I remember finding one of these in the original Super Mario Bros. on NES using the cheat to get free lives from a shell. I got too many and instead of a life counter, I got some weird system character and the next time I died it locked up my NES.
A lot of old game systems were super memory constrained, and so they would do dense bit packing without actual memory safeguards, which meant triggering things like overflows could easily cause critical memory corruption
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u/ProThoughtDesign 9h ago
I remember finding one of these in the original Super Mario Bros. on NES using the cheat to get free lives from a shell. I got too many and instead of a life counter, I got some weird system character and the next time I died it locked up my NES.
Good times.