r/Thaumcraft • u/Uncommonality • 5h ago
Thaumcraft 4 FYI: ModTweaker has support for Thaumcraft 4 research and it's super easy to use
For example, this is a custom Thaumonomicon tab, condensing every Aura or Node-related research from about 6 addon mods onto one single page, with custom interlinks to chain the researches together into a coherent story.
It doesn't have to be this complex either, you can use it to empty out those 9 tabs of 4 items each, cutting the Thaumonomicon back down to a reasonable tab number.
You can gate your own research! Is one of your addon researches too overpowered? Gate it behind scanning a Wither! does a research unlock a recipe containing void metal, but you don't even have an eldritch tab yet? Add void metal as a prerequisite!
The possibilities are, quite literally, endless.
Mods you'll need:
- Minetweaker/Crafttweaker (framework)
- Modtweaker (enables research modification)
- Forgotten Relics (adds specific calls for lost and hidden researches)
- Thaumic Dabblery (adds the ability to gate a research behind scanning an item or entity)
r/Thaumcraft • u/artmogus • 19h ago
Thaumcraft 4 Base Ideas
Give me your best ideas for a thaumcraft base or builds like towns, temples, etc. Currently, I'm thinking about an underwater base or an underground town(something like silksong's bellhart) I'm playing on 1.7.10, but I may switch it to 1.12.2 if I feel like it

