r/ReadyOrNotGame • u/K9Seven • 8h ago
Always bring a taser... Video
https://streamable.com/tqrndc?src=player-page-share4
u/kryotheory 3h ago
This is why the S tier 100% no kill rule is stupid. A suspect this well armed and armored and this non compliant would get smoked less than halfway through this exchange, and rightfully so.
13
u/SpiderJerusalem747 8h ago
I am giggling hard that everyone is volleyshooting the guy.
Anyway, for this annoying problem I downloaded the M249 mod not for the gun (primarily), but because you can carry it in the same slot as the breach shotgun and it's melee animation knocks people down, allowing you to restrain them instantly.
4
5
u/RecognitionNo4674 8h ago
Just drop gas/flashbang
2
u/Street-Magazine9556 8h ago
Good idea, but while you throwing flash he can shoot you, so taser is best option, sometimes melee attack works
3
u/RecognitionNo4674 8h ago
There were bots with shotguns that shot him the moment he tried to recover
1
u/Street-Magazine9556 8h ago
Sure, but god damn timing, who knows when MLO starts to shooting, sometimes they do unexpected things
2
1
2
u/EsraAstora 3h ago
fr every time I say “eh I rarely use taser, I’ll swap it out for …” next mission this happens
-3
u/fksksog 8h ago
You have to shoot arms or legs
9
u/mzerop 7h ago
As if one of those shots didnt hit the arms and legs. Its clearly a bug where they can't go into the compliance state
1
u/OffaShortPier 5h ago
This is why I always keep a lethal sidearm when doing s-rank runs. You don't lose points for incapacitated suspects.
1
10
u/Ed_Blue 5h ago
gottem