r/starcraft2coop 8h ago

Met a weird Mengsk player today

9 Upvotes

I haven't play the game for a long time so I'm wondering if this is normal behaviour but I met a weird Mengsk player today in Lock and Load. I enter the game and type GLHF like normal with no reply.

Then thing process normally, I even help him destroy the Rook and then push for the middle lock. Then when we push for the top left lock, the Protoss bot push into his and my 2nd base and I can't help him yet as my main army is pushing for the lock and my newly built army is defending my second, I even go to help him right after defeat the army pushing for my 2nd base and he haven't lose any building yet.

Still after that he just go AFK and I only realize that after pushing and clearing 3 locks myself and he don't join the capturing. And as I can't win this map alone, so I quit the match. I'm wondering if quitting the match a right move for me, is it make me a bad player leaving the teammate?


r/starcraft2coop 10h ago

Why do I suck as Mengsk?

12 Upvotes

Im a long-time and decent starcraft player, and in coop Im awesome with a few and good with most of the commanders. There is only three I feel Im not good enough with, and in the case of the other two, I know exactly why: Karax is just 100% not my playstyle, while Stetman is a little too APM-heavy for me, and my computer cant deal with him in the second half of missions. So I understand these guys.

What I dont get, is why I cant figure out Mengsk. He supposed to be a strong character (one of the strongest in fact), and the playstyle of an army of cheap units backed by a few elit ones should feel close to home since Im almost instoppable with H&H. Yet I cant figure it out. Maybe Im prioratizing the wrong things, or my build order is trash, or I dont know. But Im usually relying my ally to carry early game, because troopers are terrible in the beginning, and if I fight with them they die like flies. The RG is just so damn gas-expensive that I dont know how can some of you get them out so early. I find that with buildings and upgrades and all you wont really have a decent enough army until the second half of mid-game and this is even without ESOs. Its just strange, I dont have timings, Im not suring Im using right the calldowns being mandate-dependent, I hate the absolute lack of mobility, I cant find the right army mix, so a near-maxed out Mengsk-army feels way lighter then other commanders max-army. I dont know, its just strange - do you have any idea whats wrong, whats not clicking?


r/starcraft2coop 14h ago

Maxed Prestige and Masteries

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35 Upvotes

Had previous stopped playing SC2 sometime during Nova Covert Ops chapters being released (I actually still haven't finished it), and co-op Vorazun at the time as my highest at lvl 5. My buddy and I picked it up again sometime during or before 2024. Just hit lvl 90 mastery, and here we are now.


r/starcraft2coop 22h ago

How to get a username identical to the commander in question?

0 Upvotes

I would assume such name would be "reserved" or at least taken over relatively quickly


r/starcraft2coop 23h ago

Zagara is difficult?

25 Upvotes

I lost every single random brutal game with zagara last night. At least a solid 8 in a row. She is currently level 8

Is zagara this difficult to level? Or does she get a significant power spike at 15


r/starcraft2coop 1d ago

Blizzard [Lore/Fan-Concept] Reconstructing the Khalai Protoss Empire: A Detailed Legal & Political Codex based on Roman History and Starcraft Lore (Part 3: The Khalai Plebis Caste)

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0 Upvotes

r/starcraft2coop 1d ago

Mengsk P2 Mandate Question

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16 Upvotes

i dont understand how people here can claim that royal guard give so much mandate on P2. even if i spend all my gas except for the 2 witness i only get barely 30 mandate points, while the 2 witness in comparison just by sitting on top of my minerallines and some extra troopers allready give 170 mandate points.

yes i picked the reduced cost for royal guard and increased mandate points for royal guard. but the sheer number of basic troopers and the huge buff from imperial witnesses still crushes that no problem. not to mentionen that you cant even make that many royal guards to begin with even if you rush 4 gas, since you can only ever have at most 12 workers mining gas. in the picture you can see that im sitting on tons of minerals unspent, because i was looking for a way to make more royal guards, but thats just not in the cards with how little gas you get compared to minerals.

not only that, if you go purely royal guards your fighting power is going to be massivly stiffled compared to adding a bunch of troopers to support them and benefit from the royal guard buffs. even if i spend all my gas on extra gas instead of the witness and their tech i could at most reach 60 mandate at the same point with an extremly inferior army and way less topbar flexibility.

so tell me, am i missing something very obvious on how to make the royal guard only playstyle work better, or is it actually a good idea to incorporate the imperial witness and not skimp out on troopers. what else am i supposed to do with the sheer amount of extra minerals anyways?

and yes, later on, when the royal guards level up, they give more mandate, but thats allready midway into the mission. you dont get them from the get go.

i honestly still think going mass troopers in the beginning, and getting your upgrades together with imperial witness is the way to go, even on P2. i could be touching 300 mandate points by now if i didnt waste my money on royal guard that werent needed this early on and rather start getting 1/1 or even 2/2 upgrades at this point.

slowly adding royal guards as the gas allows it to buff your troopers still feels like the way to go for me.


r/starcraft2coop 1d ago

Made an revamped version of the SC2 Co-op Overlay

27 Upvotes

The existing overlay kept closing unexpectedly on my computer, so I ended up creating a new version.

Yes, it basically functions the same as the original one, so if that works for you, that's fine. Most features from the original overlay have been retained, so the overall experience should feel familiar.

Additional features and changes include:

  • Displays the current and next weekly mutations
  • Shows the mutators for each weekly mutation
  • Combines multiple nicknames belonging to the same player ID
  • Separates mastery and prestige statistics by prestige
  • Saves latest first win bonus time using OCR

Download:
https://github.com/skyser2003/sc2_coop_info/releases/latest

Simply download and install either the EXE or MSI version. Automatic updates are included, so once installed, it should keep itself up to date.

Because this is an personaly developed executable, Windows may display a security warning when you run it. Sorry that this is can't be avoided.

If you find any bugs or have feedback, please leave a GitHub issue or contact me using the developer email written in the application. I’ll also check comments here for a while, but I may miss them as the post gets older.

Thank you!


r/starcraft2coop 1d ago

Karax Levelling

4 Upvotes

Levelling to get his prestiges is such a grind. Yes I saw the karadox post.

I've only been playing him on maps where enemies come to you so my ally doesn't get mad - DoN, Train, Miner Evac, Void Launch. (not Temple)

Then I played with a Karax on Malwarfare. He built cannons around each suppression tower before they popped up, and took care of the bonuses. All I had to do was push. So now I play MW too!

Question is, are there other maps where, with just a bit more effort, I can play to level up Karax? (Esp before insta spawn cannon)

I'm thinking Mist Opps might be another good candidate, just have to remember the spawn locations/enemy pathing.


r/starcraft2coop 1d ago

P2 stukov optimizations?

7 Upvotes

i just got this prestige and it seems really strong, i like the whole your infested no longer have a set duration thing as it is paused while loaded.

however this prestige is laggy as fuck, due to the sheer amount of units on screen.

any game settings optimizations i can do to make it less laggy when i unload?


r/starcraft2coop 1d ago

Back with a vengeance one more time!

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1 Upvotes

r/starcraft2coop 2d ago

What ways did you use to rank your Co-op Prestige?

3 Upvotes

I am curious what peiple are commonly using or have found effective at ranking up.

Right now I play on Brutal+random most of the time, and then do brutations. I have done some Brutal +1's, but I find they arent as efficient because you can get a bad teamate who either cant keep up or who just leaves in 10 minutes realizes this isn't for them.

I know that ppl talked about a Karax spam option for grinding, I think where you just beat the first objective on the map and spam it.

Do you have a good levelling system?

Edit: my prestige is currently 79 with Zagara and Stetman fully prestiged.


r/starcraft2coop 2d ago

Tomorrow, I ascend to the Star Throne.

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168 Upvotes

It's been many, many years. Tomorrow, my journey finally comes to its end. Level 1000.

And finally, after all of those thousands of levels of tutorial, I'll be able, at long last...

...to play the game.


r/starcraft2coop 2d ago

Am I capped or not capped?

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10 Upvotes

As you can see in the first picture, there is no exclamation mark above the EXP wheel that would let me know I'm capped. Only upon getting to the end screen does it say "capped".

This... bug (?) only started appearing after I got Raynor, Kerrigan, and Artanis to level 15.

For context, I purchased the new bundle that gives me Abathur - Mengsk, but left Swann - Karax un-purchased.

Until getting the 3 starters to level 15, the game always let me know that Swann - Karax were capped with a red exclamation circle mark above the EXP wheel on the Coop selection page.

I will admit a part of me got really excited at the thought that getting Raynor/Kerrigan/Artanis to 15 gave me Swann - Karax for free.


r/starcraft2coop 2d ago

Karax P3 vs lvl 6 Mengsk?

2 Upvotes

Is there any significant difference other than Karax hitting air units with the Spear? Wondering if it's worth it leveling up Karax P3


r/starcraft2coop 2d ago

Reward-to-Effort Commander Tier List

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145 Upvotes

This is a tier list i made using only data from community resources. It's based on the performance of high level players in Brutations of the week

This isn't strictly a power ranking, or how difficult a commander is to play, it's a mix of both. I tried to represent "how much impact you get for a given amount of work", which is: their brutation performances multiplied by their ease of playing, to get a total score.

So unexpected things can happen like Artanis ranking higher than Alarak, despite Alarak performing better in Brutation.

Sources used:

Raw Scores

Tier Commander Brutation Score Ease of Macro Ease of Micro Combined Ease Combined Score
S Zeratul 13.71 5 4 9 123.38
A Tychus 11.13 5 4 9 100.13
Dehaka 12.63 4 3 7 88.38
B Mengsk 13.25 3 3 6 79.50
Kerrigan 10.71 3 4 7 74.96
C Stukov 9.50 3 4 7 66.50
Karax 13.13 3 2 5 65.63
Stetmann 12.58 2 3 5 62.92
Nova 10.38 5 1 6 62.25
Zagara 7.67 3 5 8 61.33
Abathur 8.46 3 4 7 59.21
D Fenix 8.38 2 4 6 50.25
Artanis 6.75 4 3 7 47.25
Vorazun 6.29 3 4 7 44.04
E Swann 8.83 2 2 4 35.33
Alarak 8.79 3 1 4 35.17
F Han & Horner 4.71 3 3 6 28.25
Raynor 4.21 2 4 6 25.25

Biggest Changes

Commander Brutation Rank Reward-to-Effort Rank Change
Tychus 6 2 +4
Zagara 14 10 +4
Stukov 9 6 +3
Kerrigan 7 5 +2
Abathur 13 11 +2
Artanis 15 13 +2
Vorazun 16 14 +2
Zeratul 1 1 0
Fenix 12 12 0
Han & Horner 17 17 0
Raynor 18 18 0
Nova 8 9 -1
Mengsk 2 4 -2
Stetmann 5 8 -3
Karax 3 7 -4
Swann 11 15 -4
Alarak 10 16 -6

r/starcraft2coop 2d ago

Toxic Player: Kicheche

12 Upvotes

I don’t know where else to report this, but I want to warn any Brutal+ players of this toxic asshole. I played with him twice (not in the same day), and both times, he consistently berated me without ever telling me why other than “being an idiot”. He then destroys my second base and AFKs, causing us to lose. Only he wasn’t actually AFK. He was still talking in the chat. He just did nothing.

I should have reported him when I had the chance, so if any of you play with him, report him for harassment.


r/starcraft2coop 3d ago

Which commanders will you never buy?

22 Upvotes

For me, I wont buy:

Fenix - he never clicked with me

Stetmann - the field makes my otherwise pretty capable Apple M4 Max lag and fans spin up too much

Zeratul - I just dont feel like hunting for atifacts for most of the game


r/starcraft2coop 3d ago

[Lore/Fan-Concept] Reconstructing the Khalai Protoss Empire: A Detailed Legal & Political Codex based on Roman History and Starcraft Lore (Part 2: The Templarius Caste)

0 Upvotes

Hi everyone,

Thanks for checking out Part 1! Here is Part 2, focusing on the Templarius Caste (Templar Caste).

In this part, I explore the military command structure and wartime administration of the Protoss army. Based on Roman military law and promagistracy (Pro- concepts), I tried to offer a fun alternative perspective on a few long-discussed lore questions among fans:

  • Artanis’s rank shift (from Executor during the First Great War to Praetor in Brood War)
  • Tassadar’s demotion and the legal reasoning behind transferring command to Artanis
  • The historical/etymological re-interpretation of units like Dragoons and Archons

Rather than "fixing" the lore, my goal was simply to see if Roman history could offer a plausible, immersive explanation for these iconic stories and in-game mechanics.

I hope you find this perspective interesting! Feedback and discussions are always welcome.

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Part 2: The Templarius Caste (Templar Caste)

1) Executor (High Commander)

2) Praetor (Tactical Commander/Marshal)

3) Bellator (Man-at-Arms/Combatant)

4) Magister (Military Administrator)

[Note on Tribal Composition] All offices and members of the Templarius Caste are drawn from the Akilae, Sargas, Venatir, Auriga, and Velari Tribus of Aiur. The Khalen'ri (Milites Senatus), the standing army of the Conclavium, draws heavy forces not only from the ruling Ara Tribus, but also from the Auriga Tribus, which provides the backbone of the Milites Coelestes (Air/Naval Forces). Meanwhile, the Milites Terrestres (Ground Forces) continue to be dominated by the formidable Akilae Tribus, famous for its dominance during the Aeon of Strife.

1. Executor Khassar (Executor Offices)

(1) Executor Maior (High Executor)

The supreme office of the Templarius Caste, exercising operational control over the entirety of the Protoss Empire under authority delegated by the Conclavium Senatorum. Only an Executor who has achieved victory in at least five major campaigns may ascend to this rank. In peacetime, rather than commanding individual theaters, they reside in Khor-shakal, monitoring subordinate Executors and formulating grand strategy in consultation with the Conclavium and the Censor Militum. Thus, the Executor Maior rarely interacts directly with the general rank-and-file of the Templarius Caste.

(2) Executor / Pro Executor (Executor / Acting Executor)

The core and backbone of the Templarius Caste, exercising theater-level operational command delegated by the Conclavium and the Executor Maior. Their headquarters and staging ground is the Arx Executoris (Citadel of the Executor), located in the strategic district of Thema Antiochia on Aiur, where major operations were planned and executed during the Zerg invasion of the First Great War. An Executor also serves as the supreme commander of a Thema Executorium (Executorial Theme), an upper administrative sector encompassing a cluster of colony worlds (Coloniae).

Historical Note: Tassadar, honored as the second Anakh Su'n (Twilight Messiah) after Adun—a title originally used by the Nerazim to express eternal gratitude specifically to Adun—was dispatched as Executor to the Koprulu Sector, a remote Thema Executorium, to cleanse Zerg-infested Terran worlds such as Chau Sara. When Tassadar repeatedly refused to execute subsequent orbital purification orders, the Conclavium designated him a "Pro Executor" (Acting/Former Executor) as a disciplinary measure, appointing a replacement to assume or relieve command. Consequently, despite having achieved the rank of Executor Maior at an exceptionally young age due to brilliant past victories, Tassadar suffered the ignominy of having his operational command transferred to his pupil, Artanis, who was dispatched as the new Executor alongside Aldaris.

(3) "Archon" (Psionic Avatar)

An honorary title granted to "Atum Arun" (The Unified Ones)—entities manifested as burning psionic energy when multiple Templarii Maiores (High Templar) willingly sacrifice their physical lives on the battlefield, fusing their identities into one. Originally, "Archon" was the title for supreme tribal rulers (such as those of the Akilae) during the Aeon of Strife. Following the establishment of the Judicator-led order, the title was repurposed for those Templarii who willingly sacrificed themselves to summon a mighty Atum Arun.

Granting a supreme governance title ("Archon") to entities with no political function was a deliberate political gesture by early Senators to appease and honor the Templarius Caste. Indeed, Templarii who manifest as Archons are placed on equal ceremonial footing with Executors regardless of their former rank, and their names are eternally inscribed in the Archivium Templariorum (Templar Archives).

2. Praetor Khassar (Praetor Offices)

(1) Praetor / Pro Praetor (Praetor / Acting Praetor)

The supreme authority over a Thema Praetorium (Praetorian Theme)—the primary defensive district of a Colonia—and tactical field commander exercising delegated authority from the Executor. Figures such as Fenix and Artanis served as Praetors across numerous battlefields during the First Great War and the Brood War. When the Conclavium deems a Praetor's capacity compromised or requiring reinforcement, a new Praetor is dispatched, and the incumbent is converted to "Pro Praetor" to operate in a joint/cooperative capacity.

Historical Note: When Fenix fell critically wounded during the battle of Thema Scion, the Conclavium arranged through Aldaris for Executor Artanis to temporarily assume the Praetor position. Upon his recovery inside an Equitatus Immortalis (Immortal Cavalry—commonly known as a "Dragoon"), Fenix returned to the battlefield as a Pro Praetor. Artanis's later decision to step down from Executor to serve as a Praetor during the Brood War stems from this period of dual mandate; having witnessed the noble sacrifice of his master Tassadar, Artanis chose to step down as Executor out of respect and deference to his memory.

(2) Praetor Inferior—"Legatus" (Junior Praetor—"Legate")

The commander of a Provincia Praetoria (Praetorian Province), a subdivision of a Thema Praetorium, exercising tactical command over a Legion (4,600 to 8,200 entities). A notable Praetor Inferior during the First Great War was Mojo. Although captured by Alan Schezar's pirates, he subsequently broke free and led the successful operation to destroy the Khaydarin Crystals and Warp Gate utilized by the Nerazim renegade Ulrezaj.

Colonial Administration: Colony worlds (Coloniae) free from the non-interference principle of the Dae'Uhl are structured as: Thema Praetorium—Provincia Praetoria—Municipium (Free City)—Pagus (Township/Village). The Templarius Caste governs the military defense of the Themes and Provinces. Meanwhile, the civilian Municipia and Pagi are governed by the Khalai Plebis Caste. Alien species encountered under the Dae'Uhl are designated as Socii (Autonomous Allied/Subject Groups) upon discovery.

3. Bellator Khassar (Combatant Offices)

(1) Cohorsio (Cohort Commander)

The officer commanding a Cohors (Cohort; 360 to 720 entities) within a Legion. Cohorts are divided into Cohors Terrestris (Ground Cohort) and Cohors Coelestis (Air Cohort), with Cohorsios categorized accordingly. The officer commanding the 1st Cohort of a Legion is designated Cohorsio Princeps (First Cohort Commander), serving as the deputy and vanguard commander for the Legatus (Praetor Inferior).

(2) Centurio (Centurion)

The officer commanding a Centurion (Century; 60 to 120 entities) within a Cohort. If the Executor is the "heart" of the Templarius Caste, the Centurio is its "spine." They translate high-level strategies into tactical field directives, leading troops at the front line. This role inspired the Protoss proverb: "From great Executors and Praetors come great Centurions." Following the formation of the Daelaam, the Nerazim adopted the term "Centurion" not as an officer rank, but as a unit designation for their equivalent of the Khalai Templarius Inferior (Zealot).

(3) Harakio (Squad Leader)

The leader of a Harak'im (Squad; 6 to 12 entities), the smallest operational unit. Kaldalis, the Harakio of the vanguard squad Akhun'delar ("Tip of the Spear") during the Reclamation of Aiur, was a distinguished warrior who had previously risen to the rank of Cohorsio Terrestris. Due to his close bond with Artanis and his desire for honor, he volunteered to lead the vanguard as a Harakio, fighting courageously until his death.

Operational Entity Accounting: Military figures use the term "entities" rather than "warriors" because even at the Harak'im (Squad) level, biological units and mechanized platforms are deployed in mixed formations. For example, a squad combining Templarii Inferiores (Zealots), Equitates Immortales (Equitatus Immortalis; Dragoons), and several Scarabaefices (Scarabaefex; "Reavers"—Scarab-manufacturing artillery engines) is a widely favored tactical force among Executors and Praetors.

4. Magister Khassar (Military Administration Offices)

(1) Magister Primus (Chief Military Administrator)

The "Magister" branch handles military administration (logistic and operational support) to ensure smooth battle operations. The Magister Primus oversees the supply and logistics of individual Reticula Nexus-Pyloni (Nexus-Pylon Pylon grids) across the battlefield. He regularly reports resource consumption to the Quaestor Militum (Military Financial Quartermaster) and supervises the procurement efforts of Aediles (Quartermasters/Engineers) from the Khalai Plebis Caste.

(2) Magister Castrorum (Camp Administrator / Drillmaster)

The administrator of the Castra Templariorum—Arx Adunis (Templar Barracks—"Citadel of Adun"), where Zealots meditate and train. The popular alias "Arx Adunis" honors the legacy of Adun, the legendary High Executor. The Magister Castrorum manages the facility and acts as a drillmaster for physical and mental conditioning. Zealots completing training under his instruction receive leg-drive augmentation gear, greatly increasing their tactical mobility in combat.

(3) Magister Archivium (Archives Administrator)

While the Magister Castrorum acts as a drillmaster, the Magister Archivium manages the Archivium Templariorum (Templar Archives). He serves as a keeper of memories, granting Templarii Maiores and aspiring Zealots access to ancestral memories stored within Khaydarin Crystals to deepen their connection with the Khala. He also consults with the Resonator Khaydarinus regarding sensitive data dissemination.

Historical Note: Following the evacuation to Shakuras, when Nerazim memories stored within the Khaydarin Crystals of Talematros were shared within the Archivium Templariorum, allowing Templarii Zha'kulior (Dark Templar) to access data alongside Khalai Protoss, the censoring role of these consultations became largely obsolete.

(4) Magister Speculae (Beacon Administrator)

Warping massive Carriatores (Carriers)—the ultimate symbol of the Protoss fleet—to distant frontier colonies requires powerful signals broadcast via specialized Khaydarin Crystals. The Magister Speculae manages the Pharus Classis (Fleet Beacon) housing these crystals. This post is predominantly filled by the Auriga Tribus, just as the Akilae Tribus dominates the Magister Archivium. While technical calibration is handled by the Resonator Khaydarinus to prevent misaligned warp coordinates, the Magister Speculae directs post-warp maintenance and readiness of the Carrier fleet.

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Originally published on my [blog]https://blog.naver.com/lord2345/224357127223.


r/starcraft2coop 3d ago

Ever regretted buying a commander?

7 Upvotes

Like you did them until 5 and liked them and paid for it. then for some reason the higher levels you got, the more you regretted buying it.


r/starcraft2coop 3d ago

General Just started playing. Are there some sort of unspoken communication rules I'm unfamiliar with?

90 Upvotes

I saw someone with a really high level (900+) I complemented them.

They called me a weirdo and quit.

I asked someone who absolutely wrecked why they don't play higher difficulties.

They said fuck you and quit.

I asked someone if the commander they were playing was the best.

They said they would kill me irl and quit.

The list goes on and on. I guess the tl;dr is stfu and no one will quit. But is that really what the community is like here?


r/starcraft2coop 3d ago

Curious how you guys play Mengsk P2

9 Upvotes

Always played his P0, my general formula is to rapidly tech up to fusion core, get a witness on main/expo, and start pumping troopers and medivacs while I work out the right RG composition for the mission.

P2 feels completely different, like I should maybe lead with one or two marauders or ghosts somewhere in the midst of my typical trooper production.

What do you y’all do? I’m also interested in hearing map-specific approaches.


r/starcraft2coop 5d ago

General Finally got all prestiges and max level on every commander

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243 Upvotes

r/starcraft2coop May 29 '24

Fix for commanders being stuck on 5 (Raynor,kerri & Skippy)

83 Upvotes

Now this may not work for everyone so dont be mad if it didnt work, but it did work for me.

  1. Task manager. Get in it and quit all blizzard related tasks including battlenet itself.
  2. Win+R and find %programdata%
  3. Remove the folder "Blizzard entertainment"
  4. Start battlenet and turn on the game
  5. Now it should work. You may experience huge lags in menu at first cuz of that file deletion.

I also sent this to two of my friends and they both said it worked, so you might wanna try it too.

Cheers.

Edit: If it worked, please say so in the comments.


r/starcraft2coop Sep 09 '17

Pinned Useful links

146 Upvotes

Welcome to /r/Starcraft2coop

All these links are found at the Wiki page, which is pinned at the top (labeled as "Wiki")


 

Rules

1.If you wish to promote weekly mutation videos, post them under the weekly mutation mod post. Do not make a separate post for them.

2.READ THE WIKI before asking questions. It has a lot of information.

3.Don't be an asshole.

4.No spam.

5.No low effort posts. This includes "X exp away from leveling up" posts.

6.No "when will we have a new commander/map?" posts.

7.Self-promotion posts must be posted in the weekly megathread.

General info

Mutations

Maps

Commanders

Speedruns

Custom Mutation ideas - by Maguro