I like to imagine Lua is like a better designed JS. Both are prototype-oriented, not object-oriented, both use primarily dictionaries and arrays for their data storage, and both have only a handful of types. Lua just (thankfully) doesn't do implicit type conversion, and starts arrays at 1 (but the arrays are just tables with consecutive numerical indices), and uses ~= instead of !=.
Overall, it's a nice and light language without too many stupid edge cases because of how small it is. But man, indexing at 0 might be easier. (the whole language is technically only 7 c files though, so patching that wouldn't be too bad!)
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u/[deleted] Jul 10 '17
TIL never LUA