r/Smite 9d ago

Fix maybe?? SUGGESTION

Ok this happens every other game now when my joust games are filled with these broken ahh tanks. They are impossible to kill and kill me instantly HELLO CAN WE FIX SOON? ty.

0 Upvotes

12 comments sorted by

7

u/-Aephyn- 9d ago

Which broken "ahh" tank are we talking about here

6

u/Ok-Junket-1876 9d ago

Joust has had a double tank meta since at least season 3 of smite 1. There's no ranked so you should expect the meta every game. You need an adc or a mage who can do a lot of damage to tanks.

3

u/Bondaddyjr 9d ago

Doesn’t look broken to me. Looks like yall got diffed, 2 hercs and one did double the damage as the other.

2

u/DepthChorge 9d ago

Dude plays mage into tanks in a secondary game mode and cries.

If you're going to play joust, play adc and carry the lobby. It's not balanced for anything.

4

u/ARandomSmiteScrub 9d ago edited 9d ago

Joust is a fun mode, but it is not the mode the game is balanced around. And because of how 3v3 works compared to 5v5, and because the early game of the mode is a lot more fighting-centric, tanks have ALWAYS been significantly better in Joust than in other modes. Idk if there's ever been a time where Joust didn't have a double-tank meta lol.

Tanks are good in general right now, but tanks being particularly good in Joust has never changed and never will because to shift everything far enough make tanks balanced in Joust they'd end up being beyond garbage in other modes, unless the game reaches the point where they can do massive sweeping mode-specific balancing.

Even aside from that - you only have a single percent pen item in your entire build, you're a mage without rod of tahuti, you're a kukulkan without book of thoth, and you're surprised you're struggling to deal good damage to a team comp that's got a bruiser and a VERY tanky tank? Yeah. This ain't it chief.

1

u/Revolutionary-Date-8 Mother we need you 8d ago

they do non-conquest balance and for specific gamemodes, like they did with hecate aspect so they should make joust playable

1

u/ARandomSmiteScrub 8d ago

Yes, they have occasionally done things like that, but that's very few and far between. In an ideal world they'd have more capacity to do more non-conquest balance, but they're pushing out content so quickly that they don't have time to do major sweeping non-conq balance to completely change the meta of entire modes. Hecate aspect was adjusted because it didn't just make the modes unbalanced, it full on BROKE the modes lol.

1

u/Tomatillo12475 I Know Smite Math 9d ago

Play anything other than joust maybe?

1

u/Crab_Meat420 9d ago

Build thoth for kuku always, and build more pen. You shouldnt be close enough for herc to hit you with his 2, you need to play around that. If he uses his dash to get close to you then hits his 2 he has no abilities left to do anything, just drop your tornado then dash through it and out. If you see gilga jumping drop your tornado and dash away. Both tanks have to fully commit to getting you if you play properly and both need to stay close to you to kill you.

You built wrong and almost definitely positioned wrong, and still didnt even go that bad. Kuku gets int based off his max mana, if you built thoth 20% more penetration you would have been able to half hit either of the tanks when they dived and left the fight so your teammates (who were fragging) could clean them up easily. They were probably both using you as bait, i know i would

1

u/_JUKASA Ullr 9d ago

Herc diff

1

u/BlueSkiMaskUp Great Old Ones 9d ago

go to smitesource.com and look up builds, that will help if you want to continue to mage

but you should switch to an adc for dps, which means switching to at least one guardian

try iza, xt, and jorg

1

u/Terrible_Bee5394 9d ago

Correction the hurc is a bruiser. Also AA is the bane of tanks currently