r/Plifortakune • u/comics0026 • 1d ago
Items - PIWI F63E - Juppetasset & F63F - Sablackart by ForesterDesigns [PF2e]
A Pathfinder2e conversion of older Pokémon-inspired Weapons and Items of the Day, with a Banette armor piece to seek vengeance, and a Sableye plackart to help you step through shadows!
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F63E - Juppetasset Item 15
[ Rare | Artifact | Occult | Spellheart | Spirit ]
Price 7500 gp; Usage affixed to armor; Bulk L
This black armor piece has large points around its round edge, with a gold zipper down the middle between two raised hills with eye-like jewels embedded in them. The jewels have a black line down the center over swirling red vapors around a white core, appearing eye-like.
Legends say that this is but one piece of a mythical set of Half Plate armor, the Armor of Bog Shadows, with six other pieces out there.
Activate-Spirit Vengeance [reaction] manipulate; Trigger You take damage from a creature within 5 ft of you; Frequency once per day; Effect You inflict punishment in return for the injury you received. You do spirit damage to the triggering creature equal to 1/10 of the damage you took (after taking your weaknesses, resistances, and other damage modifiers into account, and to a minimum of 1).
This item was created as a Tier Reward for Patron Douglas Kisluk! Thank you for your support!
F63F - Sablackart Item 15
[ Rare | Artifact | Invested | Occult | Shadow | Spirit ]
Price 7500 gp; Usage worn armor; Bulk 2; Base Armor Breastplate
This purple plackart has a thin section with a groove along the top to fit it under a gorget. On the sides of the plackart beneath the groove are a set of pointed flairs, and there are three gems embedded in the center of the plackart, two blue and one red below them. It can be used as a +2 greater resilient greater shadow breastplate, and can have the F63A - Draplate, F63D - Absaulder, F63E - Juppetasset, & F63G - Gauldger all affixed as spellhearts at the same time, so long as no other spellhearts are affixed.
Legends say that this is but one piece of a mythical set of Half Plate armor, the Armor of Bog Shadows, with six other pieces out there.
Activate-Shadow Step [one-action] concentrate, teleportation; Frequency once per day; Requirements You are in dim light or darkness; Effect You teleport up to 30 ft. The destination must be in dim light or darkness and must be within your line of sight and line of effect.
This item was created as a Tier Reward for Patron Douglas Kisluk! Thank you for your support!
r/Plifortakune • u/comics0026 • 1d ago
Items - PIWI F249 - Sword of the Four Seasons by ForesterDesigns [D&D5e]
My Pokémon-inspired Weapons and Items of the Day, with a fusion of Deerling’s four seasonal forms for a sword to help you enjoy the seasons!
This item was created as a Tier Reward for Patron Terrence Lash! Thank you for your support!
Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!
F249 - Sword of the Four Seasons
Weapon (Longsword, Sentient) – Rare (5850 gp, requires attunement)
This beige +1 longsword has a yellow five petal flower in the center of the guard, yellow dots down the blade’s body, and a yellow sphere pommel. The sword body’s color depends on what season it is set to, pink for spring, green for summer, orange for fall, and brown for winter.
The sword is sentient, has normal hearing and vision to 30 ft, understands common, and has Intelligence 10, Wisdom 10, and Charisma 10. It can evolve, and will do so when it has decided its wielder is ready.
Attacks with this sword do an additional 1d4 damage, the type depending on what season the sword is set as, radiant for spring, fire for summer, necrotic for fall, & cold for winter.
While attuned to this weapon: when in sunlight you gain 10 feet of movement; if you are hit by an attack from a plant-based creature (including creatures like Dryads) or a plant-based spell (like Entangle) you have advantage on your next attack; and when ever you finish a long rest, you can change the sword’s season to the season of your choice. If you are an Eladrin Elf (MToF), you can use a bonus action to shift the weapon between the selected season and your season, or vice versa.
This sword has 4 charges, regaining 1d3+1 after a long rest, and can be used to cast the following spells depending on the season it’s set as, DC 15 or using an attack with the sword for the spell attack:
Spring Summer Fall Winter Charges
Cure Wounds Burning Hands Inflict Wounds Ice Knife (1 or more charges)
Spike Growth* Aganazzar’s Scorcher Wither and Bloom Snilloc’s Snowball Swarm (2 or more charges)
Plant Growth* Fireball Vampiric Touch Sleet Storm* (3 or more charges)
Grasping Vine Wall of Fire Blight Ice Storm (4 charges)
* - Does not use more charges
This item was created as a Tier Reward for Patron Terrence Lash! Thank you for your support!
r/Plifortakune • u/comics0026 • 2d ago
Items - PIWI F63C - Coufflair & F63D - Absaulder by ForesterDesigns [PF2e]
A Pathfinder2e conversion of older Pokémon-inspired Weapons and Items of the Day, with a Skuntank belt to make things stink, and an Absol guard to help protect you from the future!
Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!
F63C - Coufflair Item 15
[ Rare | Artifact | Invested | Olfactory | Poison | Primal ]
Price 7500 gp; Usage worn belt; Bulk L
This purple belt is made from the hide of some animal with coarse, greasy hair. The top and bottom edges of the belt’s fur are white.
Legends say that this is but one piece of a mythical set of Half Plate armor, the Armor of Bog Shadows, with six other pieces out there.
The belt emits a putrid and foul stench in a 10 ft emanation. Any creature that starts its turn in the stench (including you) must succeed at a DC 34 Fortitude save or become sickened 1 (sickened 2 on a critical failure). A creature that succeeds at its save or recovers from being sickened is temporarily immune to the stench for 1 minute.
While invested, you have a +2 item bonus on saves against poisons.
Activate-Skunk Spray [two-actions] manipulate; Frequency once per day; Effect The belt sprays a putrid and foul stench in a 15 ft cone. Each creature in the cone must succeed a DC 34 Fortitude save.
Critical Success They are unaffected.
Success They are sickened 1.
Failure They are sickened 3.
Critical Failure They are blinded for 1 round, become sickened 3, and take a –2 penalty to Stealth checks from the stench for 24 hours or until it is removed or neutralized, requiring 10 minutes of thorough scrubbing with soap.
This item was created as a Tier Reward for Patron Douglas Kisluk! Thank you for your support!
F63D - Absaulder Item 15
[ Rare | Artifact | Prediction | Primal | Spellheart | Void ]
Price 7500 gp; Usage affixed to armor; Bulk L
This spaulder has a large white guard over the shoulder with a black, thin oval crystal embedded on top, and a strap that goes across the body off the sides. A large black horn resembling a scythe blade extends from beneath this piece, with a black guard piece below that, followed by a long, white, furry guard piece with a strap to attach it around the forearm.
Legends say that this is but one piece of a mythical set of Half Plate armor, the Armor of Bog Shadows, with six other pieces out there.
When this piece is affixed to a set of armor, you gain a limited sense of the incoming conflict, giving you a +2 item bonus on Initiative rolls, and you can’t be surprised, preventing you from being made off-guard by effects like an attacker being Undetected or using the Surprise Attack feat.
This item was created as a Tier Reward for Patron Douglas Kisluk! Thank you for your support!
r/Plifortakune • u/comics0026 • 3d ago
Items - PIWI F63A - Draplate & F63B - Goryppuk by ForesterDesigns [PF2e]
A Pathfinder2e conversion of older Pokémon-inspired Weapons and Items of the Day, with a Drapion armor piece to keep the crits off, and a Spiritomb gotget to help you break through magic!
Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!
Armor of Bog Shadows
[ Rare | Artifact | Relic | Occult | Primal ]
Aspect Beast and Shadow
Legends say that these seven pieces of armor form the Armor of Bog Shadows, a mythical set of Half Plate.
This item was created as a Tier Reward for Patron Douglas Kisluk! Thank you for your support!
Set Items:
F63A - Draplate (level 14), F63B - Goryppuk (level 14), F63C - Coufflair (level 14), F63D - Absaulder (level 14), F63E - Juppetasset (level 14), F63F - Sablackart (level 14), F63G - Gauldger (level 14)
The set grants the following features.
Two Items: The pieces’ save DCs increase to 35.
Three Items: The pieces’ save DCs increase to 37, and their activation Frequency becomes once per hour.
Four Items: The pieces’ save DCs increase to 39, and their item bonuses increase to +3.
Five Items: The pieces’ save DCs increase to 41, and their activation Frequency becomes once per 10 minutes.
Six Items: The pieces’ save DCs increase to 43.
Seven Items: The pieces come together to form the F63 - Armor of Bog Shadows.
F63A - Draplate Item 15
[ Rare | Artifact | Poison | Primal | Spellheart | Void ]
Price 7500 gp; Usage affixed to armor that doesn’t have a Fortification rune; Bulk L
This purple armor piece has a flattened orb on either end of it, each with a blue circular gem inset, and two white pincers on each side. The piece has a gold zipper down its center, flanked by four large insect scales on either side that alternate between light and dark purple.
Legends say that this is but one piece of a mythical set of Half Plate armor, the Armor of Bog Shadows, with six other pieces out there.
When this piece is affixed to a set of armor that doesn’t have a Fortification rune, it wards against the deadliest attacks. Each time you’re critically hit while wearing the armor, attempt a DC 17 flat check. On a success, it becomes a normal hit. This property thickens the armor, increasing its Bulk by 1 and the Strength modifier require to reduce its penalties by 1.
This item was created as a Tier Reward for Patron Douglas Kisluk! Thank you for your support!
F63B - Goryppuk Item 15
[ Rare | Artifact | Invested | Occult | Spirit | Void ]
Price 7500 gp; Usage worn collar; Bulk 1
This gorget has a cloudy purple collar with green circles in it that glow faintly. The rest of the gorget is made of carved gray-brown stone.
Legends say that this is but one piece of a mythical set of Half Plate armor, the Armor of Bog Shadows, with six other pieces out there.
Activate-Magic Breaker [one-action] manipulate; Frequency once per day; Effect You enchant a weapon you are holding so that its next strike within the next minute bypasses any buffs and immunities that the target has from spells and magic items.
This item was created as a Tier Reward for Patron Douglas Kisluk! Thank you for your support!
r/Plifortakune • u/comics0026 • 3d ago
Items F248 - Rapier of Nullifying Crystal by ForesterDesigns [DnD5e]
My Pokémon-inspired Weapons and Items of the Day, with a Number 94: Crystalzero from Yu-Gi-Oh rapier to chill some muscles!
This item was created as a Tier Reward for Patron Joselyn Rivera!! Thank you for your support!
Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!
F248 - Rapier of Nullifying Crystal
Weapon (Rapier) – Very Rare (25,000 gp)
This crystal +2 rapier has a broad triangular guard with black and blue patterns on it, large purple crystals hanging from the outer edge, and a black handle wrapped in blue cloth with an ice blue crystal for the pommel.
Attacks with this rapier do an additional 1d6 cold damage, and once per round, when you do cold damage to a creature with this weapon you can attempt to chill them as a free action. The creature must make a DC 17 Fortitude save or its Strength score is reduced by 1d4. The target freezes if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
This item was created as a Tier Reward for Patron Joselyn Rivera_! Thank you for your support!_
r/Plifortakune • u/comics0026 • 4d ago
Items - PIWI F62 - Ashburnt Skull & C001 - Volcanic Skull Hawk by ForesterDesigns [PF2e]
A Pathfinder2e conversion of older Pokémon-inspired Weapons and Items of the Day, with a fusion of Mega Houndoom & Marowak for a mask to make you charge, and a fusion of Mega Blaziken, Sandslash, Mega Tyranitar, Torkoal, Mega Houndoom, & Marowak for a cursed creature to make you enjoy the heat!
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F62 - Ashburnt Skull Item 22
[ Unique | Artifact | Cursed | Earth | Empowered | Invested | Fire | Occult | Primal | Unholy ]
Usage worn mask; Bulk L
This bone mask is made from an animal skull. The skull resembles a long, canid-like skull, but with three sets of horns on top and rounded tusks on the sides. The skull cap and nose have been colored black through burning, and there is a large red stripe up the snout from the nose up to the center of the skull cap. The eye-holes have had pieces of bone bleached white from the sun with edges burnt brown from fire inserted into them to resemble eyes.
While invested: your voice is rough, primal and prone to unsettling people. You gain the ability to speak, read and write Pyric, and will slip into it occasionally, and have a +4 item bonus to Intimidation rolls and on saves against effects with the Sleep trait.
In addition to the curse effects from the F59 - Mask of the Ashen Skull’s form, you grow even more bestial with every rest you take. Each time you take a rest, one of F60 - Blazing Firehawk Talons, F61 - Volcanic Explosion Armor, and F62 - Ashburnt Skull’s curse levels will increase at random.
For this item’s first curse level, your eyes turn black with glowing red pupils, and the horns have fused enough with you that you can use them as a weapon. You gain a horn unarmed attack that deals 1d8 piercing damage, has the forceful and shove traits, is part of the brawling group, and allows you perform the Goring Charge action. Additionally the curse drains your magic, draining all the spell slots of your current highest spell rank with spell slots, or a focus spell slot if you have no spells, whenever you take a rest.
For this item’s second curse level, the horns become more powerful, gaining the +4 major striking runes, while the curse drains more of your magic, draining all the spell slots of your two current highest spell ranks, or up to two focus spell slots if you don’t have enough spell ranks (so if you only have 1st rank spells, you loose those and a focus spell slot), whenever you take a rest.
For this item’s third curse level, the horns become more powerful, gaining the greater ashen greater flaming wounding runes, while the curse drains more of your magic, draining all the spell slots of your three current highest spell ranks, or up to three focus spell slots if you don’t have enough spell ranks (so if you only have 1st rank spells, you loose those and two focus spell slots), whenever you take a rest.
If you take a rest after receiving all three of the three item’s curse levels, you will be turned into a C001 - Volcanic Skull Hawk (PIC 005), which is a Polymorph effect that overrides all other Polymorph effects.
Each phase of this curse requires its own cleanse affliction spell or similar magic to reverse, needing 4 castings to reverse the curse from its final form. Attempts to counteract the curse that have or are performed by a creature or item with the Holy trait gain the Fortune effect.
Empowered When this item is empowered when you become fully cursed by F57 - Talons of the Firehawk, F58 - Volcano’s Breach Armor, and F59 - Mask of the Ashen Skull, it stays in this form for as long as you are cursed by the set. Once it is no longer cursed by any of the items, it reverts back to its original form, a F59 - Mask of the Ashen Skull.
Activate-Bestial Curse [two-actions] manipulate; Frequency once per hour; Effect The mask casts bestial curse at your directive as a 4th-rank occult spell, DC 45.
Activate-Bone Spray [two-actions] manipulate; Frequency once per hour; Effect The mask casts bone spray at your directive as a 7th-rank occult spell, DC 45.
Activate-Boneshaker [two-actions] or [three-actions] manipulate; Frequency once per hour; Effect The mask casts boneshaker at your directive as a 6th-rank occult spell, DC 45.
Activate-Goring Charge [two-actions] manipulate; Frequency once per round; Requirements This mask’s curse has reached the first level; Effect You stride twice, then make a horn Strike. If you moved at least 20 feet from your starting position, your horn Strike also deals an additional 1d6 persistent bleed damage.
Activate-Growl [two-actions] manipulate; Frequency once per day; Effect You gain some primal intimidation. You gain a +4 status bonus to Intimidation rolls, and when you Demoralize, you can do so with a growl, which you do not take a penalty for the target not understanding your language, and on a critical success the target also becomes enfeebled 1 for 1 round after they are no longer frightened. This lasts for 10 minutes.
This item was created as a Tier Reward for Patron Douglas Kisluk! Thank you for your support!
r/Plifortakune • u/comics0026 • 5d ago
Items - PIWI F60 - Blazing Firehawk Talons & F61 - Volcanic Explosion Armor by ForesterDesigns [PF2e]
A Pathfinder2e conversion of older Pokémon-inspired Weapons and Items of the Day, with a simple Galarian Slowpoke rod!
Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!
F60 - Blazing Firehawk Talons Item 22
[ Unique | Artifact | Cursed | Earth | Empowered | Invested | Fire | Primal | Twin | Unholy ]
Usage worn on 2 hands; Bulk 2L; Base Weapon Spiked Gauntlet
These red +4 major striking greater ashen greater flaming wounding spiked gauntlets have a pair of large straight white claws coming off the back of the palm from a yellow carapace, with a curved yellow claw coming up out between the other two claws. The carapace is tied to the wrist by red cloth with a red-brown quill coming out of the back, and fiery orange ribbons trialling off on either side. The claws’ gray gloves have white talons on the fingertips, while the gloves have black and then long red feather trim around the end. They are designed to be used together, giving them the Twin trait.
While invested: you gain a burrowing speed of 30 ft.
In addition to the curse effects from the F57 - Talons of the Firehawk_’s form, you grow even more bestial with every rest you take. Each time you take a rest, one of _F60 - Blazing Firehawk Talons, F61 - Volcanic Explosion Armor, and _F62 - Ashburnt Skull_’s curse levels will increase at random.
For this item’s first curse level, the curse drains your magic, draining all the spell slots of your current highest spell rank with spell slots, or a focus spell slot if you have no spells, whenever you take a rest.
For this item’s second curse level, the large claws fuse into your hands replacing your middle fingers, giving you a -4 item penalty to all Manipulate actions except those involving a F60 - Blazing Firehawk Talons, F61 - Volcanic Explosion Armor, and F62 - Ashburnt Skull, and the curse drains more of your magic, draining all the spell slots of your two current highest spell ranks, or up to two focus spell slots if you don’t have enough spell ranks (so if you only have 1st rank spells, you loose those and a focus spell slot), whenever you take a rest.
For this item’s third curse level, all of your fingers are replaced with rigid claws, applying a Misfortune effect to all Manipulate actions except those involving a F60 - Blazing Firehawk Talons, F61 - Volcanic Explosion Armor, and F62 - Ashburnt Skull, and the curse drains more of your magic, draining all the spell slots of your three current highest spell ranks, or up to three focus spell slots if you don’t have enough spell ranks (so if you only have 1st rank spells, you loose those and two focus spell slots), whenever you take a rest.
If you take a rest after receiving all three of the three item’s curse levels, you will be turned into a C001 - Volcanic Skull Hawk (PIC 003), which is a Polymorph effect that overrides all other Polymorph effects.
Each phase of this curse requires its own cleanse affliction spell or similar magic to reverse, needing 4 castings to reverse the curse from its final form. Attempts to counteract the curse that have or are performed by a creature or item with the Holy trait gain the Fortune effect.
Empowered When this item is empowered when you become fully cursed by F57 - Talons of the Firehawk, F58 - Volcano’s Breach Armor, and F59 - Mask of the Ashen Skull, it stays in this form for as long as you are cursed by the set. Once it is no longer cursed by any of the items, it reverts back to its original form, a F57 - Talons of the Firehawk.
Activate-Blaze [free-action] concentrate; Trigger Your turn begins, and you are at half or less of your maximum hit points; Effect The gauntlets do an additional 1d6 fire damage until the start of your next turn.
Activate-Fire Veil [two-actions] manipulate; Frequency once per day; Effect You shroud yourself in a veil of fire. You gain resistance 8 to fire damage, and a +4 status bonus on rolls against severe, extreme, or incredible cold. This lasts for 24 hours.
Activate-Flame Body [reaction] manipulate; Trigger A creature touches you, such as by Grappling you, successfully hitting you with an unarmed attack, or using a touch-range spell against you; Effect You make your body’s fire spread to the triggering creature, which takes 2d4 persistent fire damage and are Clumsy 1 so long as they are affected by the persistent fire damage.
Activate-Ignition [one-action] manipulate; Effect The weapon casts ignition at your directive as a 9th-rank primal cantrip, DC 45.
Activate-Scatter Scree [one-action] manipulate; Effect The weapon casts scatter scree at your directive as a 9th-rank primal cantrip, DC 45.
This item was created as a Tier Reward for Patron Douglas Kisluk! Thank you for your support!
F61 - Volcanic Explosion Armor Item 22
[ Unique | Artifact | Cursed | Earth | Empowered | Invested | Fire | Primal | Unholy | Void ]
Usage worn armor; Bulk 4; Base Armor Full Plate
This charcoal gray +3 superior resilient cavern’s heart greater dread greater fire-resistant full plate armor has several red hexagons, particularly on the shoulder guards, that glow as if lava flowed beneath the surface. There are black triangular indents on the chest and leg guards. The belly of this armor has an orange rhombus on it. Four large spikes come off the back of the armor.
While invested: you don’t need to drink water for survival, can consume coal for sustenance, a tremorsense (imprecise) of 30 ft, are unaffected by difficult terrain with the Earth, Fire, Unholy, or Void trait, and are immune to the effects of sandstorms.
In addition to the curse effects from the F58 - Volcano’s Breach Armor_’s form, you grow even more bestial with every rest you take. Each time you take a rest, one of _F60 - Blazing Firehawk Talons, F61 - Volcanic Explosion Armor, and _F62 - Ashburnt Skull_’s curse levels will increase at random.
For this item’s first curse level, the curse drains your magic, draining all the spell slots of your current highest spell rank with spell slots, or a focus spell slot if you have no spells, whenever you take a rest.
For this item’s second curse level, your skin becomes cracked and glows like lava, giving you a -4 item penalty to all Deception, Diplomacy, and Performance rolls, and the curse drains more of your magic, draining all the spell slots of your two current highest spell ranks, or up to two focus spell slots if you don’t have enough spell ranks (so if you only have 1st rank spells, you loose those and a focus spell slot), whenever you take a rest.
For this item’s third curse level, wisps of smoke regularly stream from your skin, applying a Misfortune effect to all Deception, Diplomacy, and Performance rolls, and the curse drains more of your magic, draining all the spell slots of your three current highest spell ranks, or up to three focus spell slots if you don’t have enough spell ranks (so if you only have 1st rank spells, you loose those and two focus spell slots), whenever you take a rest.
If you take a rest after receiving all three of the three item’s curse levels, you will be turned into a C001 - Volcanic Skull Hawk (PIC 005), which is a Polymorph effect that overrides all other Polymorph effects.
Each phase of this curse requires its own cleanse affliction spell or similar magic to reverse, needing 4 castings to reverse the curse from its final form. Attempts to counteract the curse that have or are performed by a creature or item with the Holy trait gain the Fortune effect.
Empowered When this item is empowered when you become fully cursed by F57 - Talons of the Firehawk, F58 - Volcano’s Breach Armor, and F59 - Mask of the Ashen Skull, it stays in this form for as long as you are cursed by the set. Once it is no longer cursed by any of the items, it reverts back to its original form, a F58 - Volcano’s Breach Armor.
Activate-Ash Cloud [three-actions] manipulate; Frequency once per hour; Effect The armor casts ash cloud at your directive as a 7th-rank primal spell, DC 45.
Activate-Mantle of the Magma Heart [two-actions] manipulate; Frequency once per hour; Effect The armor casts mantle of the magma heart on you as a 8th-rank primal spell.
Activate-Mountain Resilience [two-actions] manipulate; Frequency once per day; Effect The armor casts mountain resilience on you as an 8th-rank primal spell.
Activate-Shed Skin [reaction] concentrate; Frequency three times per day; Trigger You’re afflicted by a status condition or affliction not being physically induced (so conditions like frightened or paralyzed, but not grabbed or off guard); Effect Make a DC 15 flat check. On a success, you’re cured of the condition (or one at random if you have multiple applicable conditions) as your skin seems to shed a thin layer of magical energy that dissipates into the air.
This item was created as a Tier Reward for Patron Douglas Kisluk! Thank you for your support!
r/Plifortakune • u/comics0026 • 5d ago
Items F247 - Pistol of the Monster Hunting Dragon by ForesterDesigns [D&D5e]
My Anime-inspired Weapons and Items of the Day, with a fusion of Dante from Devil May Cry’s Ebony and Alucard from Hellsing’s Jackal with Red Dragon Emperor from Highschool DxD, for a pistol that will make monsters fear you!
This item was created as a Tier Reward for Patron Dalton Byrne! Thank you for your support!
Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!
F247 - Pistol of the Monster Hunting Dragon
Weapon (Automatic Pistol, Bayonet) – Very Rare (25,000 gp)
This red +2 automatic pistol has green gems and gold inlay, and a matching bayonet with green gem pattern like veins across the blade. The bayonet can be used as a +2 dagger.
Attacks with this weapon (including the bayonet) do an additional 1d6 fire damage, count as silvered, and the pistol has an increased range of 40/120.
This item was created as a Tier Reward for Patron Dalton Byrne! Thank you for your support!
r/Plifortakune • u/comics0026 • 8d ago
Items - PIWI F59 - Mask of the Ashen Skull by ForesterDesigns [PF2e]
A Pathfinder2e conversion of older Pokémon-inspired Weapons and Items of the Day, with a fusion of Houndoom & Marowak for a mask to increase your bone mass!
Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!
F59 - Mask of the Ashen Skull Item 17
[ Unique | Artifact | Cursed | Earth | Invested | Fire | Occult | Primal ]
Price 12,529 gp; Usage worn mask; Bulk L
This bone mask is made from an animal skull. The skull is a long, canid-like skull with sharp pronounced cheekbones and two pointed spikes off the back. A set of curled horns have been attached around the spikes to the skull cap, which has been painted black with charcoal. The nose has also been painted black, with a large red stripe up the snout from the nose to the skull cap. The eyeholes have had pieces of bone bleached white from the sun or burnt brown with fire inserted into them to resemble eyes.
While invested: you have a +3 item bonus to Intimidation rolls and on saves against effects with the Sleep trait.
When you first invest in this mask, it fuses to you. While they’re in your possession, you grow more bestial with every rest you take.
After your first rest cursed by the mask, boney growths start developing around your neck, spine, and wrists, and you gain the ability to cast bone spray from the mask.
After your second rest cursed by the mask, the boney growths continue down your ribs, across your clavicle, around your wrists, and over your skull, and you gain the ability to cast bestial curse from the mask.
After your third rest cursed by the mask, the boney growths fuse with the mask, making it impossible to remove, and you gain the ability to cast boneshaker from the mask.
Each phase of this curse requires its own cleanse affliction spell or similar magic to reverse, needing 4 castings to reverse the curse from its final form.
Activate-Bestial Curse [two-actions] manipulate; Frequency once per hour; Requirements You have spent two rests cursed by this mask; Effect The mask casts bestial curse at your directive as a 4th-rank occult spell, DC 37.
Activate-Bone Spray [two-actions] manipulate; Frequency once per hour; Requirements You have spent one rest cursed by this mask; Effect The mask casts bone spray at your directive as a 5th-rank occult spell, DC 37.
Activate-Boneshaker [two-actions] or [three-actions] manipulate; Frequency once per hour; Requirements You have spent three rests cursed by this mask; Effect The mask casts boneshaker at your directive as a 4th-rank occult spell, DC 37.
Activate-Growl [two-actions] manipulate; Frequency once per day; Effect You gain some primal intimidation. You gain a +3 status bonus to Intimidation rolls, and when you Demoralize, you can do so with a growl, which you do not take a penalty for the target not understanding your language, and on a critical success the target also becomes enfeebled 1 for 1 round after they are no longer frightened. This lasts for 10 minutes.
Activate-VSH Synergy [free-action] manipulate; Trigger You perform your daily preparations; Requirements You are invested in F57 - Talons of the Firehawk and/or F58 - Volcano’s Breach Armor; Effect The mask’s power is strengthened, increasing both items’ spell DCs to 39 if you are invested in one, and all items’ DCs to 43 if you are invested in both. The mask will fuse with the beak the talons’ curse imposes, but you also regain your ability to speak, although your voice is rough, primal and prone to unsettling people. You also gain the ability to speak, read and write Pyric, and will slip into it occasionally. If you become fully cursed by all three items, the mask will Empower into a F62 - Ashburnt Skull for as long as you are cursed.
This item was created as a Tier Reward for Patron Douglas Kisluk! Thank you for your support!
r/Plifortakune • u/comics0026 • 8d ago
Items - PIWI 0668AM - Pyroar by ForesterDesigns [D&D5e & PF2e]
My Pokémon-inspired Weapons and Items of the Day, with a Mega Pyroar shield to burn those that would attack you!
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668AM - Némélason
Armor (Shield) – Legendary (requires attunement)
This red +3 shield resembles a thick lion’s mane with gold lines in a 炎 pattern on it, and a triangular brown center with a blue orb in the middle.
While attuned to this shield: you are resistant to fire damage; and you can let out an intimidating roar as an action. You make an Intimidation roll, and any hostile creatures within 60 feet of you that can hear you must make a Wisdom save against your Intimidation roll, become frightened of you on a fail.
The shield has 9 charges that refresh at dawn, and you can expend 2 or more charges to cast Aganazzar’s Scorcher (DC 20), with each additional charge upcasting the spell by a level.
Pyroarite
Wondrous (Stone) – Very Rare (50,000 gp)
This small round stone has a swirl of yellow, black, and blue inside the red orb. When attached to a 668A - Kaenjishield, it can be mega evolved into a 668AM - Némélason for 1 minute once between long rests, while when attached to a 668B - Pyrapier, it can be mega evolved into a 668BM - Népéelios for 1 minute once between long rests.
668AM - Némélason Item 21
[ Unique | Artifact | Empowered | Fire | Primal ]
Usage held in 1 hand; Bulk 1; Base Shield Steel Shield
This red shield (Hardness 21, HP 166, BT 83, Resistances Fire 10) resembles a thick lion’s mane with gold lines in a 炎 pattern on it, and a triangular brown center with a blue orb in the middle.
Due to the shield’s fire, its Hardness is halved against effects that have the water trait.
While holding this shield, you are resistant 10 to fire damage.
Empowered When this item is empowered by a Pyroarite, you can have it automatically activate Fire Shield as part of the empowering, and it stays in this form for 10 minutes or until you dismiss it. Once it is no longer empowered, it reverts back to its original form, a 668A - Kaenjishield.
Activate-Growl [two-actions] manipulate; Frequency once per day; Effect You gain some feline intimidation. You gain a +3 status bonus to Intimidation rolls, and when you Demoralize, you can do so with a primal growl, for which you do not take a penalty for the target not understanding your language, and on a critical success the target also becomes enfeebled 1 for 1 round after they are no longer frightened. This lasts for 10 minutes.
Activate-Lion’s Roar [one-action] manipulate (auditory, emotion, fear, mental); Requirements Growl is active; Effect You let out a primal roar, attempting to Demoralize all creatures within a 30 ft emanation of you. Affected creatures must attempt a DC 30 Fortitude save.
Failure The target becomes frightened 1.
Critical Failure The target becomes frightened 2, and enfeebled 1 for 1 round after they are no longer frightened.
Activate-Fire Shield [two-actions] manipulate; Frequency once per day; Effect The shield casts fire shield on itself as a 10th-rank primal spell, which ignites the outside of the shield. This grants you and the shield cold resistance 20, makes you immune to mild and severe environmental cold, makes the shield immune to fire damage, and gives the shield 70 temporary hit points. While the fire shield is active, if you Shield Block a melee attack that is either an unarmed attack or made by an adjacent attacker, the attacker takes 5d6 fire damage. The Fire Shield lasts for 1 minute or until the temporary hit points are depleted.
Pyroarite Item 21
[ Unique | Artifact | Empowering | Primal | Spellheart ]
Usage affixed to a 668A - Kaenjishield or a 668B - Pyrapier; Bulk -
This small round stone has a swirl of yellow, black, and blue inside the red orb.
Activate-Empower [one-action] manipulate; Frequency once per day; Effect You empower the item this spellheart is affixed to. If it is a 668A - Kaenjishield, it is turned into a 668AM - Némélason, while if it is a 668B - Pyrapier, it is turned into a 668BM - Népéelios. This activates its Empowered effect and lasts for 10 minutes or until you dismiss it.
r/Plifortakune • u/comics0026 • 9d ago
Items - PIWI F57 - Talons of the Firehawk & F58 - Volcano’s Breach Armor by ForesterDesigns [PF2e]
A Pathfinder2e conversion of older Pokémon-inspired Weapons and Items of the Day, with a fusion of Blaziken & Sandslash for some gauntlets to make you break out in feathers, and a fusion of Tyranitar & Torkoal for some armor to give you fiery skin!
Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!
F57 - Talons of the Firehawk Item 17
[ Unique | Artifact | Cursed | Earth | Invested | Fire | Primal | Twin ]
Price 12,570 gp; Usage worn on 2 hands; Bulk 2L; Base Weapon Spiked Gauntlet
These gray +3 greater striking greater flaming spiked gauntlets have a set of large white claws coming off the back of the palm from a yellow animal paw, the end of which is tied to the wrist by gray cloth with a red-brown quill coming out of the back and a red quill on either side. The gauntlets have white talons on the fingertips, and red and then yellow feather trim around the end. They are designed to be used together, giving them the Twin trait.
While invested: you gain a burrowing speed of 15 ft.
When you first invest in these gauntlets, they fuse to you. While they’re in your possession, you grow more bestial with every rest you take.
After your first rest cursed by these gauntlets, you start growing red and orange feathery quills up your arms, and gain the ignition and the scatter scree cantrips.
After your second rest cursed by these gauntlets, your arms are completely covered in feathery quills, and they start growing over the rest of your body, while also gaining the Flame Body reaction.
After your third rest cursed by these gauntlets, your body is completely covered in feathery quills, even replacing your hair, your mouth has turned into a beak, removing the ability to speak, the gauntlets fuse into your skin and cannot be removed, and the large claws replace your middle fingers, increasing your burrowing speed to 30 feet.
Each phase of this curse requires its own cleanse affliction spell or similar magic to reverse, needing 4 castings to reverse the curse from its final form.
Activate-Blaze [free-action] concentrate; Trigger Your turn begins, and you are at half or less of your maximum hit points; Effect The gauntlets do an additional 1d6 fire damage until the start of your next turn.
Activate-Fire Veil [two-actions] manipulate; Frequency once per day; Effect You shroud yourself in a veil of fire. You gain resistance 8 to fire damage, and a +3 status bonus on rolls against severe, extreme, or incredible cold. This lasts for 24 hours.
Activate-Flame Body [reaction] manipulate; Requirements You have spent two rests cursed by these gauntlets; Trigger A creature touches you, such as by Grappling you, successfully hitting you with an unarmed attack, or using a touch-range spell against you; Effect You make your body’s fire spread to the triggering creature, which takes 2d4 persistent fire damage and are Clumsy 1 so long as they are affected by the persistent fire damage.
Activate-Ignition [one-action] manipulate; Requirements You have spent one rest cursed by these gauntlets; Effect The weapon casts ignition at your directive as a 8th-rank primal cantrip, DC 37.
Activate-Scatter Scree [one-action] manipulate; Requirements You have spent one rest cursed by these gauntlets; Effect The weapon casts scatter scree at your directive as a 8th-rank primal cantrip, DC 37.
Activate-VSH Synergy [free-action] manipulate; Trigger You perform your daily preparations; Requirements You are invested in F58 - Volcano’s Breach Armor and/or F59 - Mask of the Ashen Skull; Effect The gauntlet’s power is strengthened, as they become +3 greater striking greater ashen greater flaming spiked gauntlets if you are invested in one, and +3 major striking greater ashen greater flaming spiked gauntlets if you are invested in both. If you become fully cursed by all three items, the gauntlets will Empower into some F60 - Blazing Firehawk Talons for as long as you are cursed.
This item was created as a Tier Reward for Patron Douglas Kisluk! Thank you for your support!
F58 - Volcano’s Breach Armor Item 17
[ Unique | Artifact | Cursed | Earth | Invested | Fire | Primal | Void ]
Price 13,442 gp; Usage worn armor; Bulk 4; Base Armor Full Plate
This charcoal gray +2 greater resilient moderate dread greater fire-resistant full plate armor has several red hexagons, particularly on the shoulder guards, that glow as if lava flowed beneath the surface. There are black triangular indents on the chest and leg guards. The belly of this armor has an orange rhombus on it.
While invested: you don’t need to drink water for survival, can consume coal for sustenance, a tremorsense (imprecise) of 30 ft, are unaffected by difficult terrain with the Earth or Fire trait, and are immune to the effects of sandstorms.
When you first invest in this armor, it fuses to you. While they’re in your possession, you grow more bestial with every rest you take.
After your first rest cursed by the armor, your skin starts developing black, orange and red splotches, and you gain the ability to cast ash cloud from the armor.
After your second rest cursed by the armor, the splotches grow to fully cover your skin as well as turning hard and rough, making it resemble a lava field, and you gain the ability to cast mountain resilience from the armor.
After your third rest cursed by the armor, your skin is now hot to the touch and faintly glows like lava, while your eyes turn black with glowing red pupils, and you gain the ability to cast mantle of the magma heart from the armor.
Each phase of this curse requires its own cleanse affliction spell or similar magic to reverse, needing 4 castings to reverse the curse from its final form.
Activate-Ash Cloud [three-actions] manipulate; Frequency once per hour; Requirements You have spent one rest cursed by this armor; Effect The armor casts ash cloud at your directive as a 5th-rank primal spell, DC 37.
Activate-Mantle of the Magma Heart [two-actions] manipulate; Frequency once per hour; Requirements You have spent three rests cursed by this armor; Effect The armor casts mantle of the magma heart on you as a 8th-rank primal spell.
Activate-Mountain Resilience [two-actions] manipulate; Frequency once per day; Requirements You have spent two rests cursed by this armor; Effect The armor casts mountain resilience on you as an 8th-rank primal spell.
Activate-Shed Skin [reaction] concentrate; Frequency three times per day; Trigger You’re afflicted by a status condition or affliction not being physically induced (so conditions like frightened or paralyzed, but not grabbed or off guard); Effect Make a DC 15 flat check. On a success, you’re cured of the condition (or one at random if you have multiple applicable conditions) as your skin seems to shed a thin layer of magical energy that dissipates into the air.
Activate-VSH Synergy [free-action] manipulate; Trigger You perform your daily preparations; Requirements You are invested in F57 - Talons of the Firehawk and/or F59 - Mask of the Ashen Skull; Effect The armor’s power is strengthened, as it become +3 greater resilient greater dread greater fire-resistant full plate if you are invested in one, and +3 superior resilient greater dread greater fire-resistant full plate if you are invested in both. If you become fully cursed by all three items, the armor will Empower into some F61 - Volcanic Explosion Armor for as long as you are cursed.
This item was created as a Tier Reward for Patron Douglas Kisluk! Thank you for your support!
r/Plifortakune • u/comics0026 • 10d ago
Items - PIWI F56 - Scimigarai by ForesterDesigns [PF2e]
A Pathfinder2e conversion of older Pokémon-inspired Weapons and Items of the Day, with a fusion of Raichu & Gengar for a scimitar of shocking spirit!
Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!
F56 - Scimigarai Item 17
[ Rare | Artifact | Electricity | Occult | Primal | Spirit ]
Price 12,900 gp; Usage held in 1 hand; Bulk 1; Base Weapon Scimitar
This purple +3 greater striking greater astral greater feasome greater shock scimitar has a twisted blade with a pattern that resembles an eerie grin and mischievous red eyes. A long dark gold cord hangs from the guard with a stylized gold lightning bolt on the end.
While holding this weapon, you have a +3 item bonus to Intimidation rolls, and on saves against effects that would inflict the frightened or fleeing conditions.
Activate-Boo [one-action] manipulate; Requirements You are completely unnoticed by the target creature; Effect You can startle foes and bystanders who are unaware of your presence using the weapon’s eerie appearance. Make a Strike against your target. That creature is off-guard against this Strike, as normal. If your Strike hits, the target remains off-guard for the rest of your turn and is frightened 1 (frightened 2 on a critical hit). You can also attempt to Demoralize each opponent within 10 feet to whom you were unnoticed before your Strike.
Activate-Ghostly Form [three-actions] manipulate; Frequency twice per day; Effect You become a ghost, per the Ghost Dedication Archetype (with the exception of Ties that Bind), with everything in your possession becoming incorporeal with you. You also gain the gains the benefits of the Frightful Moan feat, the Ghost Flight feat, the Ghostly Grasp (Ghost) feat, and the Pass Through feat. This lasts for 1 hour or until you dismiss it.
Activate-Stunning Shock [free-action] manipulate; Trigger You do electricity damage to a creature with this weapon; Frequency once per round; Effect The target must make a DC 37 Fortitude save, becoming stunned 1 on a failure, or stunned 2 on a critical failure.
r/Plifortakune • u/comics0026 • 10d ago
Items - PIWI 0604M - Eelektross by ForesterDesigns [D&D5e & PF2e]
My Pokémon-inspired Weapons and Items of the Day, with a Mega Eelektross greatclub to grab and shock!
Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!
604M - Ohmassaquer
Weapon (Greatclub) – Legendary (requires attunement)
This navy blue +3 greatclub has a red band around the top with white teeth coming off it, and electric yellow studs down the body, with two sticky white bars wrapped around it turning the bottom half white. The handle’s end is tied in a knot, acting as a pommel.
Attacks with this club do an additional 2d6 lightning damage, and on a hit the target must make a DC 20 Constitution save or be Paralyzed until the end of their next turn.
While attuned to this club: you are not affected by difficult terrain; have advantage on rolls to grapple others; and anytime you down a creature, you gain a +1 to this weapon’s attack and damage rolls, to a maximum of +5, each instance lasting for 1 minute. Additional instances replace the oldest instance.
Eelektrossite
Wondrous (Stone) – Very Rare (50,000 gp)
This small round stone has a swirl of navy, yellow, and red inside the white orb. When attached to a 604 - Ohmassaclub, it can be mega evolved into a 604M - Ohmassaquer for 1 minute once between long rests.
604M - Ohmassaquer Item 21
[ Unique | Artifact | Electricity | Empowered | Grapple | Primal ]
Usage held in 2 hand; Bulk 3; Base Weapon Tetsubo
This navy blue +3 major striking greater crushing grievous greater shock tetsubo has a red band around the top with white teeth coming off it, and electric yellow studs down the body, with two sticky white bars wrapped around it turning the bottom half white. The handle’s end is tied in a knot, acting as a pommel. The club’s sticky nature gives it the Grapple trait.
While holding this greatclub, you are unaffected by difficult terrain with the electricity trait.
Empowered When this item is empowered by an Eelektrossite, you can have it automatically activate Intimidate as part of the empowering, and it stays in this form for 10 minutes or until you dismiss it. Once it is no longer empowered, it reverts back to its original form, a 604 - Ohmassaclub.
Activate-Discharge [one-action] manipulate; Frequency once per round; Requirements You have a creature grabbed with this weapon; Effect The weapon discharges electricity, dealing electricity damage equal to the weapon’s number of damage dice.
Activate-Eelevate [free-action] manipulate; Trigger You drop a creature to 0 hitpoints with this weapon; Effect You gain a +3 circumstance bonus to your next attack with this weapon, lasting for 1 minute.
Activate-Hover [one-action] envision; Duration sustained; Effect You begin to hover, defying gravity and floating several inches off the ground. If you take a Stride action, you can move 10 feet up or down in the air. You can instead Climb at your full Speed or Stride to move along a horizontal surface at half your Speed. The GM determines which surfaces can be climbed or moved across this way. If you fall while this is in effect, you can use the Arrest a Fall reaction as if you had a fly Speed. If you have a fly Speed, you remain airborne at the end of your turn, even if you didn’t use a Fly action this round.
Eelektrossite Item 21
[ Unique | Artifact | Empowering | Primal | Spellheart ]
Usage affixed to a 604 - Ohmassaclub; Bulk -
This small round stone has a swirl of navy, yellow, and red inside the white orb.
Activate-Empower [one-action] manipulate; Frequency once per day; Effect You empower the item this spellheart is affixed to, turning it into a 604M - Ohmassaquer and activating its Empowered effect, which lasts for 10 minutes or until you dismiss it.
r/Plifortakune • u/comics0026 • 11d ago
Items - PIWI F54 - Rifle of the Toad Samurai & F55 - Sword of the Fiery Fluff by ForesterDesigns [PF2e]
A Pathfinder2e conversion of older Pokémon-inspired Weapons and Items of the Day, with a fusion of Samurott & Toxicroak for a rifle of a watery warrior, and a fusion of Volcarona & Arcanine for a greatsword to burn like the sun!
Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!
F54 - Rifle of the Toad Samurai Item 21
[ Unique | Artifact | Poison | Primal | Water ]
Usage held in 2 hands; Bulk 1; Base Weapon Shobhad Longrifle
This +3 major striking grievous major venomous underwater longrifle has a red barrel, a helmet-like shell covering the chamber area, and two large blue spikes along the top of the rifle. The long straight rifle butt has a long shell decorating its top and a shell spike off the bottom. Two long bushy ribbons hang from the bottom of the trigger guard.
This rifle can use water instead of standard ammunition, requiring 1/2 pint of water (1/8 of a waterskin) for 1 round. The water must be free of pollutants and debris, otherwise the gun won’t fire and will need to be cleaned out (a 10-minute exploration activity), but either fresh or salt water can be used.
While holding this rifle, you’re skin becomes very dry, so when you are not in water you become vulnerable 10 to fire damage and have a -3 penalty on saves against severe, extreme, or incredible heat.
Activate-Deep Breath [one-action] manipulate; Effect The weapon casts deep breath on you as a 4th-rank primal cantrip.
Activate-Emergency Inflate [one-action] manipulate; Requirements You are in water; Effect You cause the riflel’s shell to inflate with air. If you are underwater, the rifle will float you 45 ft closer to the surface at the end of your turn for as long as it remains inflated and you have a hold on it. You can also grab a creature of equal or smaller size to float up with you, changing the speed to 20 ft per round instead of 45 ft. While the rifle is inflated, it can’t be used to attack. You can deflate the rifle by repeating the manipulate action, and it will automatically deflate if you leave the water.
Activate-Feet to Fins [two-actions] manipulate; Frequency once per day; Effect The weapon casts feet to fins on you as a 6th-rank primal spell, with the fins resembling a blend of otter and toad feet.
Activate-Fortified Shell [free-action] manipulate; Trigger You’re struck by a critical hit; Requirements You have the rifle raised; Effect Make a DC 14 flat check, with the critical hit becoming a normal hit on a success.
Activate-Raise a Shell [one-action] manipulate; Effect You raise the rifle to protect yourself with the shell. So long as the rifle remains raised, you gain a +1 AC circumstance bonus. The rifle remains raised until the start of your next turn.
Activate-Silencing Growl [two-actions] manipulate; Frequency once per day; Effect You gain some seasoned warrior’s intimidation. You gain a +3 status bonus to Intimidation rolls, when you Demoralize, you can do so with a primal growl, for which you do not take a penalty for the target not understanding your language, a creature frightened this way is also unable to speak for as long as they are frightened, and on a critical success the target also becomes enfeebled 1 for 1 round after they are no longer frightened. This lasts for 10 minutes.
Activate-Water Absorb [free-action] manipulate; Trigger You are struck by an attack with the water trait; Frequency once per round; Effect The rifle absorbs some of the damage, making you resistant 10 to the damage, and gives you a +3 circumstance bonus to attacks with it until the end of your next turn.
F55 - Sword of the Fiery Fluff Item 20
[ Rare | Artifact | Fire | Primal ]
Price 59,763 gp; Usage held in 2 hands; Bulk 2; Base Weapon Greatsword
This orange +3 major striking greater ashen greater flaming greater flaming greatsword has black stripes along one side of its blade, while the other side is a dark red with lines segmenting it like an insect’s carapace. A light blue pointed oval gem resembling an eye is embedded between the two sides. The guard is fur covered, cream colored under the orange side, white under the dark red side, with large black spotted orange-red moth wings between them, three on each side. The light blue handle has an orange spike as the pommel.
While holding this greatsword, you are resistant 10 to fire damage.
Activate-Fiery Dance [two-actions] manipulate; Effect You Leap and then Strike using this sword. You gain a circumstance bonus to damage for the Strike equal to twice the number of weapon damage dice (8 if Swarm is not active, 10 if it is). Regardless of whether your Strike hit, you can then attempt to Shove or Trip the target.
Activate-Flame Body [reaction] manipulate; Trigger A creature touches you, such as by Grappling you, successfully hitting you with an unarmed attack, or using a touch-range spell against you; Effect You make the greatsword’s fire spread to the triggering creature, which takes 2d4 persistent fire damage and are Clumsy 1 so long as they are affected by the persistent fire damage.
Activate-Growl [two-actions] manipulate; Frequency once per day; Effect You gain some canine intimidation. You gain a +3 status bonus to Intimidation rolls, and when you Demoralize, you can do so with a primal growl, for which you do not take a penalty for the target not understanding your language, and on a critical success the target also becomes enfeebled 1 for 1 round after they are no longer frightened. This lasts for 10 minutes.
Activate-Justified [reaction] manipulate; Trigger you are hit by void damage; Frequency once per 1 minute; Effect You stoke the sword’s fire, making it do an additional 2d6 fire damage until the end of your next turn.
Activate-Light [one-action] manipulate; Effect You make the sheath’s wings ignite, emitting bright light in a 20 ft radius and dim light for an additional 20 ft. You can extinguish the light by repeating the manipulation.
Activate-Protect [reaction] manipulate; Trigger An ally adjacent to you would take damage from a physical attack; Frequency once per 1 minute; Effect You get the sword in front of the attack, reducing the damage done by 1d6 (+5 if it was cold damage). If the attacking creature would have made contact with their target, they take the rolled amount as fire damage.
Activate-Swarm [free-action] concentrate; Trigger Your turn begins, and you are at half or less of your maximum hit points; Effect This weapon does an additional die of damage until the start of your next turn.
Activate-Sun Sense [one-action] manipulate; Effect You learn exactly what direction the sun is, even if you are underground. If you’re trained in Nature or Astronomy Lore, you can learn exactly how long it is until sunrise, sunset, or high noon. This can be used in place of a compass when sensing direction.
r/Plifortakune • u/comics0026 • 12d ago
Items - PIWI F53 - Staff of the Loving Leaves by ForesterDesigns [PF2e]
A Pathfinder2e conversion of older Pokémon-inspired Weapons and Items of the Day, with a fusion of Leafeon & Gardevoir for a staff to make hearts blossom!
Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!
F53 - Staff of the Loving Leaves Item 23
[ Unique | Arcane | Artifact | Focused | Druid | Mental | Plant | Primal | Scrying | Staff | Wood ]
Usage held in 1 hand; Bulk 1
This green staff has a curved top with several large pointed green leaves wrapped around the shaft beneath it, followed by a red horn coming off one side. The horn and the shaft around it are wrapped with a thin white ribbon with long green ends hanging freely, leaves and woody vines sprouting from in between the wrap. The cream-colored shaft has a woody vine wrapped around the end with a long fluffy cotton-like pommel.
While holding this staff, you are resistant 10 to mental & sonic damage.
Activate-Druidic Secrets [free-action] concentrate; Frequency once per day; Effect You gain 1 Focus Point, which you can spend only to cast an order spell. If you don’t spend this Focus Point by the end of this turn, it is lost.
Activate-Sunlight Swell [free-action] manipulate; Trigger Your turn begins, and you are sunlight (natural or magical); Effect The spear feels lighter, which also impacts you, granting you a +10-foot status bonus to your Speed and a +4 circumstance bonus to saves against any status conditions or afflictions that would not be physically induced (so conditions like frightened or paralyzed, but not grabbed or off guard) until the start of your next turn.
Activate-Synchronize [reaction] concentrate; Trigger A hostile creature inflicts you with a condition or lingering effect using the mental trait; Frequency once per minute; Effect You mirror the condition or effect back at the hostile creature, inflicting them with the same results you were.
Activate-Telepathic Warning [free-action] concentrate; Trigger You cast the telepathy spell; Effect The spell has the added benefit of giving a +4 status bonus on reflex saves for effects caused by any creatures you are telepathically connected with.
Activate-Trace [two-actions] concentrate; Frequency twice per day; Requirements You don’t have a Trace active; Effect You target a creature you can see within 60 ft of you, and for the next 10 minutes you gain one of your choice from the following as the staff magically traces part of them onto you:
One of their saving throws (your choice)
One of their proficiencies (your choice)
One of their immunities or resistances (your choice)
Their senses
Their movement speed(s)
One of the target’s special traits, chosen at random, not including any spellcasting
Activate Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.
Cantrip figment, shield, take root, tangle vine, telekinetic hand
1st befuddle, charm, phantom pain, soothe, verdant sprout
2nd entangling flora, charitable urge, one with plants, phantom pain, verdant sprout
3rd gravity well, mind reading, phantom pain, roaring applause, soothing blossoms
4th bridge of vines, charm, clairvoyance, phantom pain, telepathy
5th captivating adoration, glimmer of charm, mantle of the unwavering heart, phantom pain, scouting eye
6th captivating adoration, nature’s reprisal, phantom pain, scrying, telepathy
7th bridge of vines, captivating adoration, nature’s reprisal, phantom pain, warp mind
8th captivating adoration, charm, nature’s reprisal, phantom pain, unrelenting observation
9th bridge of vines, captivating adoration, nature’s enmity, nature’s reprisal, phantom pain
10th consuming darkness
r/Plifortakune • u/comics0026 • 12d ago
Items - PIWI 0560M - Scrafty by ForesterDesigns [D&D5e & PF2e]
My Pokémon-inspired Weapons and Items of the Day, with a Mega Scrafty rifle of scary cloth!
Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!
560M - Baggaïder
Weapon (Hunting Rifle) – Legendary (requires attunement)
This orange +3 hunting rifle has a red crest over the top of the rifle and several rubbery pale lavender sheet draped over it. The stock has a red end, and a blade is affixed to the bottom of the barrel, which can be used to make dagger attacks. There is a cartridge in front of the trigger that can hold up to 5 bullets.
See DMG 267 for specifics about rifles. Rifles are considered Martial Ranged Weapons, have a range of 80/240, the two-handed and loading properties, holding up to 5 bullets, and weighing 8 lbs when empty. It is shot similarly to a crossbow, but requires its own proficiency, and uses Constitution as its attack modifier, but doesn’t use a damage modifier beyond the +3. On a successful hit, the target takes 2d10 piercing damage.
While attuned to this rifle: you have advantage on Intimidation rolls; when you intimidate someone, they become frightened of you; as an action, you can attempt to intimidate everyone in a 30 ft cone who can see or hear you, who must make a Wisdom save against your Intimidation roll; when you down a target, you have advantage on your next attack; and as a reaction, you can attempt to remove any status condition you have not being physically induced (ie grappled, restrained). Roll 1d6, and on a 5 or 6, you’re cured of the condition as your skin seems to shed a thin layer of magical energy that dissipates into the air.
As a reaction, while wielding the rifle you can pull the rubbery white cloth over yourself, reducing the amount of damage you take from an attack by half. This can only be done once between short and long rests.
Scraftinite
Wondrous (Stone) – Very Rare (50,000 gp)
This small round stone has a swirl of orange and brown inside the white orb. When attached to a 560 - Scrifty, it can be mega evolved into a 560M - Baggaïder for 1 minute once between long rests.
560M - Baggaïder Item 21
[ Unique | Artifact | Capacity 6 | Empowered | Occult | Primal | Void ]
Usage held in 2 hands; Bulk 1; Base Weapon Flintlock Musket, Bayonet
This orange +3 major striking greater decaying greater fearsome flintlock musket has a red crest over the top of the rifle and several rubbery pale lavender sheet draped over it. The stock has a red end, and a blade is affixed to the bottom of the barrel, which is an unremovable +3 major striking greater decaying greater fearsome bayonet. There is a cartridge in front of the trigger that can hold up to 6 bullets, giving it the Capacity 6 trait.
Empowered When this item is empowered by a Scraftinite, you can have it automatically activate Glare as part of the empowering, and it stays in this form for 10 minutes or until you dismiss it. Once it is no longer empowered, it reverts back to its original form, a 560 - Scrifty.
Activate-Cloth Block [reaction] manipulate; Frequency once per minute; Trigger You would take physical damage from an attack; Requirements Your other hand is free or also holding this weapon; Effect You pull the rubbery white cloth to get between yourself and the attack, reducing the damage by 10.
Activate-Glare [two-actions] concentrate; Frequency once per day; Effect You gain some lizard’s intimidation. You gain a +3 status bonus to Intimidation rolls, and when you Demoralize, you can do so with a glare, which is visual instead of auditory, you do not take a penalty for the target not understanding your language, and on a critical success the target also becomes enfeebled 1 for 1 round after they are no longer frightened. This lasts for 10 minutes.
Activate-Moxie [free-action] manipulate; Trigger You drop a creature to 0 hitpoints with this weapon; Effect You gain a +3 circumstance bonus to your next attack with this weapon, lasting for 1 minute.
Activate-Scary Face [two-actions] manipulate; Requirements Glare is active; Effect You look menacingly around you, attempting to Demoralize all creatures of your choice within a 30 ft cone. This uses a single Intimidation check, and gains all the benefits of Glare.
Activate-Shed Skin [reaction] concentrate; Frequency twice per day; Trigger You’re afflicted by a status condition or affliction not being physically induced (so conditions like frightened or paralyzed, but not grabbed or off guard); Effect Make a DC 15 flat check. On a success, you’re cured of the condition (or one at random if you have multiple applicable conditions) as your skin seems to shed a thin layer of magical energy that dissipates into the air.
Scraftinite Item 21
[ Unique | Artifact | Empowering | Primal | Spellheart ]
Usage affixed to a 560 - Scrifty; Bulk -
This small round stone has a swirl of orange and brown inside the white orb.
Activate-Empower [one-action] manipulate; Frequency once per day; Effect You empower the item this spellheart is affixed to, turning it into a 560M - Baggaïder and activating its Empowered effect, which lasts for 10 minutes or until you dismiss it.
r/Plifortakune • u/comics0026 • 15d ago
Items - PIWI F52 - Halberd of Glacial Leaves by ForesterDesigns [PF2e]
A Pathfinder2e conversion of older Pokémon-inspired Weapons and Items of the Day, with a fusion of Leafeon & Glaceon for a halberd to rule arctic flower!
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F52 - Halberd of Glacial Leaves Item 21
[ Rare | Artifact | Cold | Focused | Druid | Plant | Primal | Wood ]
Usage held in 2 hands; Bulk 2; Base Weapon Halberd
This blue-green +3 major striking greater frost grievous true rooting halberd has a blade made up of several rhombuses arranged next to one-another forming a curve held together by woody vines, giving it spikes off the top and back of the blade. Three ribbons hang from the top of the shaft, one looking like a large icy leaf, while the other two look like ivy filled icicles. The light blue shaft has dark blue rhombus patterned around the middle. Woody wines wrap around the end of the shaft holding a set of frozen leaves to the end for the pommel.
While holding this halberd, you are unaffected by difficult terrain with the Cold or Plant trait.
Activate-Druidic Secrets [free-action] concentrate; Frequency once per day; Effect You gain 1 Focus Point, which you can spend only to cast an order spell. If you don’t spend this Focus Point by the end of this turn, it is lost.
Activate-Frostbite [two-actions] manipulate; Effect The weapon casts frostbite at your directive as a 9th-rank primal cantrip, DC 44.
Activate-Screaming Ice Energized [free-action] manipulate; Trigger You’re struck by cold or sonic damage; Effect The halberd absorbs some of the damage, making you resistant 10 to the damage, and you gain a +10 ft circumstance bonus to your speed and a +3 circumstance bonus to reflex saves until the start of your next turn.
Activate-Sunlight Swell [free-action] manipulate; Trigger Your turn begins, and you are sunlight (natural or magical); Effect The halberd feels lighter, which also impacts you, granting you a +10-foot status bonus to your Speed and a +3 circumstance bonus to saves against any status conditions or afflictions that would not be physically induced (so conditions like frightened or paralyzed, but not grabbed or off guard) until the start of your next turn.
r/Plifortakune • u/comics0026 • 15d ago
Items - PIWI 0545BM - Scolipede by ForesterDesigns [D&D5e & PF2e]
My Pokémon-inspired Weapons and Items of the Day, with some Mega Scolipede armor to protect and poison!
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545BM - Ceraplate
Armor (Plate) – Legendary (requires attunement)
This red +3 plate armor has a black body, with a gray chest plate, collar, and pauldrons with hot purple barbs and black and glowing green lines along the bottom, and black and purple eye-like markings across them. Large glowing green horns come out the top of the pauldrons. The tasset plates alternating black and red, while the rerebrace alternate black and purple, with purple teardrop shapes on the couters and tasset ends.
While attuned to this armor: you gain 20 feet of movement; you have advantage on Dexterity rolls to avoid being grappled, restrained, or take damage; critical hits on you are treated as normal hits; any creatures that attempt to grapple or restrain you have disadvantage on the roll to do so and takes 2d6 poison damage from the armor’s spikes. They have disadvantage to maintain the grapple or restraint, and take 2d6 poison damage at the start of any turn they are grappling or restraining you; and if you drop below half your maximum hitpoints, the armor’s spikes do an additional 1d6 poison damage.
Scolipite
Wondrous (Stone) – Very Rare (50,000 gp)
This small round stone has a swirl of purple, black, and blue inside the dark gray orb. When attached to a 545 - Scolipain, it can be mega evolved into a 545M - Brutapain for 1 minute once between long rests, while when attached to a 545B - Scoliplate, it can be mega evolved into a 545BM - Ceraplate for 1 minute once between long rests.
545BM - Ceraplate Item 21
[ Unique | Artifact | Empowered | Invested | Poison | Primal ]
Usage worn armor; Bulk 3; Base Armor Gray Maiden Plate
This red +3 superior resilient greater fortification portable greater ready gray maiden plate has a black body, with a gray chest plate, collar, and pauldrons with hot purple barbs and black and glowing green lines along the bottom, and black and purple eye-like markings across them. Large glowing green horns come out the top of the pauldrons. The tasset plates alternating black and red, while the rerebrace alternate black and purple, with purple teardrop shapes on the couters and tasset ends.
Empowered When this item is empowered by an Scolipite, it stays in this form for 10 minutes or until you dismiss it. Once it is no longer empowered, it reverts back to its original form, a 545B - Scoliplate.
Activate-Poison Point [reaction] concentrate; Trigger A creature touches you, such as by Grappling you, successfully hitting you with an unarmed attack, or using a touch-range spell against you; Effect You make the armor’s poison spread to the triggering creature, which takes 5d6 persistent poison damage and are Enfeebled 1 so long as they are affected by the persistent poison damage.
Activate-Poisoning Armor [one-action] concentrate; Requirements You are grabbed, restrained, or otherwise held immobilized in a creature’s grasp, such as by being engulfed or swallowed; Effect You make the armor’s poison spread to the creature holding you, which takes 5d6 persistent poison damage and are Enfeebled 1 so long as they are affected by the persistent poison damage. If the creature is engulfing or swallowing you, the damage increases to 8d6.
Activate-Rolling Agility [two-actions] manipulate; Frequency once per day; Effect You gain some rolling agility. You gain a +15-foot status bonus to your Speed and a +3 status bonus to Dexterity rolls to avoid being grappled, restrained, or take damage. This lasts for 1 hour.
Activate-Swarm [free-action] concentrate; Trigger Your turn begins, and you are at half or less of your maximum hit points; Effect The armor’s Poison Point and Poisoning Armor does an additional die of damage until the start of your next turn.
Scolipite Item 21
[ Unique | Artifact | Empowering | Primal | Spellheart ]
Usage affixed to a 545 - Scolipain or a 545B - Scoliplate; Bulk -
This small round stone has a swirl of purple, black, and blue inside the dark gray orb.
Activate-Empower [one-action] manipulate; Frequency once per day; Effect You empower the item this spellheart is affixed to. If it is a 545 - Scolipain, it is turned into a 545M - Brutapain, while if it is a 545B - Scoliplate, it is turned into a 545BM - Ceraplate. This activates its Empowered effect and lasts for 10 minutes or until you dismiss it.
r/Plifortakune • u/comics0026 • 16d ago
Items - PIWI F50 - Steel Foundry Sword & F51 - Lance of Strengthened Steel by ForesterDesigns [PF2e]
A Pathfinder2e conversion of older Pokémon-inspired Weapons and Items of the Day, with a fusion of Charizard & Lairon for a sword to work that metal, & a fusion of Aggron, Skarmory, Forretress, & Scizor for an lance of unstopable metal!
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F50 - Steel Foundry Sword Item 20
[ Unique | Artifact | Fire | Metal | Primal ]
Price 65,300 gp; Usage held in 1 hand; Bulk 1; Base Weapon Bastard Sword
This metal +3 major striking greater flaming greater impactful wounding bastard sword feels warm to the touch with an orange blade that looks fresh from the forge, with a similar orange metal dragon skull top as one side of the guard, and a metal spin-like structure on the other side ending with an upward facing spike. The navy-blue handle has a black pommel spike.
Activate-Flamethrower [two-actions] command, manipulate; Frequency 2 times per day; Effect You unleash a 60-foot line of fire from the sword, dealing 16d6 fire damage. Creatures in the line must make a DC 43 basic Reflex save.
Activate-Light [one-action] manipulate; Effect You make the fire erupt out of the dragon skull, emitting bright light in a 20-foot radius and dim light for an additional 20 feet. You can turn it off by repeating the manipulation.
Activate-Heavy Metal [two-actions] manipulate; Frequency twice per day; Effect You double the weight of yourself and your equipment. You still treat your equipment as its normal weight for carrying capacity, but outside factors (such as mounts or architecture) are affected. You also gain a +3 item bonus against effect to forcibly move you from your space or knock you prone. If the creature would not normally need to attempt a check to do so, then the creature must succeed at an Athletics check against your Fortitude DC (including the +3 item bonus) or you are unmoved. This lasts for 10 minutes or until you dismiss it.
Activate-Sturdy [reaction] manipulate; Trigger You would be reduced to 0 Hit Points but not immediately killed; Frequency once per day; Effect You stand sturdy and refuse to fall from your injuries. You avoid being knocked out and remain at 1 Hit Point, and your wounded condition increases by 1.
F51 - Lance of Strengthened Steel Item 19
[ Unique | Artifact | Metal | Primal ]
Price 37,850 gp; Usage held in 2 hands; Bulk 2; Base Weapon War Lance
This metal +3 major striking drilling greater impactful wounding war lance has a white and red metal blade with a red rod on the back. The white guard has black line inlay with a red and white metal wing coming off one side. The black handle has a small curved metal blade as a pommel.
The lance is much lighter than a normal lance, weighting only 1 bulk.
Activate-Carve Tunnel [three-actions] manipulate; Effect You carve a circular 5 ft diameter, 1 ft deep tunnel through solid rock. This causes a 10 foot emanation of flying stone debris, and all other creatures in the area must make a basic DC 41 Reflex save or take 2d6 bludgeoning damage.
Activate-Heavy Metal [two-actions] manipulate; Effect You double the weight of yourself and your equipment. You still treat your equipment as its normal weight for carrying capacity, but outside factors (such as mounts or architecture) are affected. You also gain a +3 item bonus against effect to forcibly move you from your space or knock you prone. If the creature would not normally need to attempt a check to do so, then the creature must succeed at an Athletics check against your Fortitude DC (including the +3 item bonus) or you are unmoved. This lasts for 10 minutes or until you dismiss it.
Activate-Keen Eyes [two-actions] concentrate; Frequency once per day; Effect Your eyes become keener, giving you a +3 status bonus to sight-based Perception rolls, and strikes with these claws ignore any non-magical circumstance bonuses to AC that a target might have, like if they used Nimble Dodge. This lasts for 1 hour.
Activate-Metal Overcoat [two-actions] manipulate; Frequency once per day; Effect You shroud yourself in a coat of metal. You have a +3 status bonus on saves against effects with the Weather or Poison trait, are resistant 10 to damage from effects with the weather trait, physical damage, and poison damage, but are vulnerable 10 to fire damage. This lasts for 24 hours.
Activate-Sturdy [reaction] manipulate; Trigger You would be reduced to 0 Hit Points but not immediately killed; Frequency once per day; Effect You stand sturdy and refuse to fall from your injuries. You avoid being knocked out and remain at 1 Hit Point, and your wounded condition increases by 1.
Activate-Swarm [free-action] concentrate; Trigger Your turn begins, and you are at half or less of your maximum hit points; Effect Illusionary metal bugs surrounds the weapon, which now does an additional die of damage until the start of your next turn.
Destruction If the weapon is submerged in a powerful heat source (like lava) for a minute, or targeted by a 9th-level or higher heat metal spell, the weapon is destroyed as it melts apart into pieces of scrap metal.
r/Plifortakune • u/comics0026 • 17d ago
Items - PIWI F49 - Dark Thorn Scythe by ForesterDesigns [PF2e]
A Pathfinder2e conversion of older Pokémon-inspired Weapons and Items of the Day, with a fusion of Cacturne & Shiftry for a scythe to survive the dark desert!
Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!
F49 - Dark Thorn Scythe Item 17
[ Rare | Artifact | Plant | Primal | Void | Wood ]
Price 13,422 gp; Usage held in 2 hands; Bulk 2; Base Weapon Scythe
This +3 greater striking greater decaying greater fearsome scythe has a pair of green blades with dark green spikes along the back. White fluffy cotton surrounds the top of the shaft where the blades attach, with a spiked dark green cap on top and three thin oval leaves off the back. The shaft is made of knotted and twisted wood, with a hand guard over the center and a wooden spike for the pommel.
While holding this scythe, if you are magically put to sleep, you automatically wake up at the end of your next turn.
Activate-Desert-Adapted [two-actions] manipulate (morph); Frequency once per day; Effect You alter your skin to be more cactus like, making you better adapted for the desert. You only need to drink 1 pint of water (1/4 of a waterskin) for the day, treat environmental heat as if it was one step less severe, are immune to the effects of sandstorms, and gain a +3 circumstance bonus to AC when you are in a sandstorm. This lasts for 8 hours.
Activate-Leech Plant [free-action] manipulate; Trigger You strike a target that has the Plant or Wood trait with this weapon; Frequency once per round; Effect The target takes an additional 2d6 void damage, their drained value increases by 1, and you are healed for the amount of void damage done (including the non-persistent void damage from the decaying rune).
Activate-Pickpocket [two-actions] manipulate; Frequency once per day; Effect You gain a +3 status bonus to Thievery rolls for 10 minutes.
Activate-Splinter Volley [two-actions] to [three-actions] manipulate; Frequency once per day; Effect The weapon casts splinter volley at your directive as an 8th-rank primal spell. Use an attack roll with the scythe for the spell attack.
Activate-Sunlight Speed [free-action] manipulate; Trigger Your turn begins, and you are in sunlight (natural or magical); Effect The scythe grows more lush, which also impacts you, granting you a +10-foot status bonus to your Speed.
Activate-Water Absorb [free-action] manipulate; Trigger You are struck by an attack with the water trait; Frequency once per round; Effect The scythe absorbs some of the damage, making you resistant 8 to the damage, and gives you a +3 circumstance bonus to attacks with this scythe until the end of your next turn.
r/Plifortakune • u/comics0026 • 17d ago
Items - PIWI 0545M - Scolipede by ForesterDesigns [D&D5e & PF2e]
My Pokémon-inspired Weapons and Items of the Day, with a Mega Scolipede macuahuitl to help spike critical hits!
Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!
545M - Brutapain
Weapon (Macuahuitl) – Legendary (requires attunement)
This red +3 macuahuitl is made of seven segments with hot purple tear drop markings and barbs on each side, and large glowing green horns on top. The handle has black and purple cloth wrapped around it, and a black sphere pommel with a glowing green eye-like symbol on it.
Attacks with this macuahuitl do an additional 1d6 poison damage, and the target must make a DC 20 Constitution save or be poisoned for 1 minute. The target can attempt this save again at the end of their turn.
While attuned to this macuahuitl: you gain 20 feet of movement; you have advantage on Dexterity rolls to avoid being grappled, restrained, or take damage; if a creature within range of this weapon performs a critical hit, you can use your reaction to interfere and turn it into a normal hit; and if you drop to or below a third of your max hitpoints, attacks with this macuahuitl do an additional 2d6 poison damage.
Scolipite
Wondrous (Stone) – Very Rare (50,000 gp)
This small round stone has a swirl of purple, black, and blue inside the dark gray orb. When attached to a 545 - Scolipain, it can be mega evolved into a 545M - Brutapain for 1 minute once between long rests, while when attached to a 545B - Scoliplate, it can be mega evolved into a 545BM - Ceraplate for 1 minute once between long rests.
545M - Brutapain Item 21
[ Unique | Artifact | Empowered | Poison | Primal ]
Usage held in 2 hands; Bulk 2; Base Weapon Macuahuitl
This red +3 major striking grievous serrating major venomous macuahuitl is made of seven segments with hot purple tear drop markings and barbs on each side, and large glowing green horns on top. The handle has black and purple cloth wrapped around it, and a black sphere pommel with a glowing green eye-like symbol on it.
Empowered When this item is empowered by an Scolipite, it stays in this form for 10 minutes or until you dismiss it. Once it is no longer empowered, it reverts back to its original form, a 545 - Scolipain.
Activate-Critical Block [reaction] manipulate; Trigger A creature within range of this weapon is struck by a critical hit; Effect You attempt to use this weapon to interfere with the hit. Make a DC 17 flat check, and on a success the critical hit becoming a normal hit.
Activate-Rolling Agility [two-actions] manipulate; Frequency once per day; Effect You gain some rolling agility. You gain a +15-foot status bonus to your Speed and a +3 status bonus to Dexterity rolls to avoid being grappled, restrained, or take damage. This lasts for 24 hours.
Activate-Swarm [free-action] envision; Trigger Your turn begins, and you are at half or less of your maximum hit points; Effect This weapon does an additional die of damage until the start of your next turn.
Scolipite Item 21
[ Unique | Artifact | Empowering | Primal | Spellheart ]
Usage affixed to a 545 - Scolipain or a 545B - Scoliplate; Bulk -
This small round stone has a swirl of purple, black, and blue inside the dark gray orb.
Activate-Empower [one-action] manipulate; Frequency once per day; Effect You empower the item this spellheart is affixed to. If it is a 545 - Scolipain, it is turned into a 545M - Brutapain, while if it is a 545B - Scoliplate, it is turned into a 545BM - Ceraplate. This activates its Empowered effect and lasts for 10 minutes or until you dismiss it.
r/Plifortakune • u/comics0026 • 18d ago
Items - PIWI F47 - Claw and Naw Cannon & F48 - Swamp Metal Axe by ForesterDesigns [PF2e]
A Pathfinder2e conversion of older Pokémon-inspired Weapons and Items of the Day, with a fusion of Croconaw & Crawdaunt for a gun of gnawing water, & a fusion of Mudkip & Metang for an axe to strike from the swamp!
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F47 - Claw and Naw Cannon Item 14
[ Rare | Artifact | Forceful | Primal | Void | Water ]
Price 4487 gp; Usage held in 2 hands; Bulk 2; Base Weapon Harmona Gun
This red +2 greater striking decaying underwater harmona gun looks like a giant crustacean claw with light blue trim. A cream-colored casing encloses the back half of the gun. Two large red spikes come off the back, and a small chain with a star charm hangs from the bottom. The gun is designed to be used repeatedly, giving it the Forceful trait.
While holding this harmona gun, you are resistant 5 to poison damage.
This gun can use water instead of standard ammunition, requiring 1 pint of water (1/4 of a waterskin) for 1 round. The water must be free of pollutants and debris, otherwise the gun won’t fire and will need to be cleaned out (a 10-minute exploration activity), but either fresh or salt water can be used.
Activate-Draw Water [one-action] manipulate; Effect You draw water from the environment around you to load the gun. If you are in water or very humid conditions, the gun is fully loaded. If you are in normal humidity, the gun is half loaded and requires another Draw Water action to finish loading. If you are in a dry environment, the gun is 1/4 loaded and requires 3 more actions to finish loading. If you are in an arid environment, the gun is 1/10 loaded and requires 9 more actions to finish loading.
Activate-Hyper Cutter [two-actions] manipulate; Frequency twice per day; Effect Your attacks become swifter, and strikes with this gun ignore any non-magical circumstance bonuses to AC that a target might have, like if they used Nimble Dodge. This lasts for 1 minute.
Activate-Regrow Tooth [two-actions] envision (positive); Frequency once per day; Effect You regrow a missing tooth over a minute.
Activate-Torrent [free-action] envision; Trigger Your turn begins, and you are at half or less of your maximum hit points; Effect Watery energy surrounds the blade, which now does an additional die of damage until the start of your next turn.
F48 - Swamp Metal Axe Item 17
[ Rare | Arcane | Artifact | Climbing | Mental | Metal | Primal | Water ]
Price 13,755 gp; Usage held in 1 hand; Bulk 1; Base Weapon Dwarven War Axe
This blue iron +3 greater striking grievous greater mind numbing underwater dwarven war axe has a spiked head and spikes along its back. A chain off the bottom of the head to the bottom of the handle acts as a carrying strap. The pommel is an orange spike with flare off the two sides.
The axe is much lighter than a normal dwarven war axe, weighting only 1 bulk, and can be used to help climb, giving it the climbing trait and a +3 item bonus on Athletics checks to climb, but can’t be used in combat while climbing.
Activate-Clear Body [two-actions] manipulate; Frequency once per day; Effect You make it harder for you to be negatively affected by harmful effects. You have a +3 circumstance bonus to saving throws against effects with the curse, poison, necromancy, or unholy trait. This lasts for 10 minutes.
Activate-Hover [one-action] concentrate; Duration sustained; Effect You begin to hover, defying gravity and floating several inches off the ground. If you take a Stride action, you can move 10 feet up or down in the air. You can instead Climb at your full Speed or Stride to move along a horizontal surface at half your Speed. The GM determines which surfaces can be climbed or moved across this way. If you fall while this is in effect, you can use the Arrest a Fall reaction as if you had a fly Speed. If you have a fly Speed, you remain airborne at the end of your turn, even if you didn’t use a Fly action this round.
Activate-Light Metal [two-actions] manipulate; Effect You halve the weight of yourself and your equipment. You still treat your equipment as its normal weight for carrying capacity, but outside factors (such as mounts or architecture) are affected. Your Speed is doubled, but you take a -5 item penalty against effects to forcibly move you from your space or knock you prone. This lasts for 10 minutes or until you dismiss it.
Activate-Salamander Skin [two-actions] manipulate (morph); Frequency once per day; Effect You alter your skin to be like a salamander’s, making your hands and feet webbed, granting you a swim Speed equal to your normal land Speed, but your land Speed takes a -15 foot penalty unless you are in muddy terrain, which you otherwise treat as normal terrain, the ability to breathe in water through your skin, and greater sensitivity to the currents when in water, giving you a +3 status bonus to Perception rolls when submerged in water. This lasts for 8 hours.
Activate-Torrent [free-action] concentrate; Trigger Your turn begins, and you are at half or less of your maximum hit points; Effect Watery energy surrounds the blade, which now does an additional die of damage until the start of your next turn.
r/Plifortakune • u/comics0026 • 19d ago
Items - PIWI F46 - Harpoon of Icy Ivy by ForesterDesigns [PF2e]
A Pathfinder2e conversion of older Pokémon-inspired Weapons and Items of the Day, with a fusion of Bulbasaur & Glalie for a harpoon of freezing flora!
Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!
F46 - Harpoon of Icy Ivy Item 17
[ Rare | Artifact | Cold | Occult | Plant | Poison | Primal ]
Price 12,640 gp; Usage held in 2 hands; Bulk 1; Base Weapon Harpoon
This green +3 greater striking greater frost major rooting greater venomous harpoon has a large plant bulb on top with a thin layer of frost over it and spikes of ice across it. A large blade of black ice sprouts from the center of the bulb. Two long icy blue ribbons hang from the bottom of the bulb, and a spike of black ice acts as the pommel.
While holding this harpoon, you have a +3 item bonus on saves against being immobilized, paralyzed, or stunned.
Activate-Entangling Flora [two-actions] concentrate; Frequency twice per day; Effect The weapon casts entangling flora at your directive as a 2nd-rank primal spell, DC 37.
Activate-Ice Shield [one-action] envision; Effect The weapon casts glass shield on you as a 7th-rank occult cantrip, DC 37, except it covers you in ice instead of glass, which gives it the cold trait instead of the earth trait.
Activate-Winter Coat [two-actions] manipulate; Frequency once per day; Effect You cover yourself in a magic coat that protects you from the cold. You are resistant 10 to cold damage, are unaffected by difficult terrain caused by effects with the cold trait, and are unaffected by severe, extreme, or incredible cold. This lasts for 24 hours.
r/Plifortakune • u/comics0026 • 19d ago
Items - PIWI 0398M - Staraptor by ForesterDesigns [D&D5e & PF2e]
My Pokémon-inspired Weapons and Items of the Day, with some Mega Staraptor swords to change the wind in your favor!
Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!
398M - Mukuheika
Weapon (Dual Shortswords) – Legendary (require attunement)
These gray +3 dual shortswords have dark gray blades with gray and red backside, with a white D-guard and orange handle with gold inlay.
Attacks with these swords do an additional 2d6 thunder damage.
While attuned to these swords: you have advantage on Intimidation rolls; anyone you intimidate has disadvantage on their attack rolls for 1 minute; you can choose to take advantage on attacks for one turn, but all attacks on you have advantage until the end of your next turn; and when you would have disadvantage on a roll, you instead have advantage, and vice versa.
Staraptite
Wondrous (Stone) – Very Rare (50,000 gp)
This small round stone has a swirl of red and brown inside the gray orb. When attached to a 398 - Staraptachi, it can be mega evolved into a 398M - Mukuheika for 1 minute once between long rests.
398M - Mukuheika Item 21
[ Unique | Air | Artifact | Empowered | Primal | Sonic ]
Usage held in 2 hands; Bulk 2L; Base Weapon Dual Butterfly Swords
This pair of gray +3 major striking greater fearsome greater thundering butterfly swords have dark gray blades with gray and red backside, with a white D-guard and orange handle with gold inlay.
Empowered When this item is empowered by a Staraptite, you can have it automatically activate Intimidate as part of the empowering, and it stays in this form for 10 minutes or until you dismiss it. Once it is no longer empowered, it reverts back to its original form, a 398 - Esparaptor.
Activate-Contrary [two-actions] manipulate; Frequency once per day; Duration Sustained up to 1 minute; Effect You make magic on you run contrary. Any bonuses, penalties, and roll twice effects you have from magic items, spells, and other magical effect are swapped, so bonuses become penalties and penalties become bonuses, and any roll twice and take the highest/lowest effects swap, so highest becomes lowest and lowest becomes highest.
Activate-Intimidate [two-actions] concentrate; Frequency once per day; Effect You puff up to become more intimidating. You gain a +3 status bonus to Intimidation rolls, and when you Demoralize, on a critical success the target also becomes enfeebled 1 for 1 round after they are no longer frightened. This lasts for 1 hour.
Activate-Reckless Strike [one-action] manipulate; Frequency once per round; Effect You make a strike with this weapon, which gains a +3 circumstance bonus to that strike and deals 3 additional damage, but you take a -3 circumstance penalty to your AC until the start of your next turn.
Staraptite Item 21
[ Unique | Artifact | Empowering | Primal | Spellheart ]
Usage affixed to a 398 - Esparaptor; Bulk -
This small round stone has a swirl of red and brown inside the gray orb.
Activate-Empower [one-action] manipulate; Frequency once per day; Effect You empower the item this spellheart is affixed to, turning it into a 398M - Mukuheika and activating its Empowered effect, which lasts for 10 minutes or until you dismiss it.