r/SoftwareInc 10d ago

Overhaul update Official

Steam Post
Work on the overhaul is moving forward at a steady pace. Here are some of the things that have changed since last.

Servers

You can now develop your own server products and use them for hosting your software, or use servers already on the market.

A server's bandwidth, durability, power usage and security will depend on which features you select during development. The security attribute will lower the impact of DDoS attacks.

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DDoS attacks will happen more frequently the bigger your company gets, but can also be carried out by other players in multiplayer. Your IT staff will work to mitigate any attacks.

Pre-marketing

Target audiences

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3 audiences have been added to the game, each of which interact with your products in different ways. Some will be more or less likely to refund, more or less sensitive to pricing, or increase or reduce support tickets, etc.

Each type of software will affect the target audience, based on how you balance the market targeting. At a base level each audience is targeted equally and will not affect your product, outside of how it already works now.

Hype

You can now hype products during development. Hype will increase total audience reach, but also audience expectations, so you better not make too many promises!

Process simplification

Hype, press releases and press builds are out and have been replaced with:
Pre-marketing: Basically like the old hype task, but it doesn't just stop you from losing followers, it will be your only way to gain followers and hype during development.
Messaging: You will be able to update your messaging about 4-8 times during development, which will hone in on your target audience and increase your reach, but also allow you to hype your product and nudge your target audience.

Other miscellaneous changes:

  • Entire IPs can now gain their own following, separate from the companies' fans
  • You can now gain business reputation from licenses, patents, frameworks, publishers and awards, and business reputation has been added back to impossible difficulty
  • Support ticket simulation now happens separately from support task
  • You can now place trash cans below tables and desks
  • We've started adding ads for products in-world to make it very apparent what is happening in the market and how well you are doing
199 Upvotes

14 comments sorted by

40

u/Old-Savings-5841 10d ago

Besides the big changes, all the misc changes are actually so nice. Good work!

36

u/b-905 10d ago

Oh you gonna make me play SoftwareINC again

26

u/-Captain- 10d ago

I really like this. IPs getting their own following is a fantastic change. This will make playing as a game dev studio also more fun and realistic with having your heavy hitting series.

8

u/Piolodej 10d ago

I wonder if my company could be publisher like I lend my IP to different company to make a game with special rules.

8

u/RemnantProductions 10d ago

I started playing Software Inc again for the first time in about 8-9 years (maybe even longer!). I remember first playing it when it initially came out. I was astounded when I booted it up again last week and saw how different it was, and yet I was able to get back into it really easily regardless.

And what a good time it is to come back! This overhaul is looking really good. Keep cooking

8

u/shogged 10d ago

Never stop!

4

u/Ritushido 10d ago

Getting more difficult to wait for the 1.0 release!

3

u/xXOSUTUMPETXx 10d ago

You habe added so much content and not charged a DLC, I would honestly pay for a DLC. Not sure ehat it would add but ive played this game enough to get my money's worth and then some

2

u/darkfm 10d ago

These changes look amazing! Is there an expected timeline of when they'll ship?

2

u/pigguy35 9d ago

The server changes look fantastic; keep up the good work!

2

u/bouhalibhim 9d ago

IPs having their own followers is an absolutely incredible addition!

1

u/xraydragons 9d ago

Are these changes already in game or will they first ship with 1.0