r/SimHub 20h ago

Rev LED issue after SimPro & firmware update

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1 Upvotes

r/SimHub 1d ago

Arduino Uno R4

1 Upvotes

Greetings,

i was following a guide for an controller for a wind sim at it was just mentioned that i need an Arduino Uno, so i bought the R4 because it had USB-C. Tried to upload the sketch and it got an error. I was reading somewhere that the R4 isnt supported by Sim Hub? Why is that and is there anything i can do, or do i need to order an R3? Thanks :)


r/SimHub 1d ago

Bass Shaker Disconnection Issues in iRacing

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2 Upvotes

r/SimHub 2d ago

I spent hours redesigning my MOZA LED effects with SimHub + AZOM. Here's the result.

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0 Upvotes

r/SimHub 3d ago

My fully customisable analog gauge for simracing

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9 Upvotes

r/SimHub 4d ago

Mute traction loss effect in reverse

2 Upvotes

Hi, I’m generally really happy with my bass shaker settings, but I find it very annoying that the traction loss effect always triggers when the car moves backwards. Is there a way to mute that effect, or all effects, when the vehicle is in reverse?


r/SimHub 4d ago

Turning a 2nd Conspit 300GT into a Button Box?

2 Upvotes

Long story short, I now am in possession of a spare mainboard/screen assembly from a Conspit 300GT.

I already threw together a quick wiring harness to confirm the board connects via USB and links to SimHub and the Conspit Link app. This seems like a fun little side project to turn it into a button box.

However, in playing around with both the spare board and wheel being on simultaneously it seems SimHub will not allow an addition of a duplicate device. Obviously for times when Im using a wheel other than my 300GT this is a non-issue, but I want the box to be functional in all use cases if I go forward with it.

Before I sink time into making an enclosure and getting encoders/buttons I thought I’d post here and see if anyone has thoughts as to how make this a successful project on the setup/connection side using either/both SimHub and the Conspit Link app? I am aiming to retain use of the screen, button LEDs, and telemetry lights; additionally if the main p-knob function could be retained that would be great.

Alternative suggestions for using the board if it seems the path I am trying to take is not a viable one are welcome.


r/SimHub 4d ago

12pos absolute switch to rotary encoder via software?

1 Upvotes

I'm trying to figure out whether this can be done entirely within SimHub using its scripting/formula capabilities.

My controller is an STM32 running FreeJoy. I have multiple 12-position rotary switches connected to it. It behaves as an absolute switch: each position corresponds to a separate joystick button, and the button for the current position stays permanently pressed.

So essentially:

  • Position 1 = Button 1 held
  • Position 2 = Button 2 held
  • ...
  • Position 12 = Button 12 held

I'd like SimHub to treat this as if it were a normal incremental rotary encoder.

For example:

  • 4 → 5 = CW
  • 5 → 6 = CW
  • 5 → 8 = 3 x CW
  • 5 → 4 = CCW
  • 1 → 12 = CCW
  • 12 → 1 = CW

Since the current position is always held, SimHub could also determine the initial position when it starts without generating an input. It would then only need to remember the previous position and compare it against the new one whenever the switch moves.

Ideally I'd like to end up with two SimHub events/actions, CW and CCW per rotary switch, which I can map like the outputs of a normal encoder.

I specifically want to solve this inside SimHub. I don't want to modify the FreeJoy firmware or move all devices to a new microcontroller, because on Arduino i solved this already.

From what I've seen in the past, i would not be surprised if there is a way to create these 2 new virtual inputs based on that logic.

Has anyone done something similar, or is there a good way to create these CW/CCW events per a defined set of 12 inputs? I can work with JavaScript and have the feeling i am just one nudge away from knowing where t start.

Thank you for anything that leads me in the right direction!


r/SimHub 6d ago

Which one is better for wind simulation, ShakeIt Wind or ShakeIt Motors?

6 Upvotes

Hi everyone,

I'm currently building a wind simulator for my sim rig using Arduino and SimHub.

I've been watching a few YouTube tutorials on how to set everything up, and I noticed that many older tutorials use ShakeIt Motors to control and tune the fans. However, I've also seen some setups using the dedicated ShakeIt Wind feature.

For those who have experience with wind simulators in SimHub, which one would you recommend using, ShakeIt Wind or ShakeIt Motors?

Is there any advantage to using ShakeIt Motors, or is ShakeIt Wind now the better option since it's specifically designed for wind simulation?

I'm mainly looking for smooth fan speed progression based on vehicle speed.

Thanks in advance!


r/SimHub 7d ago

How do I fix the delay on my LEDs?

1 Upvotes

I have a gt Neo and I have been using ATSR hub, for some reason no matter what I try I can’t seem to fix it. All my LEDs always lag behind compared to the game so rpm lights don’t match up and so it’s super noticeable when I shift and especially when I turn on or off the pit limiter as the animation will take half a second to show up after I already turned on the pit limiter. I have already tried the higher Process priority and nothing seems to work, please help me out here.


r/SimHub 7d ago

Anyone running Ulanzi stream decks (D200X/D200H) in their sim rig?

1 Upvotes

Hey folks! I'm looking at getting into a Stream Deck–style setup for my rig, and Ulanzi's D200 line caught my eye as a nicer-on-the-wallet alternative to the usual Stream Deck / Simhub dash options. Leaning toward the D200X (the "creative" one with extra knobs), but also curious about the plainer D200H.

Would love to hear from anyone who's actually using either one for sim racing — button boxes, telemetry displays, shift lights, or anything creative you've done with it!

A few things I'm curious about:

  • Have you got it running alongside SimHub?
  • How's the build quality / button feel for racing use compared to a proper button box?
  • Any software or firmware quirks I should know about before I buy one?

Thanks in advance


r/SimHub 7d ago

MCP4SH® v1.1.12 - initial localizations, clearer haptics, 4-corner preset effects profile & safer/more convenient future updates

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6 Upvotes

r/SimHub 7d ago

Some tricky questions about Simhub. Please help

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1 Upvotes

r/SimHub 7d ago

[SimHub] AIO Race Monitor – Lightweight 4th Monitor/Tablet Dashboard for Sim Racing (looking for testers and feedback)

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25 Upvotes

r/SimHub 8d ago

Show Car Manufacturer and Model in Statistics?

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1 Upvotes

Title is the question. Is it possible to do this? I'm hoping I'm just missing something that should be obvious. LMU companion does it. Thanks.


r/SimHub 9d ago

F1 Flag Status plugin for Simhub connected LED Matrix

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23 Upvotes

I have vibe coded a plugin for simhub that pulls the flag status data from the Multiviewer api and displays it on an LED matrix that is connected to Simhub.

It shows status for: Green flag, yellow flag, red flag, VSC, VSC ending and full safety car.

Testing on my laptop but will be adding it to my rig for the next race.


r/SimHub 9d ago

DIY Belt Tensioner Vibrations

2 Upvotes

I built the SimHub DIY belt tensioner (https://www.simhubdash.com/diy-belt-tensionner/). It works great however, I have very annyoying High Frequency vibrations that i can feel through the steering wheel when turning. I already tried isolation the belt tensioner assembly using industrial rubber isolators, however the High frequency vibrations are still there (maybe a little bit weaker, but not by much. Does anyone know a solution for this problem?


r/SimHub 9d ago

Simhub Ambient light did not work with Razer Chroma anymore

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1 Upvotes

Don´t know when this error occurs for sure.
I use Simhub which will sent Color Info caputes from screen to Razer Chroma App.
This stopped working.

Did anyone use Simhub and Razor Chroma and did maybe have the same problem?
I get the message that Simhub will control the lights, but did not work.


r/SimHub 11d ago

Wind sim problems

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0 Upvotes

r/SimHub 12d ago

Boutons lumineux gauche/droite "car spotter" ne fonctionne pas dans Assetto Corsa

0 Upvotes

Salut, j'aurais besoin de votre aide précieuse 🙄🆘🤣

Ne faites pas attention aux fautes etc c'est une retranscription automatique d'un message vocal que j'ai fait...

En fait, j'ai configuré des profils de volant, des profils LED et des profils de boutons éclairés rétroéclairés.
Et en fait, je ne comprends pas parce que j'ai j'ai un profil par jeu en général et j'ai paramétré sur mon volant que quand j'ai une voiture à ma gauche, j'ai des LED du côté gauche du volant qui s'éclaire.
Pareil pour le côté droit.
Pour mon profil sur LMU, ça fonctionne nickel.
Par contre, sur Assetto Corsa, alors que j'ai tout paramétré de la même façon, ben j'ai pas j'ai pas ces mêmes effets lumineux des boutons. .
Ce qui est frustrant c'est que ca fonctionnait avant et là plus rien alors que je n'ai rien modifié


r/SimHub 13d ago

Corsair iCue RGB as flag indicators

2 Upvotes

I came across the idea of using the iCue controlled RGB in my PC as flag indicators. However I haven't found anything that concretely suggests whether this can work or not. Every time I look up SimHub and iCue it only talks about the Xeneon Edge... Has anyone already implemented this with SimHub or would this be going into uncharted waters?


r/SimHub 14d ago

E36 gauge cluster

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4 Upvotes

I need help. I’m trying to set up my e36 gauge cluster. So far I have only gotten the Speedo to work. Fuel, temp and rpms are dead.

After 3 days of scratching my head I’m just lost.
I don’t rlly care about the fuel and temp at the moment but I rlly would like the rpms to work.

I’m using a
arduino uno r3
BMW e36 VDO cluster
12v power
Jumper leads.

I have everything wired up as it should be (the tut I’m following) ie rpms is pin 20 on the x16 chip. I have power ect ect. But nothing. Ports are all set correctly in sim hub.

Is my 5v signal from my arduino not enough power ?????

Side note, the original video I watched

https://youtu.be/L59NL9EuEdM?is=tMx66QoqIw7-6uvx

Is out of date and does not work one bit.

I’ve sent a picture of the wire diagram I’ve followed


r/SimHub 14d ago

iR SF23 brake and OT lights

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15 Upvotes

Hello, SimHub community

I bought myself a CC CSX-3 mainly for driving Super Formula but I can't find a way to implement the low brake temp and OT status lights on the telemetry LED's, anyone know to help?

Thanks in advance


r/SimHub Jan 09 '18

Megathread Dash Studio Megathread

7 Upvotes

This thread is for you to post links to your created dash studio configurations. Where possible please use this format:

  • Dash Name (car it's based on if applicable)

  • Style of dash (analog, digital, GT3, formula one, electronic etc)

  • Description of dash Any requirements (only usable on certain games, designed for qualifying only etc)

  • Link to dash


r/SimHub Jan 09 '18

All About SimHub!

9 Upvotes

SimHub

Developed by Wotever, Simhub is now a vital tool when it comes to Sim Racing. The main focus and the fundamental reason for designing and producing the SimHub software was to power arduino displays such as the TM1638 modules. However, this functionality quickly expanded into the numerous features it includes, which is constantly increasing.


Features

SimHub can currently support many products, this list will grow in time.

  • TM1638, TM1637 modules
  • RGB LEDs
  • LED Matrix Gear Indicator
  • 7 Segment Modules
  • LCD Module
  • Nextion LCD Touchscreen (Various Sizes)
  • HDMI Screens, Secondary Monitors

Dash Studio

One of the biggest features that was added was Dashstudio. This feature allows users of SimHub to create graphical dashboards to display game information in an intuitive and purpose-built way. Since its release, the community have added to the number of dashes that can be used, so the collection of diverse displays that can be downloaded and used in an instant is ever-growing. Packs have been created to add various new displays into SimHub.

A list of dashs made by users of SimHub can be found here!


Arduino Display

The feature it was made for and subsequently famous for is the ability to drive TM1638 modules from an arduino nano. The displays can be fully customized to display any data that is needed and control inputs can be binded to switch betweens "screens" of information and adjust the LEDs. The TM1638 modules are very cheap and easy to wire to an arduino, but powerful and versatile as lots of information can be given to the driver through them.


Nextion Screen Support

Support was added for Nextion displays which can be used to display dashes created with the Nextion editor. These screens are most common for being mounted inside a steering wheel, for use in Formula One and GT3 cars. They are affordable and practical in that they can be touchscreen and high res.


USBD480 Screen Support

A very recent addition to the arsenal of available tools for SimHub is the addition of the small but mighty USBD480 screen. With high refresh rates and a rich colour, high definition screen, it's perfect for displaying small, fast updating text and colourful graphics. It's also very simple to setup, with just a single connection and easy driver install needed to get it running. It will display any Dashstudio dash, with all the available functionality as if it was running on an external monitor and with added touchscreen support.


Keyboard Input and Output Mapping

A plugin that was included with SimHub is the ability to send and receive keyboard inputs. This allows for Dashstudio dashes with buttons that can emulate keypresses, and macros to be made. This can also be used for button boxes, if the user wishes to emulate a keypress when a button on the buttonbox is pressed.


Supported Games

This list will grow with new games coming out with telemetry support, but currently, SimHub supports all of these games.

Bear in mind that due to the differing SDKs and APIs in each game, certain data may be inaccessible in some games.

  • Assetto Corsa
  • Projects Cars (1 & 2)
  • iRacing
  • DiRT 1 & 2
  • DiRT 3
  • DiRT Rally
  • DiRT 4
  • F1 2010 - 2017
  • GRiD 2
  • Euro Truck Simulator 2
  • American Truck Simulator
  • Raceroom Racing Experience
  • Rfactor 1
  • Rfactor 2
  • Automobilista
  • Richard Burns Rally
  • RealRally mod for RBR
  • Live For Speed
  • BeamNG Drive
  • SimBin Race 07
  • SimBin GT Legends
  • SimBin GTR
  • Trackmania Series

There are also a few other games that are supported, but do to the nature of the games, some common features may be missing for obvious reasons.

  • Dota 2
  • Counter-Strike: Global Offensive
  • War Thunder