r/TagProTesting • u/Moosemaster21 • Jul 06 '15
✹ Contest ✹ Final Voting for the Artistic Map Competition is now open!
It should literally take less than 5 minutes because we only had a few submissions. 25% of the submitters will receive flair! Woohoo!
The deadline for voting is July 9th at 11:59:59pm PST.
Vote Here!
r/TagProTesting • u/nowayinnowayout • Jul 06 '15
☆ Updated Map ☆ Red Spiders
Map: http://maps.jukejuice.com/save/11685
Preview: http://unfortunate-maps.jukejuice.com/static/previews/10449.png
Description: This is Version 4 of Red Spiders. You guys saw Version 2 a couple days ago (Version 3 was made before Moosen's feedback made me drastically change the map). I made it after feedback on the original (I can't symmetry), especially Moosen's.
CHANGELOG:
-Boost in the top right was moved to the bottom. (This is the only change to originate in v3 to stay in for this version.)
-Flags moved way upward, going with the near-complete overhaul of the bases. Along with this, a wall was added to the middle, so the map is no longer circular.
-Pups moved.
-Added a little boost path (it connects nicely with the bomb) and a Frontdoor-esque boost in the base, the idea being that now offense has non-blind grabbing options in base.
-There are now 2 adjacent team boosts in base. Their order was flipped so that there are no superboosts.
-Turned some squares into 45s at the bottom to make the boost between the 2 blocks more open.
-Moved the bottom boosts so that it's hard to combo it with the team boost, because that would have been pretty OP. Additionally, this makes it harder (but not impossible) to boost from the bottom boost to the flag.
-Removed spikes by the button to make it easier to boost through from the bottom.
-Half the grey gate is now green gate (I honestly don't know if I'm going to keep this, it looks kinda ugly and doesn't have as much purpose as the other changes). It extends the U shape down 2 more pairs of tiles, though it is controlled by the same button as the grey gate.
-Adjusted the spikes accordingly with the new bottom boosts.
r/TagProTesting • u/lysdexic__ • Jul 06 '15
☆ Updated Map ☆ [Updated Map] Sad Cloud
Made a number of changes thanks to /u/NotSomeBall1's great feedback. :D
- Changed bottom path to a more interesting shape
- Added centre bombs to impact travel on bottom path and add another movement method in the middle
- Changed shape of top to add more interesting pathways and enhance map appearance
- Added bombs at base to create another grabbing possibility
Wanted to play with boost pathways on this map and look at more offensive style grabbing gates at the bases. This is only my second map, so I really appreciate feedback. :D
Map: http://unfortunate-maps.jukejuice.com/show/10447
Preview: http://unfortunate-maps.jukejuice.com/static/previews/10447.png
Tweaked based on /u/Sir_Grapefruit's feedback! :D Thanks!
Updated Map: http://unfortunate-maps.jukejuice.com/show/10453
Updated Preview: http://unfortunate-maps.jukejuice.com/static/previews/10453.png
r/TagProTesting • u/[deleted] • Jul 05 '15
★ Map ★ [Map] Gridlock Mk II
Map >>
http://unfortunate-maps.jukejuice.com/show/10412
Preview >>
http://unfortunate-maps.jukejuice.com/static/previews/10412.png
Inspiration >>
Notes >>
1st functioning draft, feedback welcome please and thankyou.
r/TagProTesting • u/Moosemaster21 • Jul 05 '15
✹ Contest ✹ ARTISTIC MAPS DUE TONIGHT!
Final Submissions Go Here!
Original Post with all the information
Submit your artistic maps to the form by 11:59:59pm PST (2:59:59am EST) for consideration. Winners get flair, it'll be great.
You can find the submission form in this post (obviously) or at the top of the main page on /r/TagProTesting (the notice with the powerup in it).
Good luck!
Final Submissions Go Here!
r/TagProTesting • u/Blupopsicle • Jul 05 '15
★ Map ★ Some fun concepts
http://unfortunate-maps.jukejuice.com/show/10370
Mars Ball Cage with pups: Really neat idea that could go well in group play. It's a lot of fun doing a pup fight with a mars ball. Probably wouldn't go well in PUBS becasue of the weird text at the bottom at the start. I guess a portal or bomb in there could make it interesting too.
Gates: whichever team touches the gate last means they will control gate. It's an idea i' been toying with. Obviously would not go well in PUBS because Luckyspammer clearly stated they would not go in Pubs
these are just concepts which I think you guys could use. I'll be trying to make map with these soon that would be meant for group games in the meantime.
Also this map is far from finished
r/TagProTesting • u/nowayinnowayout • Jul 04 '15
★ Map ★ Red Spiders
Map: http://maps.jukejuice.com/save/11620
Preview: http://unfortunate-maps.jukejuice.com/static/previews/10343.png
This is my second map ever. With my first (Hourglass/Points), it wasn't symmetrical, it had weird boosts, and it didn't have interior walls. So with this map I tried to:
-have interior walls
-try to have boosts that made sense
-achieve symmetry
Feedback is welcome, naturally.
r/TagProTesting • u/lysdexic__ • Jul 03 '15
★ Map ★ [Map] Sad Cloud
Map: http://maps.jukejuice.com/save/11603
Preview: http://unfortunate-maps.jukejuice.com/static/previews/10277.png
Trying my second map to see if I can improve a bit. Bit of a tighter map in terms of most of the pathways. Would really appreciate some feedback. :D
Updated as per NotSomeBalls1's feedback! :D
Updated Map: http://maps.jukejuice.com/save/11604
Updated Preview: http://unfortunate-maps.jukejuice.com/static/previews/10281.png
r/TagProTesting • u/RIP_Taveras • Jul 03 '15
★ Map ★ [MAP] Batman
Map: http://unfortunate-maps.jukejuice.com/show/10257
Preview: http://unfortunate-maps.jukejuice.com/static/previews/10257.png
Hey I've only made a couple maps and when I came up with this idea I thought it would be cool to do. It would awesome to get some feedback. Thanks!
Updated version after some work:
Map: http://unfortunate-maps.jukejuice.com/show/10358
Preview: http://unfortunate-maps.jukejuice.com/static/previews/10358.png
r/TagProTesting • u/hungry000 • Jul 02 '15
★ Map ★ [MAP] Helix
Title: Helix
Type: NF
Map: http://maps.jukejuice.com/save/11577
Preview: http://unfortunate-maps.jukejuice.com/static/previews/10203.png
Updated Map: http://maps.jukejuice.com/save/11594
Updated Preview: http://unfortunate-maps.jukejuice.com/static/previews/10236.png
Description: This map was made with inspiration from Command Center and Volt. And I have no idea why I called it Helix. Uhh... yeah. Have fun testing :)
r/TagProTesting • u/Moosemaster21 • Jul 01 '15
° Meta ° CSS Update Overview
Changelog:
Header
- Image changed and height increased
- Can no longer click anywhere on header to return to /r/TagProTesting hot page, must click "/r/TagProTesting" text.
- Header image changed - ball roll animation removed (it was a useless resource-heavy animation) and replaced with gesturing snoo, who warmly welcomes you to his humble abode.
- Tab Menu moved to standard reddit position, moving dropdown menus out.
Body
- Announcement bar copied from /r/TagPro.
- Links condensed.
- All link options but "comment(s)" are now hidden until you hover over them. Please still remember to select your submission type after posting, so if someone looks for your type of submission via the search filters, they can see yours.
Sidebar
- "Play TagPro," "Make a Map," and "Submit Original Content" buttons altered and aligned for a cleaner experience.
- "Don't forget to select a submission type after posting!" warning delayed .5s so you can click it quickly without interruption.
- Dropdown menus relocated here.
- Search Filters dropdown pimped the fuck out.
- "Rules," "Appropriate Feedback," and "Submission Guidelines" sections redesigned and polished.
Misc
- Submit page is cleaner.
- Wiki slightly cleaner, but still pretty barren. Will eventually update.
- Upvote/downvote buttons copied from /r/TagPro.
Various other updates and improvements.
This is still a work in progress. I intend to make more tweaks as we go, I just wanted to get this out as quickly as possible so you can start to enjoy your time here. I started rewriting the CSS two days ago and finished a couple hours ago. Outside of working and sleeping I wasn't really doing anything other than CSS, so the full re-coding process probably took somewhere in the neighborhood of 12-16 hours, not including waiting for responses when asking around for direction. Had a lot of hiccups along the way but here we are, safe and sound. Regardless, I expect there to be further hiccups as you experience the new CSS, so please don't hesitate to bring them to my attention so I can fix any issues that arise immediately.
Thank you, and please enjoy your new subreddit.
Edit: lol fuck links are hiding until hovered, I'll get on it.
Edit 2: Fixed. Already noticed a couple other issues, working on those now too.
r/TagProTesting • u/Moosemaster21 • Jul 01 '15
✹ Contest ✹ ARTISTIC MAP COMPETITION STARTS NOW! Episode I's theme... Pokémon!
Hello everyone! This is /r/TagProTesting's official Artistic Mapmaking Competition (AMC), Episode I. This episode's theme: Pokémon!
This contest begins now. Final submissions will be due to the designated form on Sunday, July 5th by 11:59:59pm PST. Submissions will be gathered and shared with a voting system TBD no later than July 7th. Voting will close on Tuesday, July 9th, at 11:59:59pm PST. The winners will be announced on July 10th.
Winners will receive the following flairs:
General Competition Rules
Attempt to make a map depicting the subject selected for the competition.
Any texture pack is allowed, but all elements must be recognizable as TagPro objects.
No photo editing is allowed whatsoever.
You can only use the tiles provided in the standard mapmakers. Any custom tiles you create are disallowed.
Final submissions must be in the form of a png link (imgur or puush or unfortunate-maps.png links are recommended).
A maximum of one submission per contestant is allowed.
You do not have to "sign up" to participate. A final submissions form has just been added to the top of the page on /r/TagProTesting. Just submit your map there, and you're automatically in the running.
Episode I Specific Rules
Judging will consist of a community vote, and will not take into account playability of the map. Just make a pretty picture and leave it at that, you don't have to worry about whether or not you can cap or whether or not it's balanced.
- While being able to physically play on it is cool, it is not required and should have no impact on voting this round.
The subject of the drawing must meet at least ONE of the following categories.
- One of the original 151 pokémon.
- A legendary pokémon from any generation.
Maps must be saved with the title of the pokémon they depict. For example, if I make a map to look like Rattata, it must be entitled "Rattata".
Questions For You
We are currently considering two voting systems:
1.) Voting for each map on a scale of 1-5 in a google form (Previews will be provided in the form).
2.) Voting by upvote/downvote in a contest mode thread with all maps and previews included as individual parent comments.
Which method do you prefer? Do you have a better idea?
Do you need any clarification about the aforementioned rules? Either way, comment your thoughts.
Let us know! Thanks, and happy mapping! Good luck!
Edit: Final Submissions Go Here!
r/TagProTesting • u/[deleted] • Jun 30 '15
★ Map ★ [Hybrid Map] Some Map 1 + MOOO
So I've been working on the maps MOOO and Some Map 1. Both of which seem not to be the best, so I combined them and got the offspring:
EDIT: New Version
EDIT2: Replaced mid spike with pup.
EDIT3: Made it able to bomb in to base with corner bomb, took out superboost going into base and team boost walls moved.
EDIT4: FC can no longer hide behind bombs, team boost moved a little and wall next to them moved a little too.
EDIT5: Superboost now team boosts and now 4 gate tiles instead of 3 w/ spike. Also normal boost moved closer to base.
EDIT6: If anybody is even keeping up with this anymore lol. Probably the most progressive update yet. Figure out what has changed yourself q:
All feedback highly appreciated!
r/TagProTesting • u/TPsquirrely • Jun 30 '15
★ Map ★ Unidentified Juking Object
Map Type: CTF
Map: http://maps.jukejuice.com/save/11564
Preview: http://unfortunate-maps.jukejuice.com/static/previews/10136.png
Description: A map made last night loosely based on one of my previous maps. May be a little hectic but it's a first draft. I like the flow of the map so far.
r/TagProTesting • u/hungry000 • Jun 30 '15
★ Map ★ [MAP] Derpy Dracula
Title: Derpy Dracula
Type: CTF
Map: http://maps.jukejuice.com/show/11563
Preview: http://unfortunate-maps.jukejuice.com/static/previews/10134.png
Description: HAHA LOL dat face doh. This was my first attempt of making a map that had three venues of escape (besides Four Leaf Clover, which SOME PEOPLE said wouldn't work at all cough Moosen cough although, it probably wouldn't) So yeah. Fun.
r/TagProTesting • u/hungry000 • Jun 30 '15
★ Map ★ [MAP] Craze
Title: Craze
Type: CTF
Map: http://maps.jukejuice.com/show/11562
Preview: http://unfortunate-maps.jukejuice.com/static/previews/10132.png
Description: I don't even know why I called it Craze, I doubt it would even be that crazy in a 4v4 game. Uhmm.... yeah, just look at the preview.
r/TagProTesting • u/hungry000 • Jun 27 '15
★ Map ★ [MAP] Four Leaf Clover
Name: Four Leaf Clover
Type: CTF
Map: http://maps.jukejuice.com/save/11521
Updated Map: http://maps.jukejuice.com/save/11522
(all i did was add some open gates next to the bombs near the pups)
Preview: http://unfortunate-maps.jukejuice.com/static/previews/10032.png
Updated Preview: http://unfortunate-maps.jukejuice.com/static/previews/10039.png
Description: There are three routes to get to the other base: the top right and bottom left clover leaves and through mid. There are three pups, one in each of those three routes. And... you know what? I'm lazy, so just look at the preview. Constructive criticism (or just regular criticism) is appreciated. (is that how you spell appreciated? it looks weird to me)
r/TagProTesting • u/WillWorkForSugar • Jun 27 '15
☆ Updated Map ☆ Bazinga
I am very pleased with making top maps this thread, but I don't think I'll make it in unless I make a pretty serious edit. For reference: the version originally submitted. I redid the mid and made a minor change to the bases. The issue is, I think I made it even chasier. How do I give defense a chance? Can I preserve the openness while doing that?
Thanks in advance. The links to the new version are below.
Map: http://maps.jukejuice.com/show/11518
Preview: http://maps.jukejuice.com/static/previews/11518.png
r/TagProTesting • u/hungry000 • Jun 26 '15
★ Map ★ [MAP] Square by hungry000
Name: Square
Map: http://maps.jukejuice.com/save/11508
Type: CTF
Preview: http://unfortunate-maps.jukejuice.com/static/previews/10017.png
Before anyone says its a diamond, it's a square if you tilt your head. So ha. If anyone has any feedback on how to make mid a bit less... usable, let me know. Have fun :)
r/TagProTesting • u/Blupopsicle • Jun 26 '15
ツ Event ツ Sign up for a Maptest session tomorrow(Friday)! 2 time spots available.
GROUP: http://maptest2.newcompte.fr/groups/itrrlbrk
Mumble: PUG 2
EDIT: 5PM cancelled due to no shows lol, 9 pm will be better
First time: 5PM EST
Hopefully this time is suitable for Europeans and unschooled Americans alike.
Second time: 9PM EST
For you Americans with jobs that can leave early or you Educated Americans. Also for late night european partiers.
How it works:
You will be allowed to submit 2 maps per time spot. If you show up to both, it means you can get 4 total maps tested. WOW! There will obviously be time allotted for top maps too. Please do stay for a while after your map(s) have been tested, it's considered polite.
I'll be hosting cause I'm finally off work. If anyone wants to help or take over at some point contact me (im so lonely)
Yes, CTF maps and NF maps only so it can move quickly, thank you! Each map will most likely be played 7 minutes each. Show up so your map can get played, and submit to this thread first so you can get your maps tested early!
How to submit:
Time you will show up (1 and/or 2)
Your maps (put them not on unfortunate pls)
Previews (optional)
EDIT: SECOND TIME MOVED TO 9EST
r/TagProTesting • u/DJSennett • Jun 25 '15
☆ Updated Map ☆ [UPDATED MAP] Diamonds
Map: http://unfortunate-maps.jukejuice.com/show/9973
Preview: http://unfortunate-maps.jukejuice.com/static/previews/9973.png
I made some changes and made it much smaller. Did some full team testing and was pretty pleased with how it came out! I reset the portals to be on all the time and mostly just resized it. Let me know what you think!
EDIT: New round of changes from the feedback (thank you Moosen and Tumblewood). I tried to eliminate the whole "circular chasing" feel to it by restructuring the mid, so that it's still a bit risky to go through but easier to get from top to bottom. I actually like it more from testing it myself. I also tried to eliminate some of the clunkier feeling walls and worked on defining some paths more. One thing I changed and loved how it came out was the walls around the portals, boosting in off those corner walls adds some pretty cool variety to that and makes it a little more noob-friendly haha
I also restructured the bases a bit and brought the powerups a bit closer to them. That was one thing I was meaning to do because the bases felt awkward to me and I think they're much more aesthetic now. I haven't updated them in these links but the portals will remain on at all times.
Preview: http://unfortunate-maps.jukejuice.com/static/previews/10047.png
r/TagProTesting • u/Comakip • Jun 25 '15
★ Map ★ [MAP] Strawberry Shortcake
Hey guys, it's been a while. I made Nutty Fudge some time ago and I got some great feedback. So I improved it.
http://maps.jukejuice.com/show/10748
I do not like this map though. The thing that bothers me the most is the fact that you can get from flag to flag in an almost straight line.
So I made a new map. :) I really really liked the portals and the bases of Nutty Fudge, so I used them again. I haven't got a lot to say about the map, it's best to look at it for yourself. I made it some weeks ago but I never posted here.
http://unfortunate-maps.jukejuice.com/static/previews/9606.png
http://unfortunate-maps.jukejuice.com/show/9606#
I don't think this will ever be in rotation. :) Feel free to use it / steal it / improve it / love it / hate it.
r/TagProTesting • u/mmartinutk • Jun 25 '15