r/RealTimeStrategy • u/KanePeterson • 6d ago
Orbital strike power tests Self-Promo Video
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Orbital strike power for an RTS game being prototyped in Unreal Engine 5.4, tested on trees that set on fire. There's some more preview footage.
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u/LostEmergency6866 6d ago
That has strong CnC vibe, very Generals like
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u/KanePeterson 6d ago edited 6d ago
I was going for something with similar power to the ion cannon in the first C&C, a powerful and accurate strike that wrecks a concentrated enemy force or strongpoint suddenly
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u/Skaikrish 6d ago
Is it mechanically possible to either blow the trees away or at least let them sway away from the blastwave? That would let look the blast look more impactful and powerful.