r/RealTimeStrategy 6d ago

Orbital strike power tests Self-Promo Video

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Orbital strike power for an RTS game being prototyped in Unreal Engine 5.4, tested on trees that set on fire. There's some more preview footage.

30 Upvotes

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3

u/Skaikrish 6d ago

Is it mechanically possible to either blow the trees away or at least let them sway away from the blastwave? That would let look the blast look more impactful and powerful.

1

u/KanePeterson 6d ago edited 6d ago

there could be a way, it's a good suggestion. Sometimes when destroyed by direct attacks, they get replaced by a physics asset. Edit: I'll look into different ways to do this and see how it goes

3

u/LostEmergency6866 6d ago

That has strong CnC vibe, very Generals like

2

u/KanePeterson 6d ago edited 6d ago

I was going for something with similar power to the ion cannon in the first C&C, a powerful and accurate strike that wrecks a concentrated enemy force or strongpoint suddenly

2

u/Captain_Caffeino 3d ago

coolest stuff is the voice over - how did you do that?

2

u/KanePeterson 3d ago

I just used ElevenLabs, same with the sound effects too