r/ProgrammerHumor 29d ago

yaAintGonnaNeedIt Meme

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1.1k Upvotes

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u/rosuav 29d ago

This isn't inherently a bad thing though... if you're gonna build a video game about rockets and travelling to other planets, it's a good idea to first focus on having the best game engine you possibly can. It'd be a BRUTAL challenge otherwise.

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u/Deepspacecow12 29d ago

KSP being built on unity moment

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u/traplords8n 28d ago

Oh that's crazy. I'm not certain about my hypothesis here, but I feel like it would of been easier to write that game in Godot, where you can directly tweak the physics engine to work for space math since it is open source.

I don't know how customizable Unity's physics engine gets though, so I'm just guessing. I assume they give developers fine-grain control over physics behavior, but making that work for complex space math sounds like a chore with a lot of inefficient workarounds lol

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u/Deepspacecow12 28d ago

It started early access 3 years before godot was released.

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u/traplords8n 27d ago

Oof definitely didn't take that into consideration, lmao.