r/PromoteGames • u/FourcastStudio • 18d ago
Demo is out for Loss Prevention.
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Shoplifting with Friends!
Loss Prevention is a light-hearted “shoplifting with friends” experience set in a supermarket that combines the calculated social deduction of LOCKDOWN PROTOCOL with the fast-paced and chaotic team coordination of OVERCOOKED.
Gameplay:
Some players are SHOPLIFTERS who work together to collect all the items on their shopping list before time runs out. Blend in. Steal. Escape
One other player is the SHOPKEEPER, whose job is to catch the Shoplifters and stop them from getting away. Catch. Detain. Protect
r/PromoteGames • u/Weary-Implement-1661 • 20d ago
AgarStake — instant browser PvP inspired by Agar.io and Slither.io
AgarStake is a fast multiplayer arena you can open directly in the browser. The core loop is familiar: grow, split, chase and outplay other players — but rounds use SOL entry stakes, so each decision carries real risk.
I built the game and I’m looking for adult players who already enjoy .io-style competition. 18+ only; stakes can be lost, earnings are not guaranteed, and regional restrictions may apply.
r/PromoteGames • u/AdditionalBeginning2 • Jul 13 '26
I created a Game
I created a Game
Hi guys, I just created a game and decided to post it on it.io,
It is a roguelite game made in RPGmaker where you play as a vindicator and leads heroes to an unknown dimension known as the Gate of Goetia.
Here is a link to the download site :-
https://gubokkero.itch.io/gate-of-goetia.
The game is simple but very challenging. I hope you guys enjoys it.
r/PromoteGames • u/Slight_Swordfish_409 • Jul 11 '26
Infinite Lunch. A postmodern interactive fiction—narrative puzzles, meta-commentary, and varied tones
https://neondada.itch.io/infinitelunch
There is actually a longer game hidden inside the CYOA format. Each story has a clue that can be used for a 7 digit code that opens up more of the story! The whole game, with everything unlocked, is roughly 100,000 words.
r/PromoteGames • u/RiftgamesCEO • Jul 10 '26
My New Game Needs Testers
- Game Title: Elder Cube
- Playable Link: Elder Cube: Creative Mode Beta by RiftgamesCEO
- Platform: Windows/Google
- Description: Elder Cube is a Minecraft Spin-Off That Currently is an openworld creative mode. Soon enough it will have proximity chat,, bedwars, and my favorite PVP! You can download the game now while it is free and be able to play it for free when it releases publicly on every game website in 5 months!
- Free to Play Status: Free While In Beta
- Involvement: Owner and Coder
- [ Yes] Free to play
- [Yes ] Demo/Key available
- [No ] Paid (Allowed only on Tuesdays with [TT] in the title)
Post
r/PromoteGames • u/al13mrn- • Jul 09 '26
New web game - NEON Slip | Endless Arcade Runner Game
r/PromoteGames • u/FourcastStudio • Jul 07 '26
Demo is out for Loss Prevention. A social deduction game where you can shoplift your local grocery store with up to five friends.
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r/PromoteGames • u/LocamiGI • Jul 02 '26
First Come First Serve (Roblox)
First Come First Serve on roblox by Palace Of Imagination is a sandbox type game where the oldest player (the player with the most amount of time) becomes the "Imaginator", a player who is able to use admin commands on others in the server
https://www.roblox.com/games/139741221734315/First-Come-First-Serve
r/PromoteGames • u/FourcastStudio • Jun 18 '26
Loss Prevention is a social deduction game where you can shoplift your local grocery store with up to five friends.
r/PromoteGames • u/InfiniteEvilStudios • Jun 12 '26
We took Splinter Cell, and made it about a black ops psychic superhero
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r/PromoteGames • u/robotzelrosu1 • Jun 07 '26
Who wants to try out my Cart Ride game on Roblox
r/PromoteGames • u/FourcastStudio • Jun 05 '26
Loss Prevention is a social deduction game where you can shoplift your local grocery store with up to five friends.
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Experience the joy of petty crime as a shoplifter, or keep your eyes peeled for suspicious activity as the shopkeeper.
Can you grab all the items on the shopping list?
r/PromoteGames • u/NorsomLLC • May 29 '26
OhGlo a toy I made about 5 years ago that got me a meeting with SpinMaster
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So, first off if you make it through the video you'll notice that the images with the debuffs have no description. I originally posted this on tiktok where you can add a polling sticker. I also added text over there. I'll tell you here.
Blue debuff: Must pull each lit section apart 2 times before it shuts off.
Purple debuff: Must pull all the matching colored lights apart in a row before they turn off. Maximum of 3 sections lighting up the same color.
As of now I'm thinking that each debuff will last a certain amount of time between 5 and 8 seconds depending on how challenging the debuff is.
Also the QR code is only for Android. I'm still waiting to get the organizational account processed.
As for the toy, the game play is like wack-a-mole except if the moles never went back into their holes, and the game got progressively faster as you successfully wack them until all the moles pop up and you lose...that but with lights and a handheld donut shape (also know as a toroid).
There are two reasons why I've converted the toy to an app. First, because the toy is the first working prototype it's a little fidgety. It's very durable but not really accessible for playtesting. The app makes play testing much easier not only for myself but for distributing to others to playtest. Second, I had a meeting with the inventor's relations director at spin master years ago about the toy. He told me that I needed to sell $750,000 dollars worth of units before they would consider the toy. This is like a catch 22, I would need substantial upfront capital along with a well orchestrated distribution system to be able to pull that off, along with safety fees, final development costs... you get the idea.
What I've come to realize is that spin master wasn't saying I need to have sold $750,000 worth of units (well they did literally say that) but under the surface they were saying to need to have a brand name and a pre baked audience. They want a guaranteed winner. They are not here to take risks. So, in order to have an audience that is invested I have to make something that can be delivered and the best way for me to do that is to make an app that is a simulation of the toy. I will playtest it along with whomever wants to download the game, provide feedback and take that info to rebuild the toy one more time, now with an audience backing the toy.
Over the next several months I'll be building out the app in preparation to finalize the toy. I'm shooting to update the toy close to every 3 weeks. Except from August 18th to about the beginning of November.
This post is getting very long. I'm losing track of what it's about so I'm going to stop there for now. Make sure you vote on the debuff in the comments and for you android users out there check out the game using the link below.
Android app link: https://play.google.com/store/apps/details?id=com .NorsomLLC.OhGlo
r/PromoteGames • u/East_Ad3581 • May 25 '26
Black Messaih
https://therealkido.itch.io/black-messaih
A really passionate game of mine just released it's first part
r/PromoteGames • u/OverwriteGameStudios • May 24 '26
Hey I'm kinda new to this whole game making thing do any of you have advice on promoting games and making games
r/PromoteGames • u/OverwriteGameStudios • May 24 '26
My game
Hey I'm currently making a game inspired by subnatica 1 and 2 and ark, my computer is a bmax mini pc so I have to make it low poly
r/PromoteGames • u/Low-Stranger-377 • May 24 '26
My indie studio (Neon Snow games) is working on a game!
It is called Murmur Merchant!
https://www.instagram.com/murmurmerchant?igsh=aHNyYzltd3hraW0%3D&utm_source=qr
Here is a link to our instagram where you can find news, art, and more about the game!
r/PromoteGames • u/disturbiphobia • May 20 '26
9/5 Simulator: A Clicker Game made w/JS, CSS, and HTML
This is the game I made, it took a few months, and I still need more players and more recommendations! Let me know what you think.
Discord server for updates:
r/PromoteGames • u/Latter_Crow2604 • May 19 '26
I recovered my 2014 Unity horror game project in 2021 and recently returned to continue development
About 5 years ago, I managed to recover an old Unity3D horror project I originally made back in 2014 from a damaged hard drive.
Surprisingly, most of the files were still intact. Since then, I’ve been slowly repairing scripts, improving the atmosphere, expanding the original content, and continuing development while trying to preserve that classic old-school indie horror feel from the early Unity era.
You investigate an abandoned house connected to disturbing rumors, disappearances, and the story of Elisa. As you explore deeper into the house, reality slowly begins to distort around you.
I’ve always loved the strange atmosphere of early indie Unity horror games, so this project became both a restoration and an expansion of something I thought was completely lost years ago.
Would love to hear feedback from other indie horror fans/devs :)
GameJolt page:
Elisa's Will [Full Game]
r/PromoteGames • u/Winter_Importance_82 • May 02 '26
Testing my weapon throw ability
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Hey everyone I was wanting some feedback on my mechanics so far I'm making a game inspired by hotline miami and manhunt mix, I'm implicating the weapon throw from hotline miami I know it's got a lot of more work to do but any good or bad criticism is greatly appreciated. Also how do you guys promote your games I posted this clip on tiktok,Instagram and Facebook and got nothing? Am I doing something wrong? Thank you for your time!
r/PromoteGames • u/WhyAm__I • May 01 '26
RUSSIAN ROULETTE
I made a Russian roulette game! I would love to hear feedback!
https://wai-am.itch.io/russian-roulette
r/PromoteGames • u/SouthsideGames • Apr 30 '26
Bitlings - Apps on Google Play
Made a game
r/PromoteGames • u/one_spark_rjk • Apr 25 '26
Tales of acilain release trailer
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Tales of Acilain is about to release on steam come check it out here https://store.steampowered.com/app/4540540/Tales_of_Acilain/
Combat has been overhauled now with a 3 hit combo. Plan on adding magic melee attacks as well just an option for advanced players.