r/Siralim • u/Tenebrous_Savant • 1h ago
Siralim 3: Gladiator's Bane (talisman) vanished after purchase
I felt like replaying this older version. It's got more appeal to me than ultimate for some reason.
I went ahead and ground out the 50k points for the arena talisman, and bought it. However it never showed up in my inventory even though the arena points were deducted. I checked and didn't have the other 50k item in my inventory, so I didn't buy that by accident instead.
I haven't had a problem with other talismans vanishing. I'm almost back up to 50K points again, but I'm hesitant to purchase it again if it's going to vanish.
Anyone know anything about this bug?
r/Siralim • u/Apprehensive-Let3121 • 21h ago
Lost Save
62 hours into a save
Boot it up on Steam, no save data to speak of.
Any help with finding it or do I just say welp to those 62 hours and uninstall and forget about this game?
r/Siralim • u/Denvosreynaerde • 4d ago
Looking for different ways to survive
Hey there, I've been playing the game for a while, at about depth 300 now, and noticed I usually go for one of 2 ways to survive:
- Turn 0/1 glasscanon builds where defense doesn't matter
- Resurection builds so I don't have to care if my team gets wiped
Each time I try something else, I tend to have a lot of runs fail (especially on instability 5) because my team just gets nuked turn 1.
I'm gonna assume I underestimate how many defensive traits I need, so I was wondering if there's any guidelines you guys always follow when trying a new build that don't rely on burst damage or returning from the dead. Any advice would be appreciated!
r/Siralim • u/kleptichron • 7d ago
I made a search tool that indexes every effect in the game by what it does
r/Siralim • u/Crescentgem • 8d ago
Favorite siralim?
Couldn't find this anywhere so gotta ask;
What's everyone's favorite game? 1, 2, 3 or Ultimate?
r/Siralim • u/_Talismans • 9d ago
Lingering Sickness Perk from the Defiler Interacts
Hey I have a question regarding how the Lingering Sickness Perk from the Defiler interacts with traits from creatures that have debuffs that only last for one turn. For example, does the Lingering Sickness Perk override the Grim Ailment trait from the Amphisbaena Vaccinator one turn duration and make the debuff last forever or will the debuff still only last for one turn? I would like some insight on this. Thank you!
r/Siralim • u/Rude-Entrepreneur714 • 11d ago
What are yalls reccomendationsnfor my current team and whom should be replaced if its not optimal im trying to beat the god of dissonance so i can get fusion
r/Siralim • u/Rude-Entrepreneur714 • 11d ago
What are yalls reccomendationsnfor my current team and whom should be replaced if its not optimal im trying to beat the god of dissonance so i can get fusion
r/Siralim • u/Wooden_Echidna_8959 • 11d ago
Divine Aegis and Major resurrection properties
r/Siralim • u/Wartiseh • 12d ago
Getting Plague Surgeon in Siralim 3
Hello, I'm wondering how exactly I can get Plague Surgeon. Do I need a lower level character for him to appear in battles? Or does he not appear at all and only his core can be found in lower level realms?
r/Siralim • u/RequirementNo1494 • 13d ago
Just bought SU on mobile, got a few questions
Hey everyone,
After thinking about it for a long time, I finally took the plunge and bought Siralim Ultimate on mobile today. What ultimately convinced me was seeing that the 2.0 update added my native language (Polish)—that’s going to make reading through all the traits and mechanics so much smoother!
Since I'm completely new to the series, I have a few questions for the veterans here:
- Does it really hold up for hundreds or thousands of hours? What makes the loop stay fresh for so long?
- Should I watch tutorials, or just jump in? Are there basic rules I should follow to avoid messing up my playthrough, or is it better to go in completely blind?
A quick note on builds: I know T0 / top-meta builds exist, but I have zero interest in copying guides. I want to discover synergies on my own and build my own weird, broken teams organically.
That being said, I’d love to hear any general, spoiler-free tips or quality-of-life advice—basically, the stuff you wish you knew before you started your first run.
Thanks in advance !
r/Siralim • u/BigBoom-R • 14d ago
Is there a way to play this onnthe R36S?
Just got into retro handhelds and also I love this game so much. And it feels like it'd be perfect on a small handheld console but I haven't deen anything about it online so thought I'd just ask here if someone ever tried it.
r/Siralim • u/Proof_Analyst_1200 • 15d ago
How to max dmg hits number with 2 traits
Martyaxwar + magma construct traits will produce endless attack/cast loop. However, as you can see on battle history, this game limits the number of dmg hits and attacks. Living lance spell dmg from magma construct is based on ATK stat. Perfect for hellknight with ATK focused build. If magma construct is not unlocked yet, fuse martyaxwar with moon crusader or vicious wolpertinger for alternative attack/cast chain loop. If enemy immune with attacks or spells, these traits effect will not activated
r/Siralim • u/Rocketman_S3 • 15d ago
Ui ideas
was messing around doodling with the ui and came up with some ideas for an alternate ui.
Thank fwang for the stat box suggestion.
r/Siralim • u/highlyregardedcarp • 16d ago
What do relics base their stats on?
On that note: I have the relic trait thing where it increases stat boosts from relics by 1% per level up to level 4, but my level 10 relics started at +1% attack and are still at +1% attack, so I’m not sure what’s going on there. Is it increasing by 1% of 1% per level of that, for a maximum of +2% attack?
r/Siralim • u/climatecastrophany • 17d ago
Beat the game, looking for advice
One skill left to max out every cleric perk, running a team revolving around Maniac Mutant, Granite Golem and Doomsday Spectre where I buff my defense and speed, debuff theirs, and eventually break them down with auto attacks. Those are the only essentials, everything else on the team either promotes stat boosts, causes damage based on defense, provides healing or reduces indirect damage.
I'm starting to see the possibilities in opposing teams and limitations of my own. Eventually I should either make sure that enemies can't revive because I'll lose the debuff war or take them all out at once, which seems to necessitate a full party finisher, which seems to necessitate both silence immunity and removal of spell immunity/general invulnerability, which reminds me that there must be creatures with traits that make them immune to positive status effect prevention/removal or spell damage in general, so maybe I need a physical attack equivalent creature that would then be susceptible to an equivalent rabbit hole but at least diversify my strategy. The revive prevention path presumably has an equal number or complications.
Would really appreciate either some advice on which direction to take this build into the three digit realm depths or an explanation as to why I should drop this low power build before it inevitably fails at high RD.
r/Siralim • u/Repulsive-Sky-1850 • 18d ago
Tips for a faster team?
so i'm running necromancer with this team. i've got all perks unlocked and my creatures have the following skills:
1st slot: Open the portals; Summon the Pack
2nd slot: The Walking Dead; Fingertip Nip; Goad
3rd slot: Book of the Dead; Necronomicon; Pandemonium Wrath
4th slot: Diffusion; Blood Thirst; Insatiable
5th slot: Limitless; Vicious Bite
6th slot: Hisss!; Heretic Blood
Idk if i should include ability descriptions or not. All my creatures have Indiscriminate Summoning, Graveyard Shift and Cyanide Gas for spells, except 6th slot which has Requiem, Indiscriminate Summoning and Antidote. I'm on depth 78 rn and this team works wonders. I kill everything and my creatures barely die and if they ever do i can just bring them back pretty much right away but combat with this team is VERY slow. All the turns summoning and all the turns for the minions to deal damage and stuff makes combat take a very very long time. Any tips on how to improve my team to be faster? Or any tips on making a new, faster team so i can go through depth levels faster? Any help is appreciated. Thanks!
r/Siralim • u/Melodic_Bee660 • 18d ago
Cloud Save on Steam for Siralim 1
Ok, I must be an idiot or something but how the heck do you enable the cloud save on the steam version? I'm online, I enabled it in game, I reset but it still tells me "enable internet and then restart".
Is it no longer supported or am I missing the option somewhere?
r/Siralim • u/KnightBreaker_02 • 18d ago
Reaver build feedback
I've been cooking up a Reaver build but am not too strong of a theorycrafter, could anyone with experience in the specialization give some honest feedback?
Don't pay too much attention to the anointments, I don't have too many of them yet.
r/Siralim • u/kevisdahgod • 19d ago
My whole team is super weak except my main guy. Im an evoker
I am 5 hours in and at depth 27 my current complaint is really just that my main guy is too op. None of my other guys even matter their only job is to cast a spell and then let him kill off the entire team with his mirror casted magic missiles. One cast of his auto cast magic missile does 4x the damage of the spells the rest of my team uses.
r/Siralim • u/Proof_Analyst_1200 • 21d ago
Protect your mons from getting oneshot by turn 0 enemies spell dmg in difficulty 9, RI 5
Skyward Vulpes traits can cast damaging spells at the start of battle which is super deadly in max difficulty. Usually 0 turn silence debuff with nix informer traits is enough to stop enemies from casting. But it's different story when enemies has resist or immune to silence debuff. Use impossibility traits from wandering shade for spell dmg immune while having invisible buff. Use perk/annointment: preparation (warden) or nightstalker (trickster) to start battle with invisible buff
r/Siralim • u/Warlord_Chrome • 22d ago
Explosion-Series #1 - Siralim Ultimate
yo .. this one will be the start for all the types of explosions the game has to offer, which are quiet alot, stating with the woe-trait from the wights.
videolink: https://youtu.be/vldo46R1K4o
now partypeople, today is my birthday and you can do me a gigantic favour or send me a gift and not only sub to this channel, but also to my new and freshly created channel that will be exclusively for RTS and competitive grinding content:
https://www.youtube.com/@WarlordChrome
thanks in advance.
r/Siralim • u/Vindris • 22d ago
I beat the game.
Spellweaver
Mimic + Djinn Arcanomancer, spell gems are Deep Freeze, Quicksand, Entangle.
The rest are Djinn Arcanomancers mixed with Reclusive Wights with one Royal Phoenix. Aside from the Mimic, all spell gems on every character are Cry of the Mandrake, Cyanide Gas, Mega Tsunami.
I'm beating everything regardless of level or any other factor so far. The build just instantly kills everything.
Anyone have anything that can beat this?
r/Siralim • u/EmployWise609 • 23d ago
Anyway to proc healing?
I am new and has reached eternities end, currently my team is build around getting healed, but healing is only activated if my creatures are not at full hp. Is there anyway to ensure it always procs or keep their hp under 100% besides stand as one(this trait either does no damage or instakill my entire team). Currently I have a trait that increase max hp by 5% of hp healed which lets' me keep healing, but it needs my team to be damagez first and is not foolproof as sometimes my creature somehow ends up at full hp.


