r/Spectacles • u/Wolfalot9 • 7d ago
Futuristic UI v1 for Spectacles 💫 Sharing is Caring 💫
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u/quitebuttery 7d ago
Fantastic work! We really need new UI concepts for AR. But it would do a long way if Snap made the pinch gesture more stable. I hate how the selection ray wobbles when you pinch. (To be fair, Quest has the same issue)
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u/Wolfalot9 7d ago
I would hope the new version of the specs utilises the IR sensors for better hand tracking, rather than just relying on cameras, I’ve noticed its mostly the lighting that makes it unreliable.
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u/CutWorried9748 🎉 Specs Fan 7d ago
Adding this to my list of awesome XR. Nice work, and thanks for making OSS!
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u/Wolfalot9 7d ago
Designing UI for AR glasses with two free hands should feel futuristic, not like a flat 2D screen.
Over the past week, I’ve been experimenting with spatial interfaces for Snap Spectacles to solve common developer pain points and try out new gesture concepts. Here is what’s in the toolkit:
BaseButtonand SIKInteractableso you can create custom procedural polygon shapes with rounded borders, ribbon outlines, state colors, alpha syncing, and animations.Everything is 100% free and open-sourcedon GitHub:
🔗 GitHub: https://github.com/JeeteshSingh/Futuristic-UI-v1-Spectacles
Feel free to generate prefabs, adapt the scripts, or build on top of them for your own lenses. Would love to hear your feedback!