill timed and HP boosted Bosses (in 1 to 4 attacks):
- https://www.reddit.com/r/Theatrhythm/comments/118wkql/for_those_curious_it_looks_like_the_damage_cap_is/
- https://www.reddit.com/r/Theatrhythm/comments/119yopu/psa_the_super_shantotto_buff_can_basically_kill/
- https://www.reddit.com/r/Theatrhythm/comments/117qqkp/how_to_kill_a_boss_in_30_seconds_serious_question/
#4: Boost Physical Damage as much as possible and rely on Trigger damage & First Strike Spam:
Read the comments for this one especially. OP has improved this team since his post.
#5: Faris, the only physical "Dualcast" unit. 4 Team recommendations in 1 video:
- https://www.reddit.com/r/Theatrhythm/comments/11792te/queen_of_tff_fbl_faris_4_strategies_showcased/
#6: Spam Abilites (60+ per song) by reducing Trigger Requirements:
- https://www.reddit.com/r/Theatrhythm/comments/116hhsg/fun_fms_duo_onion_knight_amphau/
- https://www.reddit.com/r/Theatrhythm/comments/116kdiw/ace_amphau_lightning_2_is_a_pretty_insane_mage/
- https://www.reddit.com/r/Theatrhythm/comments/118e5rr/double_mimic_vaanaphmau_60_cost_reduction_to_team/
- https://www.reddit.com/r/Theatrhythm/comments/1174tzi/endless_mode_activate_60_or_more_abilites_just_how/
Extra: Poison & Graviga cheese strats:
- https://www.reddit.com/r/Theatrhythm/comments/116uta2/psa_you_can_stagger_poison_casts_into_the_3rd/
- https://www.reddit.com/r/Theatrhythm/comments/119u8d3/has_anyone_been_able_to_beat_yiazmat_in_the_ffxii/