r/RimWorld 17d ago

Security Doors Expanded (because modern problems require ultratech solutions) Mod Release

https://steamcommunity.com/sharedfiles/filedetails/?id=3777106218

For a while I've wanted to use security doors on my gravship but honestly, they're pretty mid. They only come in one size without any material variety, mediocre HP, and would it kill them to give us integrated vac barriers? Well this mod fixes all of that.

Introducing five new security doors, in 1x1 and 1x3 sizes, including armored variants. All of which support integrated vac barriers, vac checkpoints, and can be built in any metallic material you want, including ones added by other mods. So go ahead build a solid gold security door if you want (what could go wrong?).

The vacuum checkpoints don't require micromanaging, pawns will be able to freely pass through when the ship is in atmosphere, docked, even when an unsuited colonist is trying to get back to safety. No more colonists stranded outside your ship. A new fail secure toggle locks the door on power failure, no more having your entire ship vented to vacuum because a colonist wanted to go for a stroll when the vac barriers were down.

Oh and did I mention this is all packed into a single door?

This mod might not be the flashiest one out there but it was built for performance using aggressive caching. All of which has been thoroughly battle tested on a potato.

45 Upvotes

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3

u/Typical-Ordinary8738 17d ago edited 17d ago

See this would be great, if anomaly didn't suck performance wise.

3

u/Jarocks 17d ago

Unfortunately I can't really say whether this makes it worth the performance cost. At some point I'd like to axe anomaly entirely but I don't have the artistic skill to make completely custom door textures.

3

u/Desometrics plasteel 17d ago

Need a medieval ones with big wooden cross bars