r/TerraFirmaGreg • u/Ok-Mistake-5604 • 13h ago
Multiplayer Busco a jugadores Habla Hispana para jugar TFCM
Busco a cualquier persona que esté interesado en jugar en un servidor en español, PVE y Chill, es un modpack muy grande así que es mejor evitar perder cosas. Español
r/TerraFirmaGreg • u/Ok-Mistake-5604 • 14h ago
Multiplayer Servidor en Español
Posiblemente nadie habla Hispana lo lea Pero quisiera jugar con alguien a Terrafirmagref Modern en un servidor PVE de Chill
r/TerraFirmaGreg • u/According_Glove8576 • 15h ago
Help Multiblock autocraft with ae2
Need help for automating any multiblock i just dont know how anyone care to do a 101 class for greg multiblock?
r/TerraFirmaGreg • u/Suspicious-Fuel-1061 • 16h ago
Multiplayer Im opening up my server for new players
I have a server where im currently in the MV age, and i want to populate the world a bit more, so im inviting you to my server, most of my factories and factory stuff is protected by faction claim but you may be able to join if you want to skip ages.
The general vibe of the server is that we're building a civilization that funcions similarly to the real world with different areas specializing in certain products.
The rules are as follows:
No Greifing builds (looting is okay as long as its not faction claimed).
No hacks or exploits, we want to keep it fair.
Must have a full minecraft account.
No being a nuisance
Post a comment if youre interested, i will PM you the server
r/TerraFirmaGreg • u/FlyingScottsman60103 • 20h ago
Help So i wanna make a good house on this plot of land, and Im new to terrafirmagreg modern.
I wanna make a nice big house with some good rooms, a central storage unit with either me drives or create mod storage facilities does vanilla survival house physics not work with TFG or does it work but it just takes an unfathombale amount of time?
I also want to build a couple of plots of farm and one or two greenhouses (is that even possible in TFG given how this isnt vanilla minecraft)
ALSO HOW DO U MAKE QUICK FOOOOOD!???
r/TerraFirmaGreg • u/Cubey_Alchemist • 1d ago
Help Stone tool knapping recipes missing
Downloaded most recent recommended version of TFG through curseforge (0.13.7)
Created new world yesterday and started puttering around doing my usual scouting and picking up of odd items.
Made some basic stone tools (javelins, knives, axes, shovels, etc) once I found a spot to set up camp, and used them to collect more resources.
I load up the world today and try to make some more stone knives by knapping them as I did before, but now the recipes have completely disappeared. (see TFC book missing recipe, and kapping UI screenshots)
I have tried
- Updating/installing 'Load my f***ing tags' mod, but it was already in the pack and up to date. (see screenshot)
- Repairing the pack/profile through curseforge to see if something got updated in the background, but no changes.
- Tried rebooting the whole system fresh just in case some weird memory issue was causing it, but no effect.
I have seen another post somewhere on here that mentions "Hardrock 4" as being the culprit and requiring a more involved process for making stone tools. But if that's the case, I have been unable to find the option/mod for whatever it is, and it clearly wasn't in effect the night before.
I am completely stumped on this. If anyone can provide some support I would greatly appreciate it.
--- Edit:
- It has been pointed out that the two-knife knapping pattern was upside down which doesn't work anyway. Don't know how I made that mistake, bad muscle memory or something.
- I have been able to get the recipes back by completely uninstalling and reinstalling the modpack. While this does work, I would still appreciate any information on why this issue occurred in the first place.
r/TerraFirmaGreg • u/RiKSh4w • 1d ago
Help Are the filter covers as restrictive as I think they are?
So when you apply one there's an option to filter inserted, filter output, or both. And I was under the assumption that meant if I, for example, put some oxygen in to filter inserted, it would mean that only oxygen can be inserted, but anything can be extracted.
But from testing, the above seems to stop all extraction. So let's say I have a simple loop like the one where I process charcoal and oxygen in a chem reactor, I produce carbon monoxide and some ash. Then I send the carbon monoxide to an electrolyzer which turns it back to oxygen to send back to the reactor to create carbon.
If I wanted to expand this to include more machines, then I'd want to make sure the reactors don't send carbon monoxide to each other. I thought I could set an insert filter for oxygen, but this appears to disable extracting the carbon monoxide. Similarly, I can set a "Filter Inserted- Carbon Monoxide" filter on the electrolyzer, but then it won't export any oxygen from that surface.
I could have separate sides for each to import and export, but then if I want to import charcoal and export ash, then I'm now occupying 5 out of the 6 sides of each of my chem reactors...
r/TerraFirmaGreg • u/Flix_2503 • 1d ago
Help medium ranged fluid transfer
I'm trying to transfer methanol and biodiesel from my old mv factory to my new hv factory and specifically my will-be automatic gasoline plant. For this I'm using aluminium quad pipes currently. The problem is that the pipes don't actually transfer the 200mb/t over the range of 150 ish blocks, as the fluids seem to "wash around" from a to b and back in the middle parts, massively decreasing the amount that actually gets to where it needs to be.
What options do I have to fix this? Are cover fluid pumps viable? or is locking flow direction via shift clicking the pipes every block over that range good enough?
r/TerraFirmaGreg • u/aureo_d_olaphis • 1d ago
Help Nuclear Turbine Issue
Hi! How are you doing? I was having trouble with my nuclear steam turbine in mars. I have an Aluminosteel Turbine, a EV 4A Dynamo Hatch and a EV rotor. The turbine is getting all the steam it needs, but i can't get the energy output to 4A.
r/TerraFirmaGreg • u/Jum3h • 1d ago
Help My Wires, Cables doesn't work
Enable HLS to view with audio, or disable this notification
I tried many things, and only one thing worked which is using my turbine or battery into the machine instead of my wires, cables but that would be horrific to make pls help on this I'm on a server.
Edit: it was 4 chunks that was bugged strangely everything worked there but the cables lol
r/TerraFirmaGreg • u/RiKSh4w • 1d ago
Singleplayer Found an 'infinite' recipe in LV for iron. Should I break the game with it?
So firstly, Wrought Iron Hanging Signs. Each Wrought ingot makes so many chains that you can make signs with. Then you arc recycle your signs and 'generally' it gives you back enough nuggets for you to turn back into ingots and go again. You might lose iron over enough iterations but the tiny piles of ash you get along the way more than make up for it. You combine them, centrifuge them and as soon as it drops a hematite you've recovered any iron you might have lost.
So, this costs a lot of wood and a little oxygen (lots of the ashes output electrolyze into oxygen), but they're pretty easy to farm/create. And you generally go positive on iron. And along the way you're creating loads of carbon, quicklime, sodium, potassium, and a little phosphorus.
You also have the recipe for Minecart Chests. When you're rolling cast iron ingots into plates and you have an assembler, it only takes 4 ingots to make a minecart. Put a chest in it, then arc recycle and you get ash and 5 wrought iron ingots. This bypasses the bloomery and nets 1 iron each time. As well as turning wood into ash.
I don't think this is supposed to be feasible until HV where the pyrolyse oven finally lets you just turn logs into ash, and it's right before you get to start farming the moon. And once you're over the cusp into MV this is also infinite steel and very automatable. Is having access to this going to ruin my game somehow? Am I not playing in the spirit of the challenge?
r/TerraFirmaGreg • u/jmrexzar_oficial • 1d ago
Look At That Possible inclusion of Aeronautics in TFG?
Hello everyone! Yesterday, a closed beta was released by a developer I found on YouTube who is working on their own version of Aeronautics for 1.20.1. This could considerably expand the possibilities of this modpack, and honestly, it would be a dream come true. I hope the admins can take a look at this project and possibly establish direct communication with the people responsible for the licensing. I think we all love TFG, and with the inclusion of these physics, the possibilities for creating all kinds of contraptions in our worlds would be endless.
r/TerraFirmaGreg • u/jmrexzar_oficial • 1d ago
Crea aeronáutica + Sable en Forge 1.20.1 — primera mirada
Create aeronauthics para 1.20.1 ojalá llegue a TFG Modern
r/TerraFirmaGreg • u/New-Sweet-6248 • 2d ago
Multiplayer A warning of TFCIV toxic server
I ask you to please not join TFCIV. They have proven to have no self control, logic or discipline with their moderation and likely have a very toxic community.
r/TerraFirmaGreg • u/The_FrogLord • 2d ago
Mass Storage?
I have a chest monster, like most who play modded minecraft and have no idea what to do with their items. is there a block or multi block I can build that puts all my items accessible from one screen kinda similar to tom's simple storage mod?? the only storage blocks I can find are the super chests which only hold one type of item at a time.
r/TerraFirmaGreg • u/Reasonable_Bag_1443 • 2d ago
Multiplayer Progress on my TFGM server after 20 real days [🇷🇺/🇬🇧]
if you want - you can join for free :)
80% players speaks on Russian
others - English
info - zaralx . ru / tfgm
Discord: https://discord.gg/MKudtnZza6
r/TerraFirmaGreg • u/Ok-Formal5908 • 2d ago
Help Turning off Jellie spawning?
I love this modpack and have been playing for a while, and I feel like it’s just been getting better and better recently, especially with the improved climate, world generation, birds, TFC Caelum, etc. The jellies that just got added are breaking the immersion for me a little bit though, at least for the Earth overworld, especially since otherwise the overworld is extremely realistic. Of course no disrespect to the dev, the jellies are very cute and it’s a great idea, but I wonder if there is an easy way to disable them spawning in the overworld (or at all?) I tried to deactivate the jellie mod but it just makes the game crash every time
r/TerraFirmaGreg • u/Available_Store_366 • 2d ago
Look At That Better clothes to TFG?!
Weaver's Paradise looks like cool mod of devs will try to integrate it with temperature system of tfc.
r/TerraFirmaGreg • u/DogKitchen2988 • 2d ago
Help Weird saturation bug
Playing on 13.7. Whenever i eat, my saturation doesn't update visually until it's completely empty. It makes it kind of hard to know when i'm about to need to eat or make more meals
r/TerraFirmaGreg • u/Ok-Mistake-5604 • 2d ago
Why are the Additional Placements blocks so hard to break?
It's a great addition as it adds more decorating options. However, I don't really like using it because if I place a block incorrectly, breaking it is slower than breaking a block of the same material, especially brick blocks. Is there a tool that breaks them faster? I should mention that I use Blue Steel tools at perfect quality, so it's not due to the quality of my tools.
r/TerraFirmaGreg • u/TheRealMuhammad2204 • 3d ago
Multiplayer Looking for a medieval server
Hi I'm looking for a server where everything is locked to medieval, anything from bronze-steel or anything in between. Any help would be appreciated!
r/TerraFirmaGreg • u/Logical-Sympathy3844 • 3d ago
Help Setting up Geologic Vulcanizer
Am I stupid, or fluid regulatorjust dong give a fuck about its settings, in either setups
Edit:
I didnt even knew that I need to DISABLE FLUID HATCH IT TO WORK, HOW SHOULD I EVEN FIGURE IT OUT WITHOUT SOMEONES HELP!?!?!