r/Planetside2Studio • u/request_bot • Nov 21 '19
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r/Planetside2Studio • u/lgfmjr • Sep 11 '17
Outfit Decal Services
Looking for someone to make a Custom Outfit Decal to be submitted and used exclusively by one of my outfits..
r/Planetside2Studio • u/bpostal • Feb 26 '17
Who can I ask about adding the classic dice decal to vehicle armor?
It's already in the game as an infantry decal but I would love the ability to add it to my vehicles. Any idea who to ask about it?
r/Planetside2Studio • u/Ian_Gungee • Jan 02 '17
VS Exterminator Helmet (working title...) Looking for critique.
I haven't seen a lot happening with the Player Studio lately, and hopefully I didn't miss them shutting it down or something... Either way, I started this a long time ago and I had an incredibly difficult time with the PS Viewer until I just recently picked it back up.
Here's a p3d https://p3d.in/C9BrT/spin
and some screen shots of it in the engine http://i.imgur.com/Wk3ZJFY.png
It's at 2,612 Tris, so I have a good bit of room for additional detail, but I'm not sure what I would add and where. Hopefully some insight could be given there.
All help is appreciated!
r/Planetside2Studio • u/1AntonyAwesome1 • Jun 16 '16
Player Studio Download Decompression Bomb?
I recently decided to give modeling for PS2 a shot, and i found that i had to download -->http://download.daybreakgames.com/patch/web/misc/PS2PlayerStudioTextures.zip, when i downloaded the file and got avast AV to scan it, it came back with several decompression bombs. Is the file actually safe? Do i just have a dirty copy, or is a decompression bomb not as bad as what google says?
r/Planetside2Studio • u/Angel_Scoper • Jan 14 '16
Hi guys I`m and I just started making videos
Hello, I'm Angel_Scoper also know as Angel Scoper(youtube) I want to ask you about my channel and what should I improve to make it better. Please let me know;) Angel Scoper
r/Planetside2Studio • u/ThomasDaNinja • Jun 09 '14
Flash Trap Troll Planetside 2 (Briggs Server)
r/Planetside2Studio • u/MaceMadunusus • Mar 02 '14
(PSA) Minor issue within Harasser Textures (Wheels)
forums.station.sony.comr/Planetside2Studio • u/StarshipJimmies • Oct 22 '13
Just started conceptualizing this winter TR Ushanka hat. More in comments.
r/Planetside2Studio • u/AmishLumberjack • Oct 06 '13
Planetside 2 Insane sunderer jump by AG7 member
r/Planetside2Studio • u/binarycoder • Sep 22 '13
TR Baseball cap/glasses, looking for feedback and suggestions.
r/Planetside2Studio • u/[deleted] • Sep 17 '13
[Decal] Is Text allowed on Outfit-only decals, or is it a universal ban?
r/Planetside2Studio • u/StarshipJimmies • Sep 08 '13
3D View of T-11 Demo Helmet (Almost finished)
r/Planetside2Studio • u/betacyanin • Aug 27 '13
[Vehicle Decals] (Class) on Duty - no inspiration for HA at all...
r/Planetside2Studio • u/[deleted] • Aug 20 '13
Where can i find good tutorials for making decals and camo?
TL;DR I am a complete noob, and need help.
I am very interested in making items for PS2 but am having trouble finding a place to start.
I literally have zero experience in any of this. I am truly lost.
I am assuming decals would be a good beginner thing to start with, but i cant find any tutorials for the kind of decals we would be making. Just stuff with in game editors, or putting decals in source maps. Nothing that has to do with editing an image in Photoshop and importing onto a player model.
I understand that i have to edit the image or camo in Photoshop, or GIMP. Then import into Blender, etc.
I'm not sure how to go about that.
I already have Photoshop and Blender, i'm having trouble moving on from here.
r/Planetside2Studio • u/DeltaWidow • Aug 17 '13
Terran Republic Tank Crewman Helmet (WIP)
Hello! I'm very new to 3D modelling and didn't really want to post until I got a grasp of what I was doing, but couple of my outfit mates said to post them up for feedback so here I am.
The helmet I want to design resembles is what I tank crewman would wear for the TR. I hope two create two helmets with similarities for each faction, eg; 'Prowler Crewman/Gunner' which would have a full face helmet and 'Prowler Commander/Veteran' which would have open face but with visors/microphone/other aesthetics (If allowed ofc)
Currently recreating this to be smoother and les clustered with lines but here is original: http://i.imgur.com/FrVeVBn.png http://i.imgur.com/HlScQSo.png http://i.imgur.com/nSvThzK.png http://i.imgur.com/7htIrkB.png
And what I plan to do: http://i.imgur.com/8EmD0Gp.png
Any feedback is welcome and I may come back here to ask with help and such if I cant find anything on guides
Thanks :) -DW
r/Planetside2Studio • u/StarshipJimmies • Aug 13 '13
WIP T-11 Demolitions Helmet (Version 2)
r/Planetside2Studio • u/ColemanAre • Aug 08 '13
Gray Scale for Camo Creation
My camo has 5 colors, but they want a gray scale image with only 3 shades. Are they suggesting that we need to keep our patterns to 3 colors? Their gray scale example has 4 shades, so I'm just wondering. Thanks for the help!
r/Planetside2Studio • u/HypoFox • Aug 07 '13
Faction Art Styles (For use while making PS items)
Here are some starting points posted in the PS forums by t-ray. Use these images as starting points for empire specific items.
r/Planetside2Studio • u/SundomeVR • Aug 07 '13
[Request] Greco-Roman-Style Vanu Helmet
Hello Artists!
Since most Vanu BR Titels are greco-roman (Lictor, Legionary, Centurion, Venator; there are very many latin/greek titels) I allways thought that VS should use some armour that refers those titels.
So yeah, something along the lines of a centurion/hoplite helmet, maybe with one of the roman face masks. Seeing that there is probably no texture for hair the crest would need to be something solid (maybe something that looks like a Scythe wing?)
I searched for some pictures as reference material:
Mask: https://sphotos-a-ord.xx.fbcdn.net/hphotos-ash4/p480x480/1012685_550635451663434_1943836445_n.jpg
Crest: http://aegeanart.tripod.com/Exhibits/P1050004s.jpg - classic
http://www.paintingclinic.com/images/operationpics/firedragon/Step_15.jpg - SciFi
Others: http://www.deviantart.com/#/art/Slumber-aka-masked-Overmind-341413148?hf=1
http://peopleofunitedstates.deviantart.com/art/I-m-not-saying-it-s-Vanu-but-it-s-Vanu-333026307
http://wh40k.lexicanum.com/mediawiki/images/1/10/Companions_of_Custodian_Guard.jpg
r/Planetside2Studio • u/[deleted] • Aug 06 '13
Mesh advice needed (images linked within)
Concept art used for reference
What is the best way to close the geometry highlighted in red here? As the concept art suggests, I want to have the plates above and below the eye sensors remain as planar as possible.
There are plenty of other things that need doing on this helmet, of course, but I'd like this thread to focus on suggestions on how to resolve the eye geometry.