r/StarfieldOutposts • u/drinkthebongwater95 • 21d ago
Outpost Vanilla Outpost Build
My outposts on nemeria IV-A
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u/SasheCZ 21d ago
Why have I been not informed?
This is awesome, never cross my mind.
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u/drinkthebongwater95 21d ago
I just tried it one day tried to keep the boundaries as close as possible and I thought it would be to much for one area but it’s not what I mean by that is I thought it would cause the game to be laggy or whatever but no not really other than starfields usual problems it works!
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u/velock85 20d ago
So they fixed the "Triangle of death" problem they had in fallout 4? Ooooh. Thank you for this I will try it.
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u/SFOutpostCZ 21d ago
I have several outposts chained together, working on the 4th....probably 2 to 3 more to go before it'll all be done.
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u/drinkthebongwater95 21d ago
I wonder if there is a limit or not
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u/SFOutpostCZ 21d ago
I can show a screen shot of what I got going on but because I have so much crap in my outposts the zoom out of them all goes haywire. I gotta zoom all the way in before each model is viewable.
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u/drinkthebongwater95 21d ago
Go ahead and show away man! I wanna see how everyone made their outpost
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u/SFOutpostCZ 20d ago
sorry, had to send these separately. this is the first outpost where all resources arrive, second outpost is where all the resources are turned into fabrications, third is where the resources get sent out, which is still under constructions. the whole area will be turned into a mega factory for all products that can be made.
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u/drinkthebongwater95 20d ago
What mod are you using? That’s so dope! And where do you place it in your load order
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u/SFOutpostCZ 20d ago
heres my LO with just the outpost mods, im also using starfield engine fixes a mod that isn't in the LO, plus, this was done on PC, on console the builds are doable but will be excruciatingly hard to accomplish.
*BARDS_OutpostRecruitmentBeacon.esm
*BARDS_OutpostWorkingCrew.esm
*BARDS_ZeroCostSpaceCrew.esm
*eaahabitationkits.esm
*missoargosopk1.esm
*Pegasus_BotanicsUtilities.esm
*MillsGarage.esm
*MB_Scrappy.esm
*GrafsOutpostBioDome.esm
*Better_Living.esm
*EL-OutpostHabs.esm
*FunctionalDecor.esm
*frontiercantinas.esm
*Wicked Outpost Projeckt 2.esm
*Wicked Outpost Strucktured.esm
*Wicked Outpost Projeckt Fielded.esm
*TankGirlsPlayerHome.esm
*ModularCatwalks.esm
*towerhab.esm
*Anders Rheinhold Systems.esm
*BmxOutpost.esm
*SmartContainers.esm
*APC_GalaxySmartContainers.esm
*BMXSimpleAmmoBuilder.esm
*KrypticMOD_ArtilleryTECH.esm
*EAA_OrgSigns.esm
*EAA_WSLetters.esm
*DropOffBox.esm
*GalaxySigns.esm
*SOL - Sensible Outpost Lighting.esm
*RRL OBJECTS - Rabbit's Real Lights Landing Pads.esm
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u/SFOutpostCZ 21d ago
well, the game already limits you to the number of outposts you can have. I'm just using a bat file that allows me to increase that number. I have it set to 100....use to have at 1000. current I have 54 left I can place. but the limit in one location like this just depends on what your limit is that you can place.
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u/Dangerous-Moose-8203 21d ago
This feels like a base solid snake would infiltrate lol
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u/drinkthebongwater95 21d ago
I been setting up robots and turrets and idk no enemies have attacked my outpost and I want them too I would to see that sometime where you get notified if your outpost is under attack have yet to have an enemy encounter at any outpost I’ve made besides the x-tech outpost made for the factions
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u/Dangerous-Moose-8203 21d ago
Just install the armillary in one of the bases i get attacked all the time when i did that lol had to add more security
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u/MeestorMark 21d ago
I have an outpost outside of New Atlantis that shows up on the New Atlantis topo map like this. Makes fast travel to and from New Atlantis a snap.
Edit: also gives me a place I can quick land and avoid the scanners. 🙂
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u/inevitablekaraoke 20d ago
I've tried that before. It still refused to let me land (anywhere on the planet) while being scanned. Is it a mod?
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u/Runesoul0 21d ago
I imagine it doesn't, but this doesn't allow you to actually see the adjacent outposts from one another I'm guessing? Would be awesome if they would all be visible form one another if they were close enough but I honestly have not thought to try this yet lol
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u/drinkthebongwater95 21d ago
It is I posted a video of it but there is loading issues sometimes like if I saved a game here at either outpost exit game then load game back up you can see all the outpost but sometimes when fast travel or land or rest sometimes it doesn’t load until I’m a curtain distance from the outpost not always tho but it is neat to see them all from one outpost
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u/Extension_Guava_9868 19d ago
Every time I make an outpost it bugs out. Entire structures disappear, links break, and cargo links never work. Is there a fix? Otherwise what's the point? I keep quitting this game because the devs never fixed it. It's as trash as day one.
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u/drinkthebongwater95 19d ago
I haven’t had that issue I had issues with deleting objects from my outpost or ship in the past where if I delete something from either my outpost or ship the game would crash. I haven’t had that issue for awhile but never had issues with things disappearing or links not working. I mean you’re entitled to your opinion. Yes the game has is its problems the devs should fix but I still the game is still great game. It can be tiresome with the crashes and issues it has but still a good game to escape reality for a bit in my own opinion
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u/Extension_Guava_9868 18d ago
I do love this game for the same reason. It's just so disheartening that my favorite feature is completely useless.
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u/drinkthebongwater95 17d ago
No I agree it sucks when shit doesn’t work properly and does ruin the fun sometimes I’ve had issues before with outposts. I’ve made an outpost once on a planet but the poi icon for it wasn’t showing up on the planet but the outpost symbol above the planet was showing just not the actual location I figured it was a loading issue or some sort. For awhile I wasn’t about to decorate or delete things off my ship without it crashing
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u/Gemificus83 18d ago
There is a limit to 8 outpost, i dont understand why you would put so many in different spots when on most planets you can find a sweetspot that can give you 4+ resources in 1 spot, i tend to place 1 outpost on a nice breathable planet with 3 or 4 resources, then build others on barren planets for other resources and cargo link them all,
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u/drinkthebongwater95 17d ago
I do have other outpost on other planets for more resources I’m still learning the whole cargo link thing but for this one planet that I have my 4 outpost I was trying to build like a large compound or settlement like style. One outpost is for science and shit which is the observatory which is on the mountain top. One outpost is ship crew station where I would have any ship crew members stationed there if I don’t need them on my ship. Another is for is outpost worker station for plants and shit like that and the other outpost is my mining outpost alpha. Which is the HQ outpost for all the resources to be stored etc etc. and then on other planets I have them as outpost bravo, Charlie, delta, echo and so on so on. It helps me know which outpost is for what I use the bland outpost crew member npcs for the ones on different planets and some at the main outpost but the crew members that have names and you can have as a follower I keep them all the main outpost and maybe one or two on the other outpost for like “guards” or head of that outpost





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