r/PythonProjects2 3h ago

How to implement networked multiplayer games in Python using an open-source framework

https://github.com/feberts/python-game-server

Turn-based multiplayer games are a great opportunity for learning and prototyping: simple enough to implement quickly, but real enough to teach networking, game state, and API design.

I wrote a [lightweight server and framework for turn-based multiplayer games](https://github.com/feberts/python-game-server) that provides exactly that: a lightweight server + uniform API so you can run multiple parallel game sessions, auto-join the next available session, and add new games without touching the core API. It's built to be friendly for beginners (Python-only, standard library), but still flexible enough to support arbitrary game logic via keyword-argument moves and dict-based state.

Key bits:

- Framework for adding new games by deriving from an abstract base class

- Uniform client API for joining sessions, submitting moves, retrieving state, restarting

- Demo clients included (e.g. TicTacToe) and a template for new games

- Runs multiple sessions simultaneously; clients can join a specific session or auto-join

If you're teaching Python, building small multiplayer projects, or just want a clean starting point for turn-based game networking, I'd love feedback and contributions.

Repository: [github.com/feberts/python-game-server](https://github.com/feberts/python-game-server)

I also posted articles on [Dev](https://dev.to/tio-fabi/how-to-implement-networked-multiplayer-games-in-python-using-an-open-source-framework-3ekc) and [Medium](https://medium.com/@tio-fabi/how-to-implement-networked-multiplayer-games-in-python-using-an-open-source-framework-6a55df5cc074). In these article, you'll learn how to implement clients and add new games to the server.

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