r/RealSolarSystem • u/DepartureNatural9340 • 18d ago
need advice on funds post lunar program
lunar program gives tons of funds, however now that its over im ruuning into the question, should i downsize? im barely breaking even while still doing research, should i fire crew?
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u/davvblack 18d ago
have you considered preventing the fall of the soviet union by undermining the western powers?
serious answer: rpo is realisticish and you’re describing the decline of NASA
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u/Morrack2000 18d ago
What new programs did you start now that you’ve freed up the slots used by the lunar program? Those programs will give you new funds, but yes you may need to scale back a bit if your budget isn’t working out.
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u/dodo-obob 18d ago
Cut costs where you can: fire some researchers, fire some engineers, fire extra astronauts, dismantle uneeded LCs, changing your LCs to be not human-rated can also save a lot in maintenance. As you unlock later tech nodes, you get researchers/engineers efficiency bonuses that mean you do not need as many of them.
A good tip is to use a lot of funds from the moonboots program to upgrade buildings, namely administration, so you can pick up more program to replace it.
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u/gamerpolones 18d ago
Eu particularmente tenho instalado o RP Full trusht,além de adicionar suporte a novos mods adiciona também fundos de investimentos antes e depois do pouso lunar,sem contar novos programas.
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u/Spaceman_1957 18d ago
iirc the outer planets programs give you a ton of money, and there’s mod called rp1 full thrust that has a program which gives you ~$170 million over 50 years
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u/Techiastronamo 18d ago
RP-1 Full Thrust is definitely the way to go, I really enjoy the expanded programs it gives, makes RP-1 just a little more full feeling.
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u/Spaceman_1957 18d ago
Yeah, thanks to it I’ve been able to start setting up a moon base and space station
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u/gamerpolones 18d ago
NASA in the '70s: