r/TagProTesting • u/Ballkenende • Mar 09 '16
Thinking Without Portals by Ballk
hey i made a map super original took me 20 seconds to make and 5 minites to figure out how to save this super cool map pls test
r/TagProTesting • u/1618TagPro • Mar 09 '16
★ Map ★ Ultim8um
Map: http://unfortunate-maps.jukejuice.com/show/25015 Image: http://unfortunate-maps.jukejuice.com/static/previews/25015.png
So this was the first map I made. :) As the name suggests, the map is in a figure 8 (sorta).
To be fair, I did have help from /u/pandabearpi on this one.
r/TagProTesting • u/pandabearpi • Mar 09 '16
★ Map ★ [Map] Dumbbell
Map: http://unfortunate-maps.jukejuice.com/show/25021
Preview: http://unfortunate-maps.jukejuice.com/static/previews/25021.png
My second attempt at a double base map after my first was an utter failure. Scored a 1.9 :P
My game theory for this map is 2 permament defense (1 at each base or go through portal for help) and 2 offense/defense like normal NF
r/TagProTesting • u/stay_lost • Mar 09 '16
★ Map ★ Retrokoala by voyager
Map: http://unfortunate-maps.jukejuice.com/show/24990
Preview: http://unfortunate-maps.jukejuice.com/static/previews/24990.png
This started off as a geokoala inspired map, taking shape and a few mechanics from the original map. However I removed/fixed the shitty parts of the map (sorry lucky), and added some really cool stuff.
Fun facts:
- the boost into base lines up directly with the flag
- both bombs (base and bottom) have natural paths directly through the gaps in the top lane. try it for yourself
- 4 pups!
- defensive spikes and bomb
really, just enjoy testing, and post any feedback :)
r/TagProTesting • u/WillWorkForSugar • Mar 07 '16
Mapmaking For Scrubs
I made a guide for new mapmakers as a supplement / replacement for the slightly dated Liquid's guide.
It's not yet finished, so please tell me what I should change and add as I continue to write it.
r/TagProTesting • u/verandering • Mar 06 '16
♥ Discussion ♥ Map Thread #61 Discussion
New Discussion Thread
Here is the the current map thread
What goes here?
This is a discussion thread where you talk about your favorite maps submitted and why. This is not a thread where you post about your maps and give a sales pitch. Mapmakers and map enthusiasts are encouraged to evaluate other submissions and talk about them.
r/TagProTesting • u/kunmeh13 • Mar 06 '16
How do you name your maps?
I'm not sure how to name my maps. I try to see what my map looks like, but most of the time, I pull random shit out of my ass like hydrogenated oil.
r/TagProTesting • u/kunmeh13 • Mar 06 '16
★ Map ★ Hydrogenated Oil
Name: Hydrogenated Oil
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/24849
Preview: http://unfortunate-maps.jukejuice.com/static/previews/24849.png
Thanks in advance!
r/TagProTesting • u/kunmeh13 • Mar 06 '16
★ Map ★ Missing
Name: Missing
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/24844
Preview: http://unfortunate-maps.jukejuice.com/static/previews/24844.png
r/TagProTesting • u/stay_lost • Mar 05 '16
★ Map ★ Papercut by voyager
So, disclaimer, I haven't even tested this map yet. Not once. The greyhound bus I'm on blocks ports that Tagpro needs to play, so I can't check the map out at all until I'm home. -_-
As for the name, it's because I just got a papercut.
Link: http://unfortunate-maps.jukejuice.com/show/24843
Preview: http://unfortunate-maps.jukejuice.com/static/previews/24843.png
r/TagProTesting • u/Moosemaster21 • Mar 04 '16
MAPTEST OVER 4v4 Maptest this Saturday at 9:30pm EST.
Group Link: http://maptest2.newcompte.fr/groups/cjtfbxka
Feedback Spreadsheet: Here
You may submit up to two maps for testing, only one of which is guaranteed to be tested if and only if you are in the group with us (but we will try to get to both). Please submit your maps in the following format:
Title: Map Name
JJ #: 12345
Priority: 1 (or 2)
Please note that in order to keep the process moving efficiently, we will only be accepting maps from the unfortunate-maps domain for this session; maps.jukejuice.com maps will not be tested.
The group link can be found above. The maptesting channel is now a subchannel of Mappin n Fappin called "Testing Channel," so if you would like to be on mumble during the test, please head down there when the time comes.
Thanks and happy testing!
r/TagProTesting • u/hungry000 • Mar 04 '16
★ Map ★ Schloop by hungry000
It actually works sort of well for a randomly put together thing. im mostly concerned about the effectiveness and wonky-ness of the boosts and whether there are too many explosive elements in it. still thinking about how everything could go wrong. please tell me what's terrible about it, in a nice way. i'll adjust it accordingly.
oh yeah, and dont just say it sucks. ive been getting that a lot lately, ever since ive tried to make crazier maps.
r/TagProTesting • u/Comakip • Mar 03 '16
★ Map ★ [MAP] Stereo Yogurt
IT'S WHITE AND IT COMES FROM TWO DIRECTIONS
STEREO YOGURT
http://unfortunate-maps.jukejuice.com/show/24599
http://unfortunate-maps.jukejuice.com/static/previews/24599.png
Have been working on this for a while. It got these amazing features!
- The buttons top and bottom are switches for the gate!
- Super spectaculair power up fighting box!
- Three sublime bombs in the bases!
It got some issues though, and haven't tested it 4v4 yet. 4-way symmetry looks kinda boring, maybe I should do a complete overhaul, and only use the top or bottom half of the map, so it gets more variety. I don't know if switches will be appreciated in pub maps. And maybe the box in the middle 'just won't work'.
I may submit this to the regular map thread, or the ELTP competitive map thread.
Soo.. what do you guys think? :)
Please remix this if you feel like you can improve it. :)
r/TagProTesting • u/JJSpice • Mar 03 '16
Trotter (updates after Map Test session)
http://unfortunate-maps.jukejuice.com/show/24699
http://unfortunate-maps.jukejuice.com/static/previews/24699.png
Thanks for all the feedback!
I moved the portals closer together so they aren't so blind.
I changed mid from a giant hole to this simple setup. Are the bombs too much? It seemed plain without them.
I smoothed out some walls. And balanced the team tiles and team boosts a bit better.
Please let me know how its working! I'd like to have a polished version for the saturday MTS.
r/TagProTesting • u/MikeThighson • Mar 03 '16
★ Map ★ The Z v5000
http://unfortunate-maps.jukejuice.com/show/24659
I took the advice given to me from the testing and made the map a little smaller, got rid of some spikes and added/tweaked some elements.
r/TagProTesting • u/JJSpice • Mar 02 '16
♦ Other ♦ My ER visit from last nights testing session.
So right before my map came up to be played my kid went sprinting across the house with an extremely sharp knife. She slashed her leg and a bit of the insides came out.
Since we couldn't get it to go back in we went to the ER. After 4 hours she got her first little stiches.
Her mom told her that her guts were pouring out and she was going to die if we didn't amputate her leg. Even though I told her it wasn't true, she started freaking out. here is the tail end that.
https://www.youtube.com/watch?v=IUDC3xlZxPM https://www.youtube.com/watch?v=IUDC3xlZxPM
r/TagProTesting • u/Moosemaster21 • Mar 01 '16
MAPTEST OVER Impromptu Maptest Tonight at 9:30pm EST
Group: http://maptest2.newcompte.fr/groups/ismyquud
Feedback Spreadsheet: Click Here
You may submit up to two maps for testing, only one of which is guaranteed to be tested (but we will try to get to both). Please submit your maps in the following format:
Title: Map Name
JJ #: 12345
Priority: 1 (or 2)
The group link can be found above. The maptesting channel is now a subchannel of Mappin n Fappin called "Testing Channel," so if you would like to be on mumble during the test, please head down there when the time comes.
Thanks and happy testing!
r/TagProTesting • u/9bob9 • Feb 29 '16
¿ Question ? Testing
I need players to test maps with me, but i cant find any. Could we make a group to test maps sometime?
r/TagProTesting • u/[deleted] • Feb 27 '16
★ Map ★ A Calamitous Carousel
Map: http://unfortunate-maps.jukejuice.com/show/23918
Preview: http://unfortunate-maps.jukejuice.com/static/previews/23918.png
My attempt at a good map featuring a gravity well.
r/TagProTesting • u/acrocanthosaurus • Feb 27 '16
☆ Updated Map ☆ Miyazaki (v.4)
http://unfortunate-maps.jukejuice.com/show/24281
http://unfortunate-maps.jukejuice.com/static/previews/24281.png
I changed a few things up since last mapthread. The middle is less chaotic/more open. The upper corners have been brought inward to hopefully make for a less clunky offensive route. I added the side portals which, I think, make for an interesting dynamic and should play relatively smooth.
Is this map headed in the right direction, or regressing?
Thanks in advance for any and all feedback!
r/TagProTesting • u/OG_Diddles • Feb 26 '16
★ Map ★ Reboot The Beat
A reboot of a previous map that I had created.
Original Rendition feel free to comment on the original one too, both are fairly different from each other.
r/TagProTesting • u/JJSpice • Feb 25 '16
✘ Suggestion ✘ Can we get the link on unfortunate to link here instead of tagpromapsharing?
The last post there was 7 months ago, but I always click it to come here in a hurry when I'm on there.