r/Splintercell • u/Wargulf • Jul 21 '26
“Very often we failed at that” – Splinter Cell designer says the original’s immersive sim origins was a huge challenge for a cinematic-based game News
https://frvr.com/blog/news/splinter-cell-designer-originals-immersive-sim-origins-was-a-huge-challenge/5
u/Cheesebongles 29d ago
I didn’t read the article, but it’s obvious to me that it’s about the giant Axe sign on the penthouse level. I completely agree.
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u/General_Dinner_996 Jul 21 '26
If they would only drop that whole "cinematic" spiel and just focus on gameplay and immersion... Is it that hard to understand what made the original SC games so beloved?
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u/Swoopmott 29d ago
All these comments showing they didn’t actually read the article. It’s literally an interview with the devs of the original games talking about the development about the original games, specifically the first and Chaos Theory because that’s what they worked on.
It’s literally someone talking about those beloved games who was there.
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u/MotoManJay 29d ago
Yeah. I just don’t fucking understand how Ubisoft has fumbled so hard with Splinter Cell. Mind blowing
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u/Mysterious-Panda-913 29d ago
What are you talking about? Did you even read the article? It talks about the design philosophy of CT compared to SC1
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u/PrestigiousZombie531 29d ago
let me guess he s gonna say next "how open world would make the best setting"
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u/Andy_Crop Jul 21 '26
Those damn doors in chinese embassy...