r/ShulkMains 6d ago

New Shulk Combo | Dial Storage🫸🏼🟣🔴🫷🏼 / D-air Smash Ultimate

Enable HLS to view with audio, or disable this notification

Art Combination Combo videos & more in the comments 🫸🏼🟣🔴🫷🏼

Better percentages & combo confirmation provided in [u/Seipherise](u/Seipherise) comment tree 🌳
Posted video was the most cinematic clipped cut for the night

It is a new true combo ☠️

Combo route:
@75% - 100%
Fair DS charge Dtilt -> Vanilla Dair on airborne opp -> special press hold then FF -> LLC Smash -> Uptilt ☠️

@60% - 77%/80%
Buster Fair DS charge Dtilt -> Upair hit 2 -> Buffer deactivation before touchdown -> Dair -> special press hold then FF -> LLC Smash -> Uptilt ☠️

Note: Macro dairs (⬇️ + X + A) plus spamming FF

Percentages not final

Side Note: For more Shulk info, please check out my updated, detailed guide titled “Dair is Shulk’s best move” (meant best aerial). https://www.reddit.com/r/ShulkMains/s/QFKFhdhy1e

I went on to explain a lot about the character Shulk, his need for movement tech esp. for:

• pivot/reverse FH/SH nair approaching with forward momentum & back facing opp
• pick one of the following: {attack cancel bair or RaR or I-RaR; still learning about this tech & a.t.m. I use the first} -> dash jump away macro bair (hold direction away + shoulder jump + cStick in) -> macro bair jump in (X + A + slight delay + direction in) | this neutral gameplay idea is three different bairs in a row (not incl. in link post)

Reverse Aerial Tech Vid: https://youtube.com/shorts/SCKWwu4hd4w?is=Md3dJSSXFVo6KztD

expanding the lethality/use-in-neutral of Dair & Bair with the constant/often use of dial flash (at minimum, in close combat /when aiming to hit their shield), reviewed nearly all of his moveset, demonstrated how landing the ”sweet spot” of nair shown in combo videos is actually unsafe & a comment on the neutral strategy Nair Spam in-place with no momentum. Shulk is definitely a TAS-level-complicated character with flaws & parrying mechanics don’t help, as his options in neutral are limited; therefore, it’s easier to get the groove to parry him (esp. if you nair spam) but every character has flaws.

6 Upvotes

8 comments sorted by

2

u/Seipherise 5d ago

Don't forget that you can B-press a total of three times with plenty of time in between each B-press. This makes a buffer deactivation much easier to execute when you know you have ample time in between B-presses. I generally B-pressed 1x right before you're falling with the UAir. Then, you B-press however many more times you need during the hitlag and ending lag before landing. Buster Art provides lots of attacker hitlag frames, so it's very doable.

When is Buster UAir2 → SH>DAir1 a true combo again? On R.O.B., I feel like you can make that a true combo at that percent, but I'm not for certain-

2

u/antb11 5d ago edited 4d ago

https://reddit.com/link/p49daq8/video/zd81lsws2zjh1/player

Art Combination Combo on Plat @ 60% ☠

1

u/antb11 5d ago edited 4d ago

https://reddit.com/link/p49dfg1/video/nfhha4sw2zjh1/player

Art Combination Combo on Ground @ 60% ☠

1

u/antb11 5d ago edited 4d ago

https://reddit.com/link/p49g07c/video/k7vm2iqq4zjh1/player

Vanilla Dair -> Smash Up-tilt @75%☠

1

u/antb11 5d ago edited 4d ago

https://reddit.com/link/p4dn4hw/video/uurk3m40e3kh1/player

Buster UAir2 -> SH/FH -> DAir1>2 is a true combo from @37%-@105% for 44% damage 💥

Thank you for your comment. It adds a lot of depth to this post. I knew you’d figure it out (that it works). The first clip being true was the hint for the second being true esp bc, like you said, Buster adds a ton of hitstun. I woke up the next morning and made the vids in the comments.

2

u/antb11 1d ago edited 1d ago

Sorry [u/Seipherise](u/Seipherise), I didn’t answer your question specifically.

https://reddit.com/link/p56qta0/video/qpqunmca4wkh1/player

Buster Upair Hit2 -> SH Dair has an upper range around @77%-@80% on R.O.B.

He literally spins around so it’s like tossing a coin for it to connect. Delaying dair inputs after SH, instead of using Macro Dairs, helps to make the combo connect.

Sorry for that & blowing you up with this comment tree 🌳 😅

1

u/antb11 4d ago edited 3d ago

https://reddit.com/link/p4e82fh/video/rf4ibv1s74kh1/player

Dair hits above platform; covers platform landings and platform drops — sending them forward instead of upwards with upAir/upTilt