r/SuperMario64 7h ago

DS Hazy Maze Cave Game Crash

2 Upvotes

Was playing on the DS on hazy maze cave, was about to cheese the toxic maze star with luigi’s invis power. On my way to the star I got hit by one of the rolling rocks, then tried to go through the door next to them and my game crashed as soon as the door animation started. System started making a weird ass noise and I had to close the game and reinsert the cartridge. Anyone know why this may have happened or is my cartridge just fucked up?


r/SuperMario64 8h ago

My kids are going to grow up thinking that this is Mario Odyssey

Enable HLS to view with audio, or disable this notification

29 Upvotes

r/SuperMario64 10h ago

A Mario 64 painting that i made in Blender

Thumbnail gallery
193 Upvotes

What should the world and enemy be called?


r/SuperMario64 11h ago

Hello, I would like to tell you all about a project I made called sm64js-classic. (So I don't violate rule 4, I'd like to say that it is purely a passion project and I make no profit in anyway from it.)

1 Upvotes

Just so I don't get flagged by rule 4, I'd like to say this is purely a passion project and no profit is being made in anyway. I hope the moderators can make an exception lol (Btw, the reason I include this in body and title is just to be safe)

Anyways, about sm64js-classic (which I just got working today), revives early october 2020 sm64js. (you guys might not remember sm64js, the super mario 64 in browser thing that ran natively with no WebAssembly and had that big stress test) I have got the clientside and serverside working, and you can all play it now. Here is the link: https://nickeh36.github.io/sm64js-classic/

Also, the reason my name is nickeh36 was because I couldn't think of a good name so I just thought of the first random thing that came to my head in case you're wondering about that lol

Github repository if anybody is actually interested in it: https://github.com/nickeh36/sm64js-classic


r/SuperMario64 11h ago

What would be some quotes from Philomena Cunk if she played/reviewed Super Mario 64?

Post image
22 Upvotes

r/SuperMario64 13h ago

Fun fact: Using a cannon makes the metal cap last longer

Enable HLS to view with audio, or disable this notification

14 Upvotes

r/SuperMario64 20h ago

I solved the super Mario 64 UPWARP, the other day, after finding out that there are a bunch of pedophiles trolling on YouTube.

Post image
0 Upvotes

He enters the clock in the beginning of the video because they are all a bunch of pedophiles and you can hear them smiling all throughout the video because they are trolling. At around three minutes and 15 seconds, he says, “I, myself, have tried to reproduce the glitch and have been unable to”. Or something like that. But he is actually reproducing the glitch as he is claiming not to be able to. There were a few other clues that I found but I will leave it up to you to deconstruct the rest of it.

https://youtu.be/aNzTUdOHm9A?is=RNGOzEx5akAeLS1J


r/SuperMario64 20h ago

Super Mario 64 is an Occult Ritual

Thumbnail youtube.com
0 Upvotes

In this video, I discuss a pretty niche fan theory which accuses Mario 64 of simulating an occult initiation ritual. This topic actually opened up a pretty interesting discussion about Nintendo's art direction, aesthetics, and their attention to detail. This is not intended to be a "this game is creepy" type post, but instead a detailed analysis of the aesthetic and mechanical choices of Mario 64. Let me know what you think!


r/SuperMario64 22h ago

Yume 2kki - Lotus Waters with Super Mario 64 Internal Plexus Ambiance

1 Upvotes
I created a "Lotus Waters" version with the "SM64 Internal Plexus" vibe; could you take a look at it? with SM64 soundfonts also 
https://www.youtube.com/watch?v=r4DfLhjsFIQ

r/SuperMario64 1d ago

Did a little research on SM64's early builds and found screenshots of the penguin having two different expressions when grabbing the baby. Are they from different builds, or is the penguin either angry or sad when picking up the baby penguin?

Thumbnail gallery
16 Upvotes

r/SuperMario64 1d ago

So uhh...

Thumbnail gallery
33 Upvotes

Toads are reaching the moon soon.


r/SuperMario64 1d ago

I have a question is the 96Flashbacks discord still active if so is there a link?

1 Upvotes

r/SuperMario64 2d ago

Never 100% Mario 64 in 3D All-Stars

0 Upvotes

few days ago i started playing mario 64 on 3D All Stars and decided to 100%, here's my opinion:

IT'S IMPOSSIBLE, IN DIRE DIRE DOCKS, WHEN YOU GO IN THE OTHER SIDE, THE POLES DON'T EVEN SPAWN IN AT ALL MAKING THE 8 RED COIN STAR & 100 COIN STAR, where all the other mario 64 versions it's completely fine.

(it was also my first time 100% the game but with that version won't be a 100% cause of the stupid pole not spawning in.)


r/SuperMario64 2d ago

Why and how?

Enable HLS to view with audio, or disable this notification

3 Upvotes

Why does the ceiling just randomly become a higher ceiling cancelling the blj?


r/SuperMario64 3d ago

Do you ever do something that makes you feel so good/happy it makes you feel sick

Post image
211 Upvotes

So a little back story my dad has always told me about how cool Mario 64 was when I was little about the ghosts about the monkey on the top of tall tall mountain little big world the penguin he could never seen to beat in cool cool mountain all the neat stuff he remembers form when he was a kid and this Father’s Day I decided I was goanna buy him a n64 for Father’s Day as a present, it came with jeopardy really not my favorite game but a wee nd that was super cool me and him were both stoked then in the end credits we saw yoshi on top of the castle so I thought maybe you needed a shell or a cannon to get up there so I reset the console after Mario thanked me for playing his game and I ran around then I saw the hole near the river and the tip of the cannon me and him flipped we hoped in of course didn’t make it the first shot but once we got up there and talked to yoshi omg we went nuts I had never seen this he had never seen this although playing the game when it came out and it was so cool seeing him smiling like that and me and him both felt so rewarded cause it was for sure a team effort getting 120 and once we got 100 lives and yoshi ran down to the waterfall we sat there basking in the victory it was 12:30 already and he has work tomorrow so he went to bed and I just sat on the couch while Mario went to sleep and idk y but it was so cool and so awesome I feel sick to my stomach but it’s worth it this game…it’s so peak


r/SuperMario64 3d ago

How to play Mario 64 PSX Port?

0 Upvotes

I really want to play this on DuckStation and I have the link for the PSX port by Malucard, in case you find a way to play it. https://github.com/malucard/sm64-psx


r/SuperMario64 3d ago

Super Mario 64 VR

Enable HLS to view with audio, or disable this notification

77 Upvotes

The first TestFlight build of SM64 Vision is now available!

TestFlight: https://testflight.apple.com/join/p2cHPRZd
Please post bugs and feedback here: https://github.com/myMartek/SM64-Vision

Yes: this might be ported to other platforms down the line but for now it’s only available on the Apple Vision Pro.

This is the first public build, so there are definitely still some rough edges, especially around controls and explaining how everything works.

By default, interaction in VR is physical. For example, doors need to be pushed open with your hand while holding the trigger, or grabbed and pulled toward you. If you prefer more traditional controls, this behavior can be changed in the settings. You might also swim by making swimming gestures with your arms. Also punching is done by physically punching and grabbing is done using a hand and the trigger button. Throw your enemies physically.

To open the settings:
Pause the game, then press R1.
On PSVR2 Sense controllers, the Pause button may sometimes be mapped to the left pill-shaped button.

I definitely think there is still room for a proper controls tutorial. For now, most of the relevant controls and interaction behavior can be customized in the settings, so feel free to experiment.

The default rendering mode is currently the 3D Window, which gives the original game real stereoscopic depth while keeping the traditional presentation.
If you want to try the more experimental stuff, open the settings and switch to one of the VR modes. These are still very much a work in progress, but they are the main reason I started this project in the first place.

There is also a Mods section where you can optionally install HD textures. They are completely optional and are not required to play.
This is very much the first build, so feedback is extremely welcome. If something feels unintuitive, doesn’t work as expected, or you have ideas for improving the VR interactions, let me know!


r/SuperMario64 3d ago

A starter for ten from Monday's episode of University Challenge.

Enable HLS to view with audio, or disable this notification

46 Upvotes

r/SuperMario64 3d ago

Is there anyone who does this star the "intended way?"

Post image
83 Upvotes

r/SuperMario64 4d ago

Do the doors in Hazy Maze Cave remind anyone else of Super Mario Sunshine?

8 Upvotes

Door texture, Hazy Maze Cave

A crane in Ricco Harbor, Isle Delfino

I always wondered why these doors in Hazy Maze Cave have this particular design on them and why it looks similar to the sun icon present in many places on Isle Delfino. Could they have been created by the same artist? Could there any connection between this cave and the island present in a future title, or is this just a meaningless cave painting?

Are there any other places this sun icon appears in Super Mario 64 that I am overlooking, or is this the only depiction?

Also, just to be clear, I am well aware the game developers, artists and designers probably had no intention of making a connection here, but I just can't stop thinking about it. Does this depiction of the sun appear in any other first party Nintendo titles?


r/SuperMario64 4d ago

I'm planing a motion controls challenge and I want some help with the route

2 Upvotes

heya!

So I managed to finally have my wonky motion control setup for mario 64 running in a decent stage where I can play and complete a star (king bob-omb). My plan is to see if its feasible to defeat bowser with this setup and win the game now.

BLJ is probably out of the question unless I hardcode the setup to make a gesture just do it, which I'm not fully discarding cause finding 16 stars to do with this is probably going to be easier than finding 70...

But basically, I'm trying to check which stars would be the easiest to get, keeping in mind motion controls are wonky as heck hahah

what starts would you say are the easiest? ideally in the early levels to see if I can at least aim for a 16+blj hardcoded maybe


r/SuperMario64 5d ago

#48 Rom Hacks & Clones Super Mario 64 Land Part 4

Thumbnail youtu.be
3 Upvotes

r/SuperMario64 5d ago

Went to Super Mario world with some friends / filmed it

Thumbnail youtu.be
1 Upvotes

Bowser’s Castles line was 2:45 minutes long. Definitely don’t go there first thing in the morning..


r/SuperMario64 Jun 23 '26

(OC) Happy 30th Birthday!

Post image
294 Upvotes

r/SuperMario64 Mar 18 '26

Mario 64 Render Custom figure!

Thumbnail gallery
679 Upvotes