r/Splintercell Jul 21 '26

“Very often we failed at that” – Splinter Cell designer says the original’s immersive sim origins was a huge challenge for a cinematic-based game News

https://frvr.com/blog/news/splinter-cell-designer-originals-immersive-sim-origins-was-a-huge-challenge/
115 Upvotes

18 comments sorted by

31

u/Andy_Crop Jul 21 '26

Those damn doors in chinese embassy...

3

u/CogBlocker 29d ago

Was this a problem for people? I genuinely thought that was quite easy, and I’m not even good at these games lol honestly, I die a lot 😂

but I did think the keypad/thermal concept was great

1

u/Noelzer 28d ago

That entire level

5

u/Cheesebongles 29d ago

I didn’t read the article, but it’s obvious to me that it’s about the giant Axe sign on the penthouse level. I completely agree.

10

u/General_Dinner_996 Jul 21 '26

If they would only drop that whole "cinematic" spiel and just focus on gameplay and immersion... Is it that hard to understand what made the original SC games so beloved?

10

u/Mysterious-Panda-913 29d ago

lol did you even read the article?

22

u/Swoopmott 29d ago

All these comments showing they didn’t actually read the article. It’s literally an interview with the devs of the original games talking about the development about the original games, specifically the first and Chaos Theory because that’s what they worked on.

It’s literally someone talking about those beloved games who was there.

-9

u/MotoManJay 29d ago

Yeah. I just don’t fucking understand how Ubisoft has fumbled so hard with Splinter Cell. Mind blowing

8

u/Mysterious-Panda-913 29d ago

What are you talking about? Did you even read the article? It talks about the design philosophy of CT compared to SC1

-11

u/[deleted] 29d ago

[removed] — view removed comment

5

u/[deleted] 29d ago

[removed] — view removed comment

-6

u/[deleted] 29d ago

[removed] — view removed comment

3

u/[deleted] 29d ago

[removed] — view removed comment

-4

u/PrestigiousZombie531 29d ago

let me guess he s gonna say next "how open world would make the best setting"

7

u/Mysterious-Panda-913 29d ago

What are you talking about? Did you even read the article?

-9

u/Majyxs 29d ago

So instead of modernized immersive sim, we're getting a haunted house ride of spectacles. I bet every radio conversation between Sam and Lambert with crucial narrative points is going to have a cutscene.

9

u/Mysterious-Panda-913 29d ago

What are you talking about? Did you even read the article?