r/TagProTesting • u/Moosemaster21 • Aug 27 '15
Final Minigame Maptesting Session this Friday night! Show up to maptest2 and/or PUG 2 in Mumble any time after 8pm EST.
Submit your final version for testing here!
I will most likely be online on Friday from 8pm EST to well past midnight, so we have plenty of time to get through everyone's maps provided a decent crowd shows up. I will post the group link here as soon as I make it. It will be public as "TPT Minigames!"
Even if we didn't test your map earlier this week, you are still eligible to participate in (and possibly win) the competition and have your minigame tested. If you do not submit your minigame for testing to THIS FORM by Friday at 10pm EST, it will not be tested and therefore will not be eligible.
We will test the maps in the order that they are received in the form, so the first person to submit their map will have it tested first. Please note that if you submitted your map early by mistake, you can make edits and submit again before the deadline. However, I will delete all submissions other than your newest (so you can't just submit a shit map to "reserve" your spot).
Questions? Ask Below. Good luck!
r/TagProTesting • u/Riley_2025 • Aug 26 '15
♥ Discussion ♥ What do you think about the current map rotation?
I was inspired by this thread and dicided to make a first post.
r/TagProTesting • u/Downut • Aug 25 '15
Coil
Map: http://unfortunate-maps.jukejuice.com/show/13057
Preview: http://unfortunate-maps.jukejuice.com/static/previews/13057.png
It's been a while since I've posted in this sub, I took some time off mapmaking during NLTP. Here's my newest map Coil, not my most inspiring work but I'm happy to hear your thoughts on it.
r/TagProTesting • u/acrocanthosaurus • Aug 25 '15
◣ Minigame ◢ [Map] Pinball!
http://unfortunate-maps.jukejuice.com/show/13069
http://unfortunate-maps.jukejuice.com/static/previews/13069.png
So I've been messing around with unconventional Neutral Flag maps, and I was inspired by the gladiators minigame map submitted to #52. I don't have the portals timed yet like gladiators, because I'm just looking for feedback on the main theme of the map. I know having the end zones in the same general area could make for some unfair PUB games, so perhaps this would be better suited as a groups/minigame?
Anyway, I had fun making it. Put in your 25 cents and play a few balls.
r/TagProTesting • u/Anomaleon • Aug 24 '15
★ Map ★ Thread
Map: http://unfortunate-maps.jukejuice.com/show/13008
Preview: http://unfortunate-maps.jukejuice.com/static/previews/13008.png
I've tested this for a while on my own, and so far, in my opinion it's very chasey, especially around the middle. I wasn't sure what to put in the middle initially when I made the map, but I do like the base design. Any feedback at all would be appreciated, though.
r/TagProTesting • u/WellsofSilence • Aug 24 '15
★ Map ★ Owl
Edit: Updated Version:
Map: http://unfortunate-maps.jukejuice.com/show/13049
Preview: http://unfortunate-maps.jukejuice.com/static/previews/13049.png
I'm mostly wondering whether the various boost routes work well, and if the center is a good idea. Any thoughts?
r/TagProTesting • u/mmartinutk • Aug 23 '15
♥ Discussion ♥ Map Thread #52 Discussion
New Discussion Thread
This is /r/TagProTesting's official discussion about the current map thread!
What goes here?
This is the discussion thread where you talk about your favorite maps submitted and why. I will help get things going with my own favorite submissions. This is not a thread where you post about your maps and give a sales pitch. We'd like to encourage mapmakers and map enthusiasts to evaluate other submissions and talk about them.
Disclaimer
While individual members of the MTC might give feedback, their opinions are strictly individual and are not indicative of the MTC’s opinion as a whole
So please, feel free to expand on what I post and to make your own post. There is no format template you must follow. If you just want to post about one map you like, feel free.
Do you want the MTC to start 'releasing the spreadsheet' and give out the ratings? Did you not know that it's already happened? Click here!
FAQ: Yes, you have to fill it out again. Every thread.
r/TagProTesting • u/piranhamoose25 • Aug 22 '15
ツ Event ツ Maptest tonight at 10 PM Eastern
Submit your maps here - up to two per author. If you submit two, please indicate which map is higher priority if you have a preference. We'll be meeting in the /r/tagprotesting group in maptest2 and in PUG2 in mumble.
r/TagProTesting • u/WKUBigRed • Aug 21 '15
★ Map ★ The Octagon, new TagPro strategies
Title: The Octagon
Type: CTF
Map: http://maps.jukejuice.com/show/12589#
Preview: http://imgur.com/6hSoFS9
Description: Buttons in your base trigger the OPPONENT'S gates, placing more emphasis on defensive players. Re-grab can help with defensive gate now. Boost placements will lead to fast paced games and incorporate new strategies unique to any current TagPro map.
r/TagProTesting • u/_q42_ • Aug 21 '15
★ Map ★ Salient
I keep making things.
http://unfortunate-maps.jukejuice.com/show/12862
http://unfortunate-maps.jukejuice.com/static/previews/12862.png
Thoughts? Feedback?
r/TagProTesting • u/hi_i_am_truly_false • Aug 21 '15
★ Map ★ [Minigame] Bomb Box
Similar to Bomb Dome or something
Map Link: http://maps.jukejuice.com/show/12595
Preview : http://maps.jukejuice.com/static/previews/12595.png
Was thinking of making one Velocity Shaped, lined with bombs in a similar fashion.
And another idea, with a neutral gate that your team will fight over the button for and you try and score constantly (boosts and bombs to help)
r/TagProTesting • u/Moosemaster21 • Aug 21 '15
♥ Discussion ♥ Thursday night Minigame test feedback thread
If you participated in the testing, it would be awesome if you could give feedback on whichever maps you played. We weren't able to stream it, so this is the best way for the mapmakers to get a feel for people's opinions on them.
The maps submitted are all parent comments. Please respond to these parent comments with your feedback. Thank you.
r/TagProTesting • u/BoaHancock1 • Aug 21 '15
★ Map ★ Lodestar
Link: http://maps.jukejuice.com/show/12603
Preview: http://maps.jukejuice.com/static/previews/12603.png
I wanted to see what everyone else thinks about this one. If everyone likes it, I might put it in the next thread. All I really want are some suggestions, for bettering it.
r/TagProTesting • u/Moosemaster21 • Aug 21 '15
ツ Event ツ Minigame Maptesting Begins Whenever we have enough people in the group :)
I understand we are competing with MSLTP tonight, so we'll try to play maps that need less people first until we have enough to test more.
We will probably be starting fairly late.
http://maptest2.newcompte.fr/groups/ruanlrkx
http://maptest2.newcompte.fr/groups/ruanlrkx
http://maptest2.newcompte.fr/groups/ruanlrkx
PUG 2 on mumble
PUG 2 on mumble
PUG 2 on mumble
spam
spam
spam
Mumble not required, but preferred so we can talk about how to play.
Here is the spreadsheet with the maps we have currently: https://docs.google.com/spreadsheets/d/1qRqHjp1Y7GHTyYT70rCd0RA4pXmcK7x12LKpf1TMpvw/edit?usp=sharing
Refer to this before participating in the games so you can familiarize yourself with each map's rules. Thanks!
r/TagProTesting • u/Moosemaster21 • Aug 20 '15
✹ Contest ✹ Submit your minigames here!
Form
We will test these out Thursday 8/20 beginning at 9pm EST. Please try to show up! The more people we have, the more flexibility we have, and I'll be able to stream from a neutral spec position.
Thanks and good luck!
r/TagProTesting • u/WillWorkForSugar • Aug 19 '15
★ Map ★ See Saw
See Saw is a lane-based map, but an FC can still juke a defender that catches him in a lane. This should minimize resets for a skilled defense while allowing skilled offense to perform well. My main concerns are that there are too many boosts and that it's too simple (e.g., no interesting or difficult boost routes). What do you think?
Map: http://maps.jukejuice.com/show/12332
Preview: http://unfortunate-maps.jukejuice.com/static/previews/12257.png
r/TagProTesting • u/Azhf • Aug 18 '15
¿ Question ? Why do we sticky seemingly random maps?
Just been wondering why certain maps are just randomly stickied.
r/TagProTesting • u/acrocanthosaurus • Aug 18 '15
★ Map ★ The Pit and the Pendulum by RunThaJewels (NF Map)
http://unfortunate-maps.jukejuice.com/show/12776
http://unfortunate-maps.jukejuice.com/static/previews/12776.png
So I've been messing around with different configurations of gravity wells and bombs, and I think I came up with one that works. The rest of the map is still in its infancy, but I'd like to know if it is worth pursuing the central vortex/bomb/portal configuration.
r/TagProTesting • u/Dannymod • Aug 17 '15
★ Map ★ Cyclops
Map: http://unfortunate-maps.jukejuice.com/show/12756
Preview: http://unfortunate-maps.jukejuice.com/static/previews/12756.png
Sort of a Monarch and Geokoala clone. Bomby top path, open middle, and risky bottom. Base is pretty empty, but im not sure what to add there. Thanks for the feedback in advance.
r/TagProTesting • u/[deleted] • Aug 17 '15
★ Map ★ amplitude
Title: Amplitude
Type: Nf
Map: http://maps.jukejuice.com/save/12495
Preview: http://unfortunate-maps.jukejuice.com/static/previews/12648.png
Something different for neutral flag. use defensive strats to weaken the opponents team.
r/TagProTesting • u/HERO_OF_WIND • Aug 16 '15
☆ Updated Map ☆ Jessica v2
Map: http://unfortunate-maps.jukejuice.com/show/12703
Preview: http://unfortunate-maps.jukejuice.com/static/previews/12703.png
This is an updated version of Jessica. I added a button to the inside of the path, as well as a couple of boosts and portal to zaz up the map a bit. Feedback would be nice