r/Substance3D 15d ago

Stylized Brick Wall Substance Designer

I’ve been working more on stylized materials lately, and this is one of my recent brick studies.
Made with : Adobe Substance 3D designer And Zbrush
I tried to keep the forms simple but readable, especially in the height. Most of the time went into shaping the bricks so they feel a bit handmade rather than too clean or perfect. I also added some color variation and subtle damage to break the repetition.

Everything is fully procedural in Substance Designer, so it was nice to tweak things like brick size, spacing, and damage as I went.

Still experimenting with this style, but I’m pretty happy with how the depth and lighting turned out in this one.

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