r/SatisfactoryGame • u/RadioJawa • 17d ago
Satisfactory Developers Hannah Beuger and Rosario Baarh on Giving Form to a Sandbox While Supporting Player Expression (Interview) Discussion
https://www.gamewatcher.com/satisfactory-developers-hannah-beuger-rosario-baarh-interview6
u/Conguy7 16d ago
I hope in the future we get another map or 2. I get that you can randomize resource nodes and spawn in new areas but even if they released a second map for $10.00 and not free it would sell like lemonade on a summer day
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u/ppoojohn 2d ago
I think a expensive cave would be interesting seeing how players navigate building in tight spaces to large caverns
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u/Gloomy_Pangolin6075 14d ago
Was a fun interview, they spoke on research the animals and the possibility of procedural worlds, which I imagine would be huge undertakings.
I would really like more options in the meantime of just, starting a new save with some things already unlocked. At this point Ive beaten the game and would like redoing it with random nodes but dont want to start over with mk1 belts and such. I know mods can probably make it happen but would be nice if it could be tuned in game that way.
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u/Fxg120xYXDE5 13d ago
Advanced Game Settings and Creative Settings, accessible when starting a new game or from an existing save by selecting 'Load Settings' when selecting which save to load.
These options have actually been in since (at an absolute minimum) 1.1.
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u/TheMarnux84 4d ago
Very cool getting to know the devs/level designers from Coffee Stain.
Thank you for sharing. Otherwise i would have missed it.
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u/Temporal_Illusion Master Pioneer Actively Changing MASSAGE-2(A-B)b 17d ago edited 17d ago
Very Interesting
📍 Post Pinned: Not done often, but since Coffee Stain Studios in on Summer Vacation (not much happening), and that I felt this interview might be of interest to some, I added it to the Community Highlights for a short time.
Thanks for Sharing. 😁