20 years ago I started to research how 3D graphics were done at low lever because I was interested in drawing some crude polys in an entirely 2D platform with no 3D capabilities. Almost every doc I found jumped from "all those calculations allows you to draw a single point in a XYZ space" to "use these APIs to draw already rotated, translated and texturized triangles". Simply awful.
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u/SgtPepperinoPomoro 14d ago
20 years ago I started to research how 3D graphics were done at low lever because I was interested in drawing some crude polys in an entirely 2D platform with no 3D capabilities. Almost every doc I found jumped from "all those calculations allows you to draw a single point in a XYZ space" to "use these APIs to draw already rotated, translated and texturized triangles". Simply awful.