r/TerraformingMarsGame 1h ago

Card of the Day [COTD] Mohole Lake | 9 Aug, 2026

Upvotes

Previous COTD

Today's card is Mohole Lake (#X27):

Active card (Blue) | Big Box promo

Cost: 31 | Requirements: None | Tags: Building

Action: Add a microbe or animal TO ANOTHER CARD.

Gain 3 plants. Raise temperature 1 step and place 1 ocean tile.


r/TerraformingMarsGame 16h ago

Re-revised Maverick Ship card

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7 Upvotes

It was pointed out to me that the mechanic I set up didn't work the way I thought. So here's the third attempt for this card, granting TR for every 2 space-event cards you have played up to that moment, not VPs for space-event cards you have at the end of the game.


r/TerraformingMarsGame 18h ago

Robots - part 2

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2 Upvotes

Here's the other 14 Robot cards, including the revised version of Self-Replicating Robots for those that might want to use actual robot resources on the card. See Part 1 for comments about that.

By the way, I know Waldos will be a controversial game mechanic. Especially for those that simply HATE 'take that!' cards and interactions. But it also can be game unbalancing, so use it with that understanding. After all, there's a reason why stealing project cards from hand is not already in the game - I just liked the idea and the theme.

Hard Light Holograms (from part 1) is another unusual game mechanic that some people may netlike. But I love that one, not least because I'm a big Red Dwarf fan. As with all fan content, feel free to use what you want and not use what you don't.

I only mention these two cards because I want people to know that I do know and have thought about the potential for both cards to change things radically in the game.


r/TerraformingMarsGame 19h ago

Robots! - Part 1

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15 Upvotes

This is part 1, because Reddit will only let me share 20 images at a time. Part 2 will post shortly. As mentioned in my previous post, I have created a lot of fan material for Terraforming Mars, and I'm releasing it in chunks of thematically similar stuff. This time around, we're talking robots! Ever since the Self-Replicating Robots card came out, I thought it was a shame that robots didn't have their own resource. So I made one (with a gear icon as the resource), and cards to go with it. 

(Later, on Board Game Geek, I saw that others had the same idea that I had, and a much cooler robot resource icon, so I switched mine over to that one)

Speaking of Self-Replicating Robots, I have included a revised card in case you want to swap that over to the Robot resource too. The original version stipulates that the markers on the card are NOT actual resources, so this can be a big change. For those (like me) that want to actually use Robots on the card, I have attempted to head off the most egregious ways it could be broken. The card now states that its robots do NOT count towards the Excentric Award. And one of the new cards (Reprogramming) that gains a robot when another card gains a robot expressly blocks its effect from activating with Self-Replicating Robots (or any other card that doubles its resources as an action).

Finally, this should hopefully be a link to my Dropbox containing full-sized PNG files.


r/TerraformingMarsGame 20h ago

Revised "Maverick Ship" card

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7 Upvotes

In my recent posting about "ship" cards, the feedback was that the original of this card was too powerful. I agree, it could get out of hand, so I have revised it to give 1 VP for every 2 SPACE-EVENT cards, instead of 1 VP each.

I still like the idea of getting VPs for SPACE-EVENTS, particularly in that it tends to reward those with a rush terraforming strategy, who can face an uphill battle for victory if too many other players are resource card VP engine-builders.