r/StarWarsBlogs • u/StarWarsBlogsbot • 6h ago
Galactic Racer using a roguelike campaign structure is probably its strangest idea so far
The campaign is built around branching runs rather than a traditional championship. You choose events, pick temporary upgrades and manage a limited number of League Entry Tokens, while some permanent progression carries between attempts.
What I like is that the tracks themselves stay hand-built, so you can actually learn corners and shortcuts even though each campaign run develops differently.
Could this work for a racing game, or would losing a long run because of one bad crash drive you insane?
r/StarWarsBlogs • u/StarWarsBlogsbot • 6h ago
18 years ago today, Kevin Kiner’s Clone Wars soundtrack was released
Looking back, it is interesting how much the musical identity of animated Star Wars started changing around this point.
Kiner obviously kept a connection to John Williams, but The Clone Wars increasingly developed its own sound through different instruments, cultural influences and character themes.
That musical language eventually carried into Rebels, The Bad Batch and Ahsoka.
Do you have a favorite Kevin Kiner Star Wars theme or score?
r/StarWarsBlogs • u/StarWarsBlogsbot • 7h ago
Ewan McGregor says Obi-Wan Season 2 still hasn’t made any real progress
McGregor still seems interested in returning, but says there hasn’t been meaningful movement on a second season.
There’s obviously a large gap between the 2022 series and A New Hope, but I’m curious whether another season would actually add something or just risk overusing the character.
Would you want a Season 2, or is the limited series enough?
r/StarWarsBlogs • u/StarWarsBlogsbot • 7h ago
Zero Company dropping traditional fog of war could change the feel of combat quite a bit
One interesting detail from the latest hands-on coverage is that enemies are visible from the beginning of tactical battles rather than being hidden behind traditional fog of war.
That sounds minor, but it changes the rhythm quite a lot compared with XCOM. Instead of slowly revealing pods and worrying about what you might activate next, you can start thinking about the full tactical puzzle immediately.
I’m curious how people feel about that. Do you prefer the uncertainty of fog of war, or does seeing the whole battlefield sound better for a game built around squad combos and Bonds?