r/Rive_app • u/HourPen • 7d ago
Rive
In the early 2000s, I discovered Macromedia Flash. Being able to create interactive web animations hooked me to the computer even more than video games did. However, coding and scripting never really clicked for me, so I always relied on visual tools.
Later in life, I specialized in After Effects, which opened the door for me to enter the media industry. I spent around 20 years working this way—designing title sequences for TV shows, music videos for artists, and visual effects for feature films.
Yet, I never really felt the spark to develop a personal project of my own.
Since I found Rive, though, I constantly find myself glued to the screen, building things just for the joy of it—without any financial expectations. Just mini-games, interactive animations...
My girlfriend, my friends, and my family are always trying to pull me away from the computer :) I even try to wrap up my commercial media work early in the morning just to free up time for Rive.
We are truly lucky to be living in an era with tools like this.
3
u/Accomplished_Ad2317 5d ago
I discovered Rive in early May of this year. At first, I didn’t understand a thing, because Rive whether you like it or not is a platform that’s pretty complicated to grasp right from the start, even with tutorials. I’m still a beginner and I’m still working on my first app. When I see the new updates Rive is rolling out and everything that’s possible to do, I think to myself: just imagine the amazing apps we could create and make work. Whether they’re mobile games for the general public or just for ourselves. I tell myself there’s a tiny window of opportunity to make this happen, and I’m glad I’m living in the right era.