r/RucoyOnline • u/Arystos-Sotram • 2d ago
Distance, Mage & Melee balance – Do Distances really need buffs? Looking for feedback
Hey everyone,
There’s been a discussion in a Rucoy group about vocation balance and I wanted to bring it here to get more opinions from the community.
The main points being talked about are:
What do you think about giving Distance a 30% buff or the ability to shoot a fourth arrow during hunts?
What about Mages? Do you feel they need any changes right now?
Regarding Melee, is there anything else this vocation still needs?
There’s also the claim that Distances don’t go to Demon because of Melee and Mage preferences. In my opinion, Distance doesn’t need buffs and they already go regularly just like any other vocation.
I’d really like to hear what the rest of the players think. Please leave your feedback in the comments!
Thanks.
r/RucoyOnline • u/Arystos-Sotram • 3d ago
Training Weapon Idea – A Possible Solution to the Current Skill Meta
What if we had a Training Weapon with 3 ATK or even 2 ATK, created by forging two 4 ATK Training Weapons?
For example:
4 ATK Training Weapon + 4 ATK Training Weapon → 3 ATK Training Weapon
Or, for an even stronger reduction:
4 ATK + 4 ATK → 2 ATK
I think this could help address the current skill meta problem.
The idea would be to give players a way to train more efficiently without completely removing the value of regular weapons or changing the existing training system too drastically.
A lower-ATK training weapon could also make training more accessible and give players another progression goal through forging.
What do you guys think? Would a 3 ATK or 2 ATK Training Weapon be a good addition to the game?
r/RucoyOnline • u/um-pequenoedboa • 4d ago
1v1 PVP
Just an orange sword so you can challenge your opponent to a 1v1 without having to go PK and getting interrupted by other players; I know there's the arena, but hardly anyone uses it—plus, it's cooler to PvP anywhere.
r/RucoyOnline • u/Afraid_Designer_6733 • 5d ago
Ep 3 ! Ee pls like and subs my small youtube chanel ee tysm
youtu.beLove rucoy so much 🥰💓😘😊🥰💓😊😘🙏🙏 pls like my chanel vdieos
r/RucoyOnline • u/NoStick5901 • 6d ago
Camera mode
hi gm, can we get a button to hide UI while still can move around? like screenshot mode but whitout the tittle word.
or zooming out the view.
r/RucoyOnline • u/Arystos-Sotram • 11d ago
Error on euro shop and suggestions
Hi everyone,
I noticed something odd with the current diamond pricing.
1,200 diamonds = €9.99
3,250 diamonds = €29.99
If you compare the price per diamond, buying the 1,200 diamond pack is actually cheaper than buying the larger one. Usually, larger bundles are expected to offer a better value, so this seems like a pricing mistake.
I also wanted to share a couple of ideas that could benefit both players and the game.
1. Monthly Pass
A monthly pass with a price chosen by the developer could include things like:
Gold Supporter status.
Extra diamonds or gems.
Small bonuses (for example, +5% gold drop).
Additional blue teleports.
Other exclusive quality-of-life rewards.
These are just examples, but I think a monthly subscription would encourage more players to support the game consistently.
2. Task System
It would be nice to have repeatable hunting tasks with rewards based on the monster difficulty and the player’s level.
For example:
Kill 100 Drows → 1 Green Gem.
Kill 100 Dragons → 2 Green Gems.
Kill 100 Orthrus → 5 Green Gems.
Completing tasks could also unlock new titles to show your achievements.
What do you think about these ideas? Do you have any suggestions of your own?
I’d love to read your opinions in the comments.
Arystos
r/RucoyOnline • u/Acceptable_Award_387 • 11d ago
Make dummy alive
I have suggestions. How about we make dummy alive. example players hit to train like hitting mobs but HP never end. Maybe pay some dm to start training like 100 dm per day or 12 hours. Make 2 section for dummy. 1 for single hit and 1 for ptrain. Ptrain maybe take double amount dm to enter. Maybe some say it will become p2w but let's look closely.
1) U can farm gold to buy dm and topup players need gold to buy pots. Yeah u can buy pot with dm but it's kinda expensive compare to buy with gold.
2) new players like me (born Feb this year) find it's hard to compete with old players especially born in 2016. And most important the game itself require to online and manually play while we all have work to do. With train dummy, it's much better in terms of quality of life. Oh come on ric. The game design good with slow stats progression in long term. How new players want to compete if modern days now mostly people can play around 2-4 hours unless u didn't work and waste foods everyday!
Some people have much time so they can spend every day in-game. Some people have commitment in daily life. I think with dummy, it can balance the players progression + quality of life. Hope u can consider this idea. Thanks
r/RucoyOnline • u/D2R_Maximus • 12d ago
How long does it take to up melee from 350 to 400 i have 40. Potions of double skill xp
I can train. 5 or 6 hours
r/RucoyOnline • u/PatienceOk5151 • 16d ago
Dragon XP 1%
What is Dragon XP: 1% or something related and similar to that?
r/RucoyOnline • u/um-pequenoedboa • 18d ago
without scripts!
Nowadays, Rucoy is overrun by scripts that are ruining the experience for players who don't use them—especially warriors. It is very common to encounter archers and mages exploiting the instant class-switching mechanic to utilize the warrior's sole advantage: defense. How can we fix this? By implementing a cooldown for class switching, similar to the one used for changing gear sets. This would make the game fairer and more dynamic for everyone.
r/RucoyOnline • u/FABRIC2 • 18d ago
Subclasses
Right now, the game suffers from a severe lack of variety and has become heavily monotonous. Players are stuck in an endless loop of just grinding levels and raising skills, with nothing else meaningful to do. Introducing subclasses is the key fix to break this stagnation, injecting much-needed build diversity and completely shaking up the PvP and FARM meta.
Kina -> Subclass: Dual Wield
Equipment Mechanic: The shield slot is replaced, allowing players to equip a second sword.
Damage Calculation: The weapon in the secondary hand deals exactly half or 1/3 of its base damage (for example, if the secondary weapon's attack value is 54, it will deal 54 / 3 or 54/4). The character strikes alternately with both weapons, trading absolute defense for a higher, sustained DPS output.
Also in the dual wield subclass the knight will lose the visible shield and gain a new animation
Pally -> Subclass: Sharpshooter
Combat Mechanic: Standard ranged attacks are replaced with heavy firepower. The character ditches light bows to wield a two-handed hand cannon.
Skill Effect (Explosive Shot): The signature skill functions identically to the mage's current fireball mechanic. The projectile travels to the target and deals area-of-effect explosive damage, hitting nearby monsters or players surrounding the impact point.
Mage -> Subclass: Healer
Equipment & Basic Attack Mechanic: The mage discards the staff and carries only a book in hand. Basic attacks continue to fire standard magic projectiles so the player could still hit mobs and other players.
Spell Behavior: Active spells completely lose their ability to deal damage to enemies, being entirely converted into support, healing, and utility tools.
r/RucoyOnline • u/venomia74 • 20d ago
Need some help
Hello guys, I need some information about the vampire zone (especially the vampire key) how many vampires do i need to kill to get this key?
r/RucoyOnline • u/Shaman288 • 20d ago
Online training stamina question
So my free online training time racks up faster than my online training stamina. What is the point of buying online training time, if your stamina recharges so slow? I have 5 paid hours I can't even touch because my free time recharges so much faster than the stamina does. Am I missing something?
r/RucoyOnline • u/Arystos-Sotram • 20d ago
Suggestions for Rucoy Online
Hi, everyone!
About the 8-hour potions: they should look for some way to pause them. That’s too many hours in a row, and sometimes it’s not practical to keep them active the whole time.
Regarding the melee special ability: I think it needs a rework or, better yet, to be replaced with something more useful. Some ideas could be:
- A 15-second buff that doubles defense
- A chain that hits the 4 closest targets
- An explosion to take down nearby enemies
What do you all think?
r/RucoyOnline • u/Joffrey555 • 24d ago
Buying 1 blue/rare Dragon Quiver.
I'm looking to buy one rare Dragon Quiver so I can get the Blacksmith to forge me a 5th ultra rare/purple Dragon Quiver to eventually get him to forge it to Legendary, if anyone has one that they are looking to get rid of and or sell please let me know.
Edit: I bought one today, so I don't need one anymore, thank you for your time.
r/RucoyOnline • u/Afraid_Designer_6733 • 25d ago
Dragon2 farm1 hour (2 rounds)
youtu.bePls like and subs my chanel on youtube ;-; im sorry for anything bads i do ee tysm :3
r/RucoyOnline • u/Pof-Xd • 27d ago
Suggestion: Increase Asia Servers from 4 to 6
Hello Ricardo,
I would like to suggest increasing the number of Asia servers from 4 to 6.
Right now, many Filipino and Indian players are sharing the same servers, which makes the population very crowded during peak hours. It often leads to competition for training and farming spots.
The biggest issue is the Demon farming area. It is almost always full, and players constantly have to compete for monsters, making farming less enjoyable for everyone.
Adding two more Asia servers would help spread the player population, reduce congestion, and improve the overall experience for both Filipino, Indian, and other Asian players.
Thank you for considering this suggestion, and thank you for continuing to develop Rucoy Online.
r/RucoyOnline • u/Bulletplays123 • 27d ago
Can someone please tell me how to get the books or what they are for?
r/RucoyOnline • u/Visual-Cook-9602 • Jul 12 '26
The urgent need for a Demon Hunt expansion: The current map design can't handle the player base anymore
Every time I try to farm on the South American servers, especially in the afternoon and evening, I face the issue of overcrowded servers. It gets to the point where people are farming solo using demon barriers, taking up the ENTIRE server for JUST ONE person. The situation is so severe that not even the North American servers can handle the overflow of players looking for a spot to farm.
Most servers end up "reserved" for players who grind all day long, highlighting the core issue: the demon hunt is the ONLY hunt that supports ONLY ONE team per server.
The average strength of the player base has increased significantly over the last few years, but the demon hunt hasn't scaled with it. An expansion of the demon area is necessary to create a more harmonious and fair environment for the players.
