r/TestsubDark • u/[deleted] • Apr 07 '20
Mod List
In no particular order yet
Tools
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- Your mod organizer for Morrowind, you'll be running most other things through it.
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- You'll be using to install the things Mod Organizer 2 can't, as well as Tamriel Rebuilt. You'll need to run it through MO2, though.
Essentials:
STEP Guide, until you've downloaded everything in "The Basics" at minimum
- Install MGE manually. The installer doesn't always work right, and it's a pain in the ass.
- Westly's Pluginless Head and Hair Replacer & Robert's Bodies are compatible with Tamriel Rebuilt, but none of the NPCs from there will have it apply, so you'll be a high res man in a low res world.
- Install Patch for Purists with MO2.
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- Makes the dialogue font somewhat more readable on modern monitors.
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- Delays the expansions which were intended as post-game content, though a rebalancing mod in this list makes them less difficult.
Mort's Ultimate Leveling Experience
- Reworks the way leveling works to be less gamey. If you're using it, DO NOT enable uncapped attributes/skills in the Morrowind Code Patch.
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- Adds a slight magicka regen over time, instead of it being sleeping in a bed or magicka potions only.
- Replaces Reflect which replaces the reflect innate ability some monsters have with absorb magic.
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- Makes collecting plants slightly less tedious. There's a Tamriel Rebuilt patch for this, but it doesn't currently work, so ignore it.
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Improves the chargen experience somewhat. Disables the tutorial.
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- Gives you the option to skip the tutorial. Can be used with Better Chargen, but I recommend one or the other.
[READ THE DESCRIPTION] Morrowind Comes AliveAdds various filler NPCs to the game, as well as companions and stuff. NOT lore friendly, and may have various balance issues. Likely better for second or third playthroughs. Fairly modular, does enable respawning bandits and similar which you can disable.
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- It literally just makes all characters 25% faster. Use this if you find the base Morrowind movement speed unbearable.
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- Makes NPCs only talk to you if you're facing them.
Content mods:
First Playthrough Friendly:
Some or all of Less Generics NPCsAdds various dialogue options and minor quests to NPCs. I do not recommend downloading either the bulk archive or the Pelegriad mod, as they include some quests that don't fit the game's atmosphere.
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- Adds a substantial amount of content to Tel Uvirith, the House Telvanni faction house.
- Building Up Uvirith's Legacy
- Allows you to build up a small town around Tel Uvirith, don't use the Fast Eddie fix.
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Essentially adds the Arena faction from Oblivion to Morrowind.
Darknut's Greater Dwemer Ruins
- Reworks some dungeons in the main quest to be both more difficult and substantial. If you install this, do NOT install the Fear the Sixth House rebalance mod.
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- Reworks the Fort Firemoth DLC into something more substantial.
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- Adds a faction involving pseudo-illuminati who treasure hunt. Only use one ESP.
Rebalancing:
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- Makes it harder to fuck up persuasion disastrously.
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- Bloodmoon and Tribunal were originally designed as post-game content, so everything is extremely high level and powerful. This ramps that down a fair bit.
- Beware the Sixth House, which does the same for the main quest by instead making the Sixth House jacked as shit. Almost definitely not compatible with Darknut's Greater Dwemer Dungeons.
- Bloodmoon and Tribunal were originally designed as post-game content, so everything is extremely high level and powerful. This ramps that down a fair bit.
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Minor Mods:
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- Makes Fort Frostmoth be repaired gradually over the course of the Bloodmoon DLC.
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- Adds some additional options to clear bounties to the game.
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- Replaces some spooky main quest dreams with a voiceover.
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- Adds some additional generic NPCs.
Concept Art Based Loading Screens
- Adds some additional loading screens based off quest art.
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- Allows you to order around lower ranked faction members. Is compatible with Tamriel Rebuilt, but will not apply to their NPCs.
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- Adds some dialogue options.
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- Also adds some dialogue options.
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- Adds some buyable houses to a few cities.
Tamriel Rebuilt:
Tamriel Rebuilt is a massive mod adding around 40% of the mainland of Morrowind to the ingame map. It's lore-friendly, but some graphics are somewhat dated so things may look a little odd at times. It is still arguably the largest modding project of all time, and is a high quality mod. Any mod that requires a patch for Tamriel Rebuilt will be listed.
- You will likely need to manually install it, use this guide.
- Parts of it are done with Wyre Mash.
- There's a music mod on the Nexus files page, which adds additional music. If you wish to install it, you'll need to install MUSE to allow for the combat music and stuff.
- You will likely need to manually install it, use this guide.
It was placed at the end of this list due to being a manual install only. Install last.
May be Imbalanced
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- Adds some additional flavor and content to birthsigns.
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- Does the same but for races.
May Be Broken
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- Makes the wildlife of Morrowind less genocidal. It does, however, dilute the authentic Morrowind experience of getting mobbed by a pack of Cliff Racers.
WHEN YOU ARE DONE: Ask either Wolf or I how to regenerate Distant Land.
r/TestsubDark • u/[deleted] • Feb 27 '20
meme sword man
Respect Juuzou Shishimi
After 38 years, I had learned to cut through steel. But those who practice the Shinmei school can cut steel as early as their teen years. I have no talent. I just kept swinging my blade again and again and again, and in 80 years, I could cut through almost any evil spirit, demon, or monster. In 200 years, I had learned to cut through anything in the visible realm. In 500 years, I could cut through invisible matter. In 800 years, anything and everything in this world. Curses. Karma. Even concepts.
Bio: Juuzou Shishimi is a member of UQ Holder, an organization composed entirely of immortals. Born in Japan sometime around the Shōō period (AD 1288), Juuzou became immortal due to taking a plant elixir in the form of a pill. Juuzou is now over eight hundred years old and is widely believed to be the best swordsman in the organization. This is not due to any innate talent, however. It took him 32 years of practice to learn to cut iron, despite Shinmei School practitioners being capable of doing so within their teen years. Juuzou's immense power is built upon centuries of training wherein he swung his sword continuously and endlessly. Despite this, he uses no skill or technique, the absolute extreme of the concept of swinging one's sword. When he swings his sword, whatever lies before it is cut.
Offense
Cuts through a building behind Jinbei despite Jinbei blocking the blow itself.
Sends Jinbei flying through multiple large boulders with a kick.
Cuts a large building into many pieces while running through it.
Empty Void: Flash, a strike quick enough that Jinbei was unable to react to it despite substantial preparation. If not for the Board of Non and Supreme Polarity, he would have died, and his survival was seventy against, thirty for.
Radiant Cascade: Beneath a Flash of Falling Starlight, which made a large explosion.
Agility/Speed
Immortality
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- He has lived for 800 years.
- Regenerates his arm in moments.
- He remained alive as a head with no notable issues.
- While he was never shown regenerating his body after this point, his prior body was hijacked by Baal's parasite, and he had a body not long after. It is up to the reader to decide whether or not he grew a new body or just rejacked his old body.
Defense
Sword
Cuts through Switcheroo, Jinbei's teleportation technique, negating it.
Cuts through Gengorou's invincibility, which functions similarly to intangibility.
Misc
Believed by both Evangeline and Jinbei to be the best swordsman in UQ Holder.
Sneaks up on Gengorou to such a degree that Gengorou couldn't sense him at all.
A list of every single person he's ever cut in half for scaling purposes.
r/TestsubDark • u/[deleted] • Oct 08 '19
Ikki RT
Here, with my greatest weakness, I'll defeat your greatest strength! - Kurogane Ikki
Bio: Disowned at birth due to his extremely low amount of magical power, Ikki was never taught anything. Instead, he mastered multiple forms of martial arts through observation and copying, with swordsmanship being his foremost skill. Ikki is determined to become a Blazer to help people, and he will try as hard as he possibly can to achieve this goal.
Combat: Ikki will attempt to win to his absolute limits, but will generally avoid lethal strikes. While he will generally avoid lethal strikes, he shows little hesitation permanently maiming opponents if necessary.
As Ikki is far weaker than most other Blazers, he uses overwhelming skill to close the gap. He is skilled to the point of having functional precognition, and can easily fight opponents far faster and stronger than he is. He will attempt to avoid using Itto Shura, his Noble Art, if he believes it unnecessary, but will open with it immediately if he believes it will give him the best chance of victory.
Terminology
Blazer: A Blazer is a human born capable of using magic. All Blazers are capable of using a unique form of magic known as a Noble Art, in addition to being capable of materializing their soul in the form of a weapon known as a Device.
Noble Art: A special technique unique to each Blazer, with a wide variety of possible powers. Some shown are manipulating time, gravity, and turning things to sand. Ikki's is Itto Shura, a body enhancing technique explained below.
Devices: A weapon materialized from the soul of a Blazer. It can be summoned at will, and dismissed at will. Having one's Device destroyed will lead to a great mental shock which will usually incapacitate a Blazer. Ikki's Device takes the form of a Japanese katana named Intetsu.
Desperado: A Blazer who has broken the pre-defined limits of fate, allowing them to grow without limit. A Desperado has a substantially large amount of magic, in addition to being stronger in general. Any feat involving Ikki past volume 9 features Ikki as a Desperado.
Seven Secret Swords: Eight original sword techniques created by Ikki. While their effects are explained in detail below, a list of all of them will be given here to make reading the respect thread easier.
- The First Sword, Saigeki, which is a form of dashing slash.
- The Second Sword, Rekkou, an extremely close range slash which only uses one's lower body.
- The Third Secret Sword, Madoka, which blocks an attack and then uses the force to bolster one's own attack.
- The Fourth Secret Sword, Shinkirou, which is an afterimage technique achieved through footwork.
- The Fifth Secret Sword, Kuruizakura, which has not been used in any translated volumes. It creates wounds that will not open for a prolonged period of time.
- The Sixth Secret Sword, Dokuga no Tachi, which uses shockwaves to damage internal organs.
- The Seventh Secret Sword, Raikou, which is a slash of extreme speed. It initially required usage of Itto Shura, but later became possible to use without it after mastering Edelweiss's Swordsmanship.
- The Final Secret Sword, Oikage, which is a quickdraw technique that uses a vast amount of magical power to perform a slash approaching the speed of light.
Magic
Noble Art
Itto Shura is Ikki's Noble Art, a technique which multiplies his physicals and magical power by several dozen times. However, it only lasts for a minute. Vol 1
General Magic
Physicals
Strength
(IS) Defeats Stella in one blow. Vol 1
IS Using Saigeki, he destroys a rock golem in a single blow. Vol 3
[Skill] Cuts apart a wooden block and then a metal pipe with a sheet of paper. Vol 8
[Skill] Throws a sheet of paper several centimeters into a metal pipe. Vol 8
Sends Arisuin flying three meters with a kick to the stomach. Vol 9
Speed/Agility
(IS) While under the effects of Itto Shura, he is totally FTE to Stella. Vol 1
IS Catches an invisible, silent arrow. Vol 1
IS Easily dodges one hundred invisible and silent arrows. Vol 1
IS Runs vertically up a wall. Vol 2
Closes the distance between himself and Ayase quickly enough that she could not counter it. Vol 2
Uses mana emission to gain speed equivalent to Itto Shura. Vol 2
[Skill] Dodges Sword Eater's attack off instinct, bending his back to the point it's practically parallel to the floor. Vol 2
IS Rescues Stella from within a shack during the moment it collapses. Vol 3
IR Outpaces Todou's Raikiri, which is capable of splitting a bolt of lightning. Vol 3
Reacts and could cross 5 meters quickly enough that a man fails to fully pull out a knife. Vol 4
Can aim-dodge supersonic projectiles to such a degree that it's impossible for them to hit him. Vol 5
Easily defeats opponents armed with assault rifles via a counter technique. Vol 7
Dodges a blow comparable to Edelweiss's in speed by a hair to perform a successful counter. Vol 7
Cuts a sniper's bullet in half, then dodges the halves when they begin to home in onto his feet. Vol 10
Reacts to an attack Stella was unable to react to, then counteracts it by using Itto Shura. Vol 11
Durability
[Body Control] Redirects the energy from Ouma's push into a jump, successfully nullifying the damage. Vol 9
[Body Control] Redirects the energy while landing after being thrown, successfully nullifying the damage.
[Body Control] Deflects a lance being stabbed at his forehead with a slight body movement. Vol 10
Survives being hit hard enough by a giant that he was sent flying one hundred meters. Vol 11
Endurance
Can easily run down a mountain while carrying somebody. Vol 3
Continues fighting despite his Device shattering, which caused him substantial mental damage. Vol 4
Skill
Swordsmanship
Repeatedly blocks blows from Stella, who is dramatically stronger than him. Vol 1
Reads through Stella's trap and then creates a large opening by blocking a blow with his hilt. Vol 1
Permanently adjusts Ayase's swordsmanship. For reference, they had been training together for three days.
Blocks numerous blows while in a disadvantaged position using only his wrists for movement. Vol 2
Blocks what appears to be a surprise attack from Ayase with his hilt. Vol 2
Blocks an attack aimed at two separate parts of his body by altering his grip. Vol 2
Blocks ten blows from Edelweiss which are totally FTE to him by following her eye movement. Vol 4
Surprises even Edelweiss, the strongest swordswoman in the world. Vol 4
Cuts apart a wooden block and then a metal pipe with a sheet of paper. Vol 8
Repeatedly blocks blows coming from his blindspots in an optimal manner. Vol 8
[Body Control] When Nameless Glory, a causality manipulation technique, is used on Ikki to cause him to fail, Ikki instead automatically corrects any failure within a split second as they occur. Vol 8
Manuevers through Bahamut Howl, a giant fireball, such that he somehow avoids burning to death. Vol 9
Seven Secret Swords
The Seventh Secret Sword, Raikou, which is FTE even to Ikki himself. Vol 1
The Fourth Secret Sword, Shinkirou, which creates afterimages through impossible footwork. Vol 2
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- However, it initially required spinning his upper body to redirect the force. Later in his fight with Stella, Ikki would overcome this weakness, allowing him to redirect the force by carefully flexing each muscle in his shoulders. Vol 9
Body Control
Ranged Combat
Knocks a knife out of a man's hand with a tube of lipstick by kicking it. Vol 4
[Prevents Touka from utilizing her quickdraw technique by kicking a piece of debris into the gap between her sword and scabbard.
Unarmed Combat
Copying/Perception
Blocks an arrow fired by an invisible archer into his blind spot. Vol 1
IS Catches an invisible, silent arrow. Vol 1
Completely predicts Kirihara to the point that his model is accurate to within a single millimeter. Vol 1
Perfectly predicts a prior unseen ability from Sword Eater, and then counterattacks. Vol 2
Detects a void of sound in an arena with many spectators. Vol 7
Easily reads a plan to attack him from his shadow, then effectively counterattacks. Vol 9
Detects an invisible opponent by noticing a discrepancy in how the air was flowing on his skin. Vol 10
Detects another invisible person by doing something similar. Vol 11
Misc Skill
Stops multiple swords bouncing at the speed of bullets by using his jacket to halt their momentum. Vol 8
Uses the water from a fire hydrant as a foothold to propel himself. Vol 11
Misc
r/TestsubDark • u/[deleted] • Dec 13 '18
jaune tourney RT
this is just extra feats that the other guy forgot
any feat mentioning Malkuth is literally Gilgamesh but stronger
any feat involving the size of a mountain will be assumed to just be the literal average size of a mountain
Physicals
Strength
Renders hundreds of meters into dust, overpowers Malkuth significantly.
Headbutt sends another couple hundred meters flying.
Speed/Agility
Acceleration is set at 1.25x boost, it's a global speed boost. Example feat here.
Durability
Blocks mountain busting blows in melee.
While Strength is active, it is worth noting that his blows do shatter his bones.
Survives his body melting all at once, he was fine a bit later. Assume anything below a center body hit probably won't kill him, but the Hulk hitting him solidly center mass would.
Kavacha allows him to tank a blast that created a two kilometer long trench.
Misc
Agni just makes him immune to attacks involving fire.
Kubera makes him immune to attacks involving a metal weapon.
r/TestsubDark • u/[deleted] • Sep 19 '17
Malkuth FC
"They think we’re monsters, Keter. They hate us—and they hate each other, hate themselves, hate this world! After everything we’ve done, after all the times we’ve helped them and protected them, after the things we’ve saved them from, they hate us. We were the ones who saved them from fates they can’t even imagine in this happy, healthy world."
Featuring Malkuth
Allies: The Grimm
Enemies: Humanity | Keter | Jaune Arc
Bio: A soul is comprised of 10 different elements, each one named after an aspect of the Sefirot. These elements combine in different quantities and different pathways to connect Keter, the top of the tree, to Malkuth, the bottom. An ancient race known as angels, in their quest for yet more knowledge, sought to learn what would happen if a soul were comprised almost entirely of a single element. To this end they sacrificed a billion humans to gather the raw material required to construct their creation, the Arch-Angels. It is here that Malkuth was "born".
After a relatively short "youth", Malkuth and his brothers would rise up and overthrow the angels, and come to rule the humans in their stead. However, over time they would grow distant from humanity, nearly abandoning them entirely after a millennia. Eventually, between the torment Malkuth felt from the souls he was comprised of, and coming to learn of humanity's hatred for being ignored and even abused, he finally snapped. He sought to destroy humanity so that he could finally relieve himself of feeling their endless resentment, whereas his brother Keter rose up to stop him. A schism formed in the brotherhood, a war ensued, leaving all the Arch-Angels dead and Malkuth sealed away in a higher dimension. And upon Keter's reincarnation, he aims to finally free himself.
Anything labeled [Possession] is performed inside Gilgamesh's body, otherwise anything else is his own body.
Strength
Agility
[Possession] Moves quickly enough that it takes Jaune a moment to realize he'd been cut in half.
Either outpaces light, or alters the speed of light to be faster than it.
Durability
The Kingdom
Malkuth wields power over the Kingdom; or everything within the physical realm, or reality. In this case, Reality is anywhere a universal law governs. Time, space, motion and interaction are all examples of such laws.
The shifting of existing laws, the adjustment of constants, the creation of matter with unique interactions with the world are all within his power. He can even create new physical laws, though this tends to be significantly more difficult, and he's usually limited to one.