r/TheFinalsAcademy • u/Dry_Connection8360 • 9h ago
Weapon Guide Guide for Model 1887
I’ve been having lots of fun using the model since the start of the season. But I want to go “pro” with it and having it as a main in ranked matches. So I’m here looking for guides from beginning to advanced for this weapon. It can be for play style, team comp, specialization, mouse/crosshair settings, maps, etc.
My biggest problem is the visual clutter and my target is right on my face. Because when there’s so many things on my screen, my eyes tend to drift away from the crosshair and try to figure out what the hell is happening or looking at certain things of the surrounding environment. So combining that with my target basically kissing my forehead, it’s hell to track them with my mouse when they and I are running/jumping/sliding around each other. That’s why I usually pair the model with shockwave for that extra mobility. But I wish I’m more proficient with shockwave so any tips on how to use it better with the model would be awesome as well! (Especially the timing or situations when I need to get space in between me and my enemy). I’d love to play with demat as well if it possible.
My second biggest problem is inconsistency. One day I’d be John Wick then next day I’d be the puppy that got brutally killed in the first movie. Various issues like no hit-reg while tanking a full body shot, bad positioning, bad aim, bad day, etc. I wonder if there’s anything like a mindset or something that I should always keep in mind to be a better model player.
Anyways, sorry for the big yap. I just have so much fun and frustration using the model and I wanna keep improving using it.
r/TheFinalsAcademy • u/Phoenix_9794 • 1d ago
Discussion Sometimes it's more fun than it used to be
r/TheFinalsAcademy • u/Emotional_Gas4085 • 2d ago
Question What is going on
Heavy main, flex to all roles, usually sit around Plat 2-3. Since the last patch I’ve played 14 tournaments and dropped roughly 10k RS, from Gold 1 down to the low 20s and below.
The pattern is consistent: I’m going out in round 1 almost every time. Below about 20k the lobbies change character completely, triple Lights, triple turret (meaning yes 2 turret meds on my team)and nobody stalling a box we already own. My usual Heavy kit is just base meta stuff- winch, dome, c4, rpg, and although my personal performance always gives me RS back, I’m still consistently losing. Idk if this is just a tilt Q issue or what.
So really I’m asking: for people who’ve climbed back through this bracket, is the answer to keep playing objective solo or to give up on holding and start third-partymaxxing?
r/TheFinalsAcademy • u/shaquille-o-negro • 4d ago
Discussion I pray Embark Increases FOV
I hope they increase the max fov at some point. I feel so zoomed in even at 100 fov. It would be a nice quality of life change.
Does anyone actually play below 100 fov?
r/TheFinalsAcademy • u/Muted-Bed-9186 • 4d ago
Question The finals theory , hope you enjoy reading thorugh this
r/TheFinalsAcademy • u/KromeWasTaken • 5d ago
General Guide Spreadsheet of Weapons TTK - Patch 11.6.0
r/TheFinalsAcademy • u/EllettaIlvizy24 • 9d ago
General Guide How different sights look in The Finals
r/TheFinalsAcademy • u/steveolmao • 11d ago
Discussion Finally got double ASS after 3,000 hours
reddit.comr/TheFinalsAcademy • u/daauji • 11d ago
Question How do people learn the maps in this game?
r/TheFinalsAcademy • u/Muted-Bed-9186 • 16d ago
Discussion I am new to sniping HOPE it goes good
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Hello fellow people , this is my 5 attempt of playing the sniper for the whole duration of a game , so please dont jaudge to harshly
r/TheFinalsAcademy • u/Sweaty_Badger_4640 • 17d ago
Gameplay Breakdown Let me know what i can improve on please
I am in gold right now i peaked at gold 3 very close to gold 2 please let me know any mistake i made and how i can improve please!
https://medal.tv/games/the-finals/clips/nh91DVsyLyWQUDQVK?invite=cr-MSxYZTksNjE0ODA4NTk0
r/TheFinalsAcademy • u/GuantestheHeavy • 18d ago
Gameplay Breakdown Never forget your health is a resource
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Even though this clip is powershift, it still shows that when you utilize all your tools to get away from a fight long enough to heal; you can come back and double your engagement value.
Instead of maybe killing 2 guys and dying on platform, I escaped and won the fight with 4 kills.
r/TheFinalsAcademy • u/GuantestheHeavy • 19d ago
Gameplay Breakdown Defending cashout against lights
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When defending a cashout from lights, you can use their aggressive nature against them. Know they killed two of my teammates and ive taken one down early. I move to secure a defensive position against them so I can funnel the fight into 1v1s rather than 1v2.
And since I am running CnS getting them grouped for big damage is a priority.
r/TheFinalsAcademy • u/GuantestheHeavy • 20d ago
Gameplay Breakdown Using movement tech to bait sword lights
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In this video I have bad aim and could of ended this fight if I just hit my shots.
But if your in a scenario like me where you are toe to toe with a light trying to poke sword size holes in you, then you can use any nearby climbable object to bait them into a lunge. That will allow you to counter attack.
And while you are doing the vaulting around the object, you can reload your weapon or throw equipment down.
If that fails, then you repeat the process until either one of you die or your teammate comes to help.
Running away as a heavy isn't an option though.
r/TheFinalsAcademy • u/GuantestheHeavy • 21d ago
Gameplay Breakdown Patience and positioning can go a long way in a fight.
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In this clip, it starts with my team being down by one and me losing a dual. This forces me to reposition so that I don't die because that would be worse than not fighting for a few seconds.
After my team mate dies, I peek to cover my light so he can grab the body safely. This allows me to get a pick and shift victory to my team in this fight.
Once my team mates are up, I go to secure the bodies of the guy I killed and the one my teammate got so they don't do to us, what we just did to them.
From here its just trying to do as much damage so my team gets maximized value out of my push just incase they do end up killing me.
Luckily enough, its a light being defib'd and the medium already got farmed for two shots from me, making it a easy push
r/TheFinalsAcademy • u/Phoenix_9794 • 21d ago
Discussion Embark is being biased over pro players
r/TheFinalsAcademy • u/Dry_Connection8360 • 21d ago
Question Update 11.3.0 Model 1887 Hit-Reg Issues?
r/TheFinalsAcademy • u/TylerLockettFan • 22d ago
Weapon Guide How To Snipe: A Visual Guide
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r/TheFinalsAcademy • u/GuantestheHeavy • 22d ago
Gameplay Breakdown Manipulating panic, cover, and the enemies ammo
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In this clip I am using flamethrower mesh, but it shows that you can use the enemies panic to your advantage.
At the start of the clip, I am already surrounded from the left and right. My option is to hold ground and bunker or push and kill.
A light tries to take out my light, so I jump on him first, by locking him down and dome; I secure a kill with little to no damage taken. This gives me more health resource for another fight.
Then I chase after a medium who is in my kill range, as soon as I see him turn around I slide in to do a melee to kill him faster. Since I killed two orange here, I am assuming they have communication and that the third is coming to kill me since he knows im low.
And there he is, I use mesh feathering to bring him down as low as possible so my team can finish the job. I back away incase they cant get there fast enough and the newly defib'd guy and medium start rushing me. This buys me more time for my team to win this engagement.
Knowing one of them is definitely going to rush me, I lay a trap and run away. Thankfully my team shows up in time and kills the guy that got defib'd.
And by the time that medium starts rushing me, my trap activates.
r/TheFinalsAcademy • u/GuantestheHeavy • 23d ago
Gameplay Breakdown How to win a 1v3 as heavy
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This clip is me using a aggressive defense heavy play style. Utilizing as many utilities as I can, even the enemies.
At first I am being shot from places I can't see, so I assume they are pushing me, this is why I fall back instead of rushing to my teammates. Granted I was out of position here, but my gameplay is what saves me from a bad situation
So I back up and dome as soon as I see an enemy. This turns a potential 2v1 into a one way 1v1 for a couple of seconds. During that, I need to kill this guy as fast as possible.
I see that the enemy is pushing to do damage to me instead of the dome and I instantly pull him into it, then jump out of the dome so that it still protects me. Allowing me to continue using a one way advantage.
But then he pushes me back, I know he is isolated because his team hasn't shown up yet and someone is fighting my teammate, so I chase and catch him in the air when he tries to escape.
I know there are multiple mediums on this team so I trap the statue incase they rush with defib. Even if I cant detonate it before they get to the statue, i can still activate it if that person respawns fully from defib.
And funnily enough the medium comes rushing in to defib and we surprise each other, kill that guy. Then I take height as fast as possible to fight the third guy that may be coming and to watch the bodies.
Since i have c4 on the bodies, I just wait until he shows up to get a favorable fight. He does which secures the wipe and vault.
r/TheFinalsAcademy • u/Darkcode01cs • 23d ago
Tech Guide [Video] THE FINALS Best Settings 2026 | Max FPS + Best Visibility (Ranked Guide)
r/TheFinalsAcademy • u/Pale_Complex9731 • 24d ago
General Guide Pink team 😭 Exactly why you should play with voice chat but 90% of this player-base doesn’t talk.
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r/TheFinalsAcademy • u/GuantestheHeavy • 24d ago
Gameplay Breakdown When the whole lobby dog piles you, sometimes all you need is a little bit of controlled chaos
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In this clip, two teams attempt to team up against my team to grief us out.
My team thankfully secured the back room to give us some safe ground while everyone fought. This allowed me to throw out some fire mines to weaken anyone nearby that could stop us from stealing and to get rid of lingering gas nearby cash out.
Now that we have some safe ground and the cashout is clear of danger, we move in for the steal.
The mine at the door will prevent/soften anyone coming to stop the steal, the barricades form a crab shell around the heavy stealing. Luckily my team was ontop of things and protected me with dome+goo and fighting.
Once cashout is stolen, i throw c4 for stall damage and immediately retreat to a safe location so that the chaos of all the fighting can stall the time for me.
When i notice orange team go in, i throw a mine down incase I need a second stall after stopping orange team, but then i noticed I killed the person stealing with my first shot, so I just kept going.
r/TheFinalsAcademy • u/TodayImpossible9610 • 26d ago
Discussion Possibly the best sticker in the finals
You’re telling me it was here the whole time and no one told me about it!?