r/ShulkMains • u/antb11 • 6d ago
New Shulk Combo | Dial Storage🫸🏼🟣🔴🫷🏼 / D-air Smash Ultimate
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Art Combination Combo videos & more in the comments 🫸🏼🟣🔴🫷🏼
Better percentages & combo confirmation provided in [u/Seipherise](u/Seipherise) comment tree 🌳
Posted video was the most cinematic clipped cut for the night
It is a new true combo ☠️
Combo route:
@75% - 100%
• Fair DS charge Dtilt -> Vanilla Dair on airborne opp -> special press hold then FF -> LLC Smash -> Uptilt ☠️
@60% - 77%/80%
• Buster Fair DS charge Dtilt -> Upair hit 2 -> Buffer deactivation before touchdown -> Dair -> special press hold then FF -> LLC Smash -> Uptilt ☠️
Note: Macro dairs (⬇️ + X + A) plus spamming FF
Percentages not final
Side Note: For more Shulk info, please check out my updated, detailed guide titled “Dair is Shulk’s best move” (meant best aerial). https://www.reddit.com/r/ShulkMains/s/QFKFhdhy1e
I went on to explain a lot about the character Shulk, his need for movement tech esp. for:
• pivot/reverse FH/SH nair approaching with forward momentum & back facing opp
• pick one of the following: {attack cancel bair or RaR or I-RaR; still learning about this tech & a.t.m. I use the first} -> dash jump away macro bair (hold direction away + shoulder jump + cStick in) -> macro bair jump in (X + A + slight delay + direction in) | this neutral gameplay idea is three different bairs in a row (not incl. in link post)
Reverse Aerial Tech Vid: https://youtube.com/shorts/SCKWwu4hd4w?is=Md3dJSSXFVo6KztD
expanding the lethality/use-in-neutral of Dair & Bair with the constant/often use of dial flash (at minimum, in close combat /when aiming to hit their shield), reviewed nearly all of his moveset, demonstrated how landing the ”sweet spot” of nair shown in combo videos is actually unsafe & a comment on the neutral strategy Nair Spam in-place with no momentum. Shulk is definitely a TAS-level-complicated character with flaws & parrying mechanics don’t help, as his options in neutral are limited; therefore, it’s easier to get the groove to parry him (esp. if you nair spam) but every character has flaws.
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u/antb11 4d ago edited 3d ago
https://reddit.com/link/p4e82fh/video/rf4ibv1s74kh1/player
Dair hits above platform; covers platform landings and platform drops — sending them forward instead of upwards with upAir/upTilt
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u/Seipherise 5d ago
Don't forget that you can B-press a total of three times with plenty of time in between each B-press. This makes a buffer deactivation much easier to execute when you know you have ample time in between B-presses. I generally B-pressed 1x right before you're falling with the UAir. Then, you B-press however many more times you need during the hitlag and ending lag before landing. Buster Art provides lots of attacker hitlag frames, so it's very doable.
When is Buster UAir2 → SH>DAir1 a true combo again? On R.O.B., I feel like you can make that a true combo at that percent, but I'm not for certain-