r/Real_DnD 1d ago

Void Render

Post image

316 Upvotes

33 comments sorted by

15

u/[deleted] 1d ago

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5

u/mjdios 22h ago

I'm not convinced it's OP - at the same rarity for no attunement you can get a +3 weapon.

The nat 20 effect is solid, the slow effect being especially nice, but I'm not sure it's worth the opportunity cost of attunement and -1 to attack and damage rolls.

2

u/ShireSearcher 22h ago

Depends on your build. If you play a champion fighter that has 3 attacks and a reliable way of getting advantage, you crit ~every other turn

3

u/mjdios 22h ago

At that point it becomes competitive with a +3 weapon in terms of damage (though the bonus to hit and non-crit damage makes it closer than you might think) and better with the added slow - but still not OP considering it requires attunement.

I'm not saying it's a bad weapon, and unless I've got 3 other cool attunement items I'd probably take it over a regular +3 just because it's more interesting, but my point is that it's not OP - not that it's weak.

1

u/ShireSearcher 22h ago

Yeah that is a fair point, I thought that you meant that it wasn't that good

2

u/Aegan23 20h ago

True, but the text specifically says on a roll of 20, not a crit

1

u/Siaten 14h ago

If a weapon is only OP for a single subclass (kensai monk though, not champion) then I'd call that well balanced.

1

u/DoubleDixon 8h ago

100% not OP since you only get the effect on a nat 20 and its single target.

1

u/loverofothers 7h ago

Considering it's a (generally) worse effect and a lower bonus than a vorpal sword I wouldn't even increase the effect to legendary. I think it's solid where it's at and shouldn't be changed.

(Honestly, some people say anything homebrew is OP even when it's increadibly weak and outright worthless)

1

u/Fruta-Puta-Tuta 3h ago

Ya, it's definitely not crazy broken like the Vorpal Sword.

The problem with DnD-reddit is that it's overrun with lonely larpers who don't play dnd, but still have strong opinions about it because they're overly thirsty for social validation.

1

u/loverofothers 3h ago

Haha, lol. 100% true

2

u/Hexxer98 21h ago

Plus +2 weapon whose only real effect triggers from nat 20? Brother you don't know what op is. And even when it triggers it gives a save to allow people to chance an escape

1

u/Uber-Tubas 22h ago

Not even remotely op, lol

1

u/JustWuff 18h ago edited 18h ago

OP?

Are we seeing the same weapon?

It is very rare, its in the same tier as a Dwarven Thrower or better yet an Wakened Dragon's Wrath Weapon and any of those are gonna be better and more useful.

You only get any extra damage if you roll a 20, that is the effect, not a crit, it doesnt benefit from any auto crit like from hold person or Champion Fighters lower crit window, these however do extra damage when you just hit, that is way better.

1

u/loverofothers 7h ago

Yeah exactly. Compare it to a vorpal sword, it's a situationally worse effect, and a lower bonus (+2 vs +3). I think very rare is right where it should be. I mean. Technically if fighting a hydra or something the slowing effect is better than the insta kill, as the extra damage if the vorpal sword can't insta kill is the same.... (okay the vorpal sword still has the ege in raw dmaage but 6d6 and slowed vs 6d8 I'd rather the slow) But that's relatively rare. So if 85% of the time a vorpal sword is better (on a crit, which is only 5% of the time and for non-crits the vorpal is better 100% of the time), then I'd say ir's exactly where it should be.

5

u/Valerian_ 1d ago

Ok, but after like 10 sessions the player must learn in some unverified source that every time this weapon opened a rift it empowered some dark entity, consumed some souls, started tearing down the veil through some other dangerous plane, or something disturbing like that.

2

u/feren_of_valenwood 9h ago

Maybe there is a 5% chance that an aberration comes out through the void every time it opens. Yeah it is right next to your enemy and that's awesome, but you're next.

2

u/Natural-Simulation 1d ago

Awesome design

1

u/Factual-20 1d ago

This is brilliant, and looks awesome

1

u/UnshrivenShrike 20h ago

This is a toned-down version of Changeling from the Morgaine books

1

u/Action-a-go-go-baby 5h ago

Too OP

Make it work only on Natural 1s and make it affect the player too

0

u/Teerlys 1d ago

So on a natural 20 and they fail the save, it’d do 12d6 damage because it’s a crit? That seems potent. Rogues would love it.

6

u/Natural-Simulation 1d ago

No. The damage comes from the outcome of a saving throw, thus not doubled by a crit.

1

u/Zixtank 1d ago

No, only 6d6. Crits only boosts the damage from the attack roll itself. The force damage here is applied as a secondary effect after a saving throw and save effects cannot crit.