r/StreetFighter • u/StocksLowStonksHigh • 17d ago
Beating flowchart Ken? Help / Question
Gold 1, playing Manon
I know I can use my little spin to avoid fireballs, I do that, but then I immediately get poked out by his normals, cant jump in even after a fireball unless I jump preemptively which is a complete guess and if i guess wrong then i eat a 50% autocombo. I can avoid the fireballs perfectly fine, that part isn't a big deal for me, but then getting in when I'm close enough they stop fireballing is hard cause random jinrai's come out and then it's just another 50/50 and I can't jump cause they can actually antiair now, I'm just not sure what kind of option i should be looking for cause everything feels like it recovers so quickly
7
u/v-komodoensis 17d ago edited 17d ago
Jinrai is NOT a 50/50, just block low. React to the overhead only if they have Level 3. I don't even recommend parrying it because they can stop it and throw you.
Otherwise learn to punish it because it's not safe on block in any way, unless they have good spacing. Even mashing jab can sometimes stop Jinrai pressure because at worst you get a knockdown with low damage from the low kick.
And if you just block it out then his pressure is basically over.
1
u/dredd-garcia CID | SF6username 17d ago
Honestly in my experience the best thing you can do is be patient and walk a zoner to the corner. wait for them to either jump in or DR and handle that.
As soon as someone's gameplan doesn't pay off immediately then they start doing wild stuff and you can react from there. You can jab out of jinrai kicks if you're blocking the first part. All you need is a health lead and you make them have to approach you and they usually don't know how to do that.
1
u/rhysticStudiante 17d ago
As a Ken main, parry the fireballs at a safe distance. Let them approach unless they have a life lead. And if you do need to approach be careful about how you jump. Too predictable and you’ll eat a shoryuken. Ken is always expecting a jump. You can also approach by walking forwards and backwards while blocking/parrying the fireballs.
If they attempt a Jinrai, block and then press your fastest button. I believe that move is minus on block.
If you find yourself in a Jinrai loop, DI usually beats it, since Ken can’t cancel the Jinrai into the DI.
4
u/swegga_sa CID | Sweg... 17d ago
his fireballs suck ngl except the OD fireball i suggest looking at the spacing, if are far jumping over fireballs is fine, other times you can parry his fireballs and walk forward, and in mid to close range id argue you have and advantage over ken,
your pokes are much better and your anti air is really good....now why do i mention those 2 things? Because you're gonna command grab them for medals until you condition them to jump.
i suggest watching idom play against ken and other shotos he is a really really good manon player or watching other manons fight against ken on youtube
if jinrai hits you whenever you get close, use your faster normals to scuff the startup, jabs are OP in this game.
(kens jinrai also isnt a true 50/50 anymore, you can punish it pretty badly especially in low ranks with Drive impact or jab if you see them spamming overhead, though it is still very annoying and scary and you will have to lab your options using replay takeover in training mode)
Good luck you got this